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Burden of Command News

Full 1.0.23

- Crash: NoneType' object has no attribute 'get_alive_USIs' (Luke) - sentry
- La Londe - c14: Event pops to end the scenario after all 4 objectives are taken. (Allen)
- Crash: index out of rangedue to solo leader Out of Action (Luke) - discord
- Tunnel system: Fixed ‘text too long’ issue with Glascoe’s Stress scene. (Allen)
- Crash during change facing: 'NoneType' object has no attribute 'gen_and_post_tmp_MsgI_over' (luke) - sentry

Full 1.0.22

Bugs
-- REPLACEMENT LEADERS WERE NOT SHOWING UP (Luke) - when a leader died new one would not appear on map. Discord. Should now appear even in saved games where this bug was present (**IF SAME SCENARIO THAT LOST LEADER BEING REPLACED.** If not same scenario then acting leader I am hoping has already shown up. Otherwise please com by our Discord and tell me about :-( ).
-Million Dollar Ridge - C10: Fixed grammar and rollovers. (Allen)
-Sacred Ground - d3: Enabled the withdrawal button at a dramatic point. (Allen)
-Guard against LOS returning non-integer hex coordinates (John) -

Infrastructure
-Infrastructure to support future public Beta releases on Steam (John)
-New subfolder picklists added to Scen/Inte/Cam editors to support expansions (John)

Full 1.0.21

[h2]Bugs[/h2]
Full 1.0.20 was not allowing units to attack (Luke) - stupid use of ‘not’ in code when meant opposite. Sigh. So that is fixed and all the below (were intended for 1.0.20) are back in:


  • Bug in Colmar Pocket - c17. History tab had “ instead of ". (Allen)
  • Bug in Road to Casablanca - c05: us_shooting_group amended to us_group. (Allen)
  • Crash: 'NoneType' object has no attribute 'surround_HexIs' (luke)
  • Crash: object has no attribute 'player_character_p' (Luke)
  • Crash: object has no attribute 'PlayerI' (Luke )
  • Crash: NoneType' object has no attribute 'CUI_in_grp_p'(Luke)
  • Crash: NoneType' object has no attribute 'get_HexI' (Luke)

Rollback to patch 1.0.19!

Today's bug-fix patch 1.0.20 unfortunately introduced a new bug in the target and shoot code, preventing players from actually shooting at the enemy. Since being able to actually fire a weapon at the enemy is pretty important to wining the game... ;-) we have rolled the Steam build back to 1.0.19.

We will address the issue with 1.0.20 tomorrow and a proper bug-fix patch out then.