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Burden of Command News

Full 1.0.31

Bugs
- NoneType' object has no attribute 'dead_p' (Luke )- related to ongoing prior_LdrI/acting_LdrI bug

Full 1.0.30

Bugs
-Pervasive Crash: ‘can’t find acting LdrI or ‘get_prior_LdrIs’ (Luke)- due to be bad code originating in 1.0.28
-Montelimar - c14_5:Dearborn portrait had a “ where he should have a ‘. Fixed this. (Allen)

Full 1.0.29

Features
- Specialized ink test for writers (Luke, Allen) - “attribute_to_ink_var” test can take player_character_KIA_this_scen as testable attribute.


Bugs
- Refinements in replacing Out of Action Leaders logic (Luke) - pre-empt some possible bugs.

Full 1.0.28

Bugs
- Crash: when changing values in settings interface (Luke)
- Rome - c13_75: Fixed Ink code in the stolen rifle random event. (Allen)
- Crossroads - t04: Swapped Umpire portrait for Bennett portrait at start. (Allen)
- Anzio Advance - c12: Hex_arrow overlap fixed. Ldr arrival synchronized with tanks. (Allen)
- Million Dollar Ridge - c10: Minefields managed. (Allen)
- Crash: Invalid pointerize request (Luke)

Full 1.0.27

[h2]Bugs[/h2]
  • Montelimar - c14_5: Reconfigured truck barks for location and dynamism. (Allen)
  • Resolved issue with checking/awarding “Master Tactician” Achievement (John)
  • Cape Fedala - c4: Issue with Professionalism Mindset fixed. (Allen)
  • Crash: 'Us155mm_M1' object has no attribute 'done_processing_impulse_p' (Luke)

[h2]Infrastructure[/h2]
  • Steam persona added as Tag to Sentry crash reports for better player follow up (John)