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Burden of Command News

When the art is the GUI

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Guess which woods provide heavy cover and which provide light. Simple isn't it?

But it took MANY art cycles to get here.

Making things simple is hard.[/h2]

Burn it all down

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Period, custom, credible (we hope) destruction.

And yeah some "boom!" too if you turn on sound.

We go the extra mile. And then we burn it down. For you.[/h2]

[h3]Don't forget to burn us onto your wishlist![/h3]

Are wargames educational?

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We came, we saw, we ... discussed history and gaming.

Burden of Command's project lead, Luke Hughes, joined a discussion Monday (March 13) on WW2TV. The topic was Wargames -- are they educational? And how do developers balance authenticity and gameplay?

The discussion is now available, featuring:
  • Col. John Antal - executive producer for Brothers in Arms
  • @djackthompson - noted boardgame designer
  • @DPJHodges - Noted commentator & designer
  • Luke Hughes - project lead for Burden of Command
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Wrecking things

[h2][previewyoutube][/previewyoutube]

Making a wreck of things.

Geek Star for anyone who can ID the old placeholder art...[/h2]

Boom!

[h2][previewyoutube][/previewyoutube]

(Turn on sound)

We're working hard on credible sound and animations for all the distinct weapons involved. Very Work-in-Progress.

Sound thanks to @ChrisScribs
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