Bugs - NoneType' object has no attribute 'dead_p' (Luke )- related to ongoing prior_LdrI/acting_LdrI bug
Full 1.0.30
Bugs -Pervasive Crash: ‘can’t find acting LdrI or ‘get_prior_LdrIs’ (Luke)- due to be bad code originating in 1.0.28 -Montelimar - c14_5:Dearborn portrait had a “ where he should have a ‘. Fixed this. (Allen)
Full 1.0.29
Features - Specialized ink test for writers (Luke, Allen) - “attribute_to_ink_var” test can take player_character_KIA_this_scen as testable attribute.
Bugs - Refinements in replacing Out of Action Leaders logic (Luke) - pre-empt some possible bugs.
Full 1.0.28
Bugs - Crash: when changing values in settings interface (Luke) - Rome - c13_75: Fixed Ink code in the stolen rifle random event. (Allen) - Crossroads - t04: Swapped Umpire portrait for Bennett portrait at start. (Allen) - Anzio Advance - c12: Hex_arrow overlap fixed. Ldr arrival synchronized with tanks. (Allen) - Million Dollar Ridge - c10: Minefields managed. (Allen) - Crash: Invalid pointerize request (Luke)
Full 1.0.27
[h2]Bugs[/h2]
Montelimar - c14_5: Reconfigured truck barks for location and dynamism. (Allen)
Resolved issue with checking/awarding “Master Tactician” Achievement (John)
Cape Fedala - c4: Issue with Professionalism Mindset fixed. (Allen)
Crash: 'Us155mm_M1' object has no attribute 'done_processing_impulse_p' (Luke)
[h2]Infrastructure[/h2]
Steam persona added as Tag to Sentry crash reports for better player follow up (John)