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Burden of Command News

Full Release 1.0.85

- [h2]Bugs[/h2]
- Fixed AI cheating on orders (Patrick, Luke) - still had issues in 1.0.83dev3 but should now be fixed. AI was getting off cheap on complicated plans ;-)
- Also messages about AI orders mismatch during its turn should be gone (Patrick, Luke)

Full 1.0.84

Release: 1.0.84 (and dev1)
[h2]Bug[/h2]
- Fixed AI cheating on orders (Patrick, Luke) - AI was getting off to cheap.. literally ;-)
- Confusing messages about AI orders mismatch during its turn should be gone (Patrick, Luke)

Full 1.0.83

[h2]Bugs[/h2]
- Crash: LdrSufficientOrdersNAtStartChkResult.calc_orders_n_net_cost() takes 1 positional argument but 2 were given. (Luke)
- AI bug: AI would pickup wrong battle_stance (e.g. offensive/defensive) from the chain of command in certain circumstances (Henk, Patrick, Luke)- leading to things like AT Guns suddenly moving on the offensive! Trello trello
-(2nd try at this ;-) )Removed: confusing/annoying ‘orders_n 0 >= cost 0 but still failing..’ message silenced ;-) (luke)