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Development Progress #16

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Development Progress #15

Working on a major update that will improve the level design.

It's possible to add height changes, e.g. cliffs, bridges, etc.
There is a lot more foliage and it looks better. Performance is also good.
Map loading times have been reduced to under 1 second in my testing. Large maps will not impact loading times anymore.

Internally all of this is build with custom tools that could be published to create your own maps. But the tools lack polish and documentation, so that's for a future update.

I am still working on adding more details to the terrain tileset, e.g. roads will have small pebbles and grass. The other biomes are also not quite done.
There are other various changes that have been made, that will be in the final changelog.

Endless Replayability Fest

Hi everyone!

We're excited to share that Warman is part of the Steam Endless Replayability Fest on Steam that celebrates games you can play over... and over... and over again from May 13th to May 20th!

Now is the perfect time to dive into Warman.

Don't forget to join our Discord to stay up to date with the latest news!

Warman is part of Freedom Games Publisher Sale!

Hi everyone - if you were thinking about getting the game, now is a great time to do so.

[h3]The game will be 50% off from April 15th through the 22nd![/h3]

Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on!


https://store.steampowered.com/app/887420/Warman/

Update 1.1.0 - UI & Rendering Overhaul

Hi everyone!

If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Spring Sale! From March 14th until the 21st, the game will be on sale for 30% off! Make sure to check out Freedom Games' Steam Spring Sale page to pick up some great games to play.

Now let's dive into the patch notes of this overhaul update!

[h3]Gameplay[/h3]
· Reworked the whole UI
· Reworked the whole game rendering
· Replaced stamina item effects with health and stamina recovery
· Changed stamina scaling and cost
· Changed item drop behaviour. You will never drop an item you can't equip
· Changed chance for summons to spawn as elite when their summoner is elite from 100% to 15%
· Added auto-save when you move to a different room or map
· Added codex entries for all enemies
· Disabled hero controls when you open any window
· Added full offline mode with launch command '-offline'. This skips network connectivity checks and any Unity Game Service initializations

[h3]Bugfixes[/h3]
· Various small fixes