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Burden of Command News

A New Team Member!

Hi Again Everyone,

I am pleased to announce that our team is growing!

Sound is every bit as important as visuals in game design. This is especially true in regard to immersion.

We recently welcomed our new audio director, Chris Scribner, to the Burden of Command Team.



Chris hails from the Great Whit North (Canada) and has an extensive background in sound design.

As always, authenticity and immersion are our primary goals. Chris is every bit as dedicated to this purpose as the rest of the team...Which is why he is such a great fit. He's already accomplished some great things.

As always, stay tuned to keep up to date on the latest news and developments.

That's all for now.

I'll see you on the high ground!
Rob

The Lived-In Look


Good Morning Captain,


As you know, this ain't the battlefield our fathers knew. Things have changed sine The Great War. Armies don't just run on their stomach these days; they also run on their fuel tanks.

The theater of operations you are about to enter will reflect that. Your ears will ring with the growl of diesel engines and the squeal of tank tracks. Your eyes will burn from the acrid clouds of their exhaust. The smell of burning petrol will stick in your nose for weeks.



But remember, these steel beasts don't drive themselves. They are driven, operated, and maintained by living, breathing men. These aren't merely fighting machines; they are homes to the men who crew them...Often for months at a time.

Our team back at HQ realizes this, so we changed the animations to better reflect the human side of mechanized warfare.



You can see the full story, along with some shots of our own veterans in their rolling homes here:



All vehicles in Burden of Command will get this treatment to give them 'the lived-in look' both for authenticity and to respect the real men who called them home.

This concludes today's briefing.

Saber 6 out.

More Audio Goodness






This week we return to our catching-up-with BoC series with an interview conducted a while back when Chris and Brant (of GrogHeads GrogCast fame) hosted our commander-in-chief, Luke Hughes, for an in-depth conversation about all things war, games, leadership, psychology, and Burden of Command.

There is some great insight here about what Burden of Command is all about and what our team is working to accomplish.

Listen to the full interview here:

http://grogheads.com/podcast/grogcast-season-5-episode-13-luke-hughes-of-burden-of-command

Thank you again to Chris, Brant, and the Grogheads gang!

INCOMING!!!!

Hit the dirt, Captain!



While rifle fire is deadly, it is surpassed in both lethality and psychological impact by artillery fire.

Once you see the business end of an artillery barrage, you know why it’s called ‘The King of Battle.’

Best keep your head down.

Saber 6 Out.

Do You Want to Live Forever?


Greetings Captain,

The boys up at S-2 (intelligence section) just dropped the latest Burden of Command update. They've sure been busy from the looks of it.

Here's today's intel dump, Captain. Prepare to copy...



Our latest news letter and dev blog are packed full of updates.

We've been focusing a lot lately on the tactical portion of Burden of Command.

This update is more about the RPG elements of the game (Boc is a Tactical RPG, after all.)

How will you lead, direct, motivate, and preserve your men in the face of chaos?

Read our latest Developer Blog to learn more.

What about game progress?

Here are a few tasty tidbits from our latest newsletter:





Read the whole thing here!

Lastly, you can be the first to get all these updates and more by joining our mailing list.

Join up here!

This concludes your briefing, Captain.

Any questions or comments can be submitted below.

Now see to your men and continue preparations for the pending campaign.