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Synth Riders News

Full Release is now live!

Hi everyone!

We are proud to announce that we are leaving early access! Our community has been integral in getting us here and we’ll continue to lean in on your support to move forward. This is just the beginning.

We will continue to improve the game, build new features and add new songs. Our immediate focus will be to bring multiplayer to life, with more features forthcoming, such as new power ups, stay tuned!

it doesn’t mean that we finish the journey, it means that we actually started, we have great plans for the near future and we are excited one of our main focus will be multiplayer in companion with a bunch of power ups, Synth Invaders and new music will come as well. Stay tuned!

https://www.youtube.com/watch?v=f65-KEXgZGI

Today's update:


Visuals:
- New stage called “The Monolith”
- Graphic improvements in all the stages
- Dynamic lights improvements

Development:
- Performance improvements

Music:

A new music pack with 5 songs from Ninety9 Lives:

1. “Underdog” by Kastra
2. “Paris Night Walk” by Roy
3. “Id” by Ben Lepper
4. “Spectrum” by Axtasia
5. “Outburst” by Never Modern Talk


New song over the FIXT Essentials Vol 1 Music Pack:

1. “Into the Void” by Celldweller (Exclusive early release)
2. “L.O.V.E.” by PRIZM
3. “All Night” by PRIZM
4. “Phoenix” by Scandroid


As always we welcome your feedback and bug reports on our “Official discord server” Please use #bugs-report to make sure that we see your feedback.

Your energy moves us forward, thank you to all of you for making this happen!

Update 2.1.5.8

Hi everyone! we are happy to announce our last update before our final release!!!

Here are the fixes:

- YUR connection bug fix
- Performance/Bug Fixes
- Custom Stages <https://github.com/shogoki-vnz/SynthRiders-CustomStages>

As always we welcome your feedback and bug reports on our Official discord server. Please use #bugs-report to make sure that we see your feedback.

Full Release is coming October 31st!

Dear players, we are extremely excited to announce that Synth Riders will leave Early Access on October 31st!

The full release will sum up months of extending, improving, and polishing the game based on your valuable feedback. The development of Synth Riders is not over yet, as we’re planning to keep adding content to the game post-launch.

Full release highlights:
  • 9 new tracks (details below)
  • Exclusive "Into the Void (Synth Riders Edit)" song by Celldweller
  • Redesigned UI and menus
  • Stability improvements
  • Multiplayer coming soon

https://www.youtube.com/watch?v=TCx1e3vIsKI

The full release will come with nine new songs to the original OST from two labels:

FiXT Music Pack

Exclusive release by FiXT founder and hard rock electronic artist Celldweller combined with his alter ego Scandroid and retro-pop from Prizm. Full tracklist below:
  • "L.O.V.E." by PRIZM
  • "All Night" by PRIZM
  • "Phoenix" by Scandroid
  • "Into the Void (Synth Riders Edit)" by Celldweller


Ninety9lives Music Pack

Featuring fast-moving EDM tracks. Full tracklist below:
  • "​Paris Night Walk" by ROY
  • "Id" by Ben Lepper, Reflekt
  • "Underdog" by Kastra, Freshcobar
  • "Outburst" by Never Modern Talk
  • "Spectrum" by Axtasia


Many thanks for the support, feedback, and enthusiasm you keep sharing with us since June last year.

The journey continues!

Update 2.1.5.4

We made some improvements that we found over the week:

  • Text readability improvements
  • Performance improvements
  • Filter by BPM
  • Visual improvements


As always we welcome your feedback and bug reports on our Official discord server. Please use #bugs-report to make sure that we see your feedback.

Version 2.1.4.6

Hey everyone,
  • Bug fixes with YUR integration
  • Boxing mode has changed a little bit:

    • We took out the boxing meter
    • The 3 types of boxing intensities have changed

      • Normal: punching gives you a higher score, but not punching doesn't cause a miss.
      • Hard: you have to punch harder (faster) to get the velocity score, but not punching doesn't cause a miss
      • Intense: maximum force is the same as hard, but not punching hard in this section causes a miss
  • We brought back the intro screen that most people loved, but now you can turn it on and off over the graphic settings
  • We changed the name of the modality "endurance" to be "Challenge"


Thanks for all the support! Let’s connect on Discord