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Burden of Command News

SR1.0.79

[h2]Bugs (hotfix)[/h2]

- 'GTHelpObject' object has no attribute 'image_folder_path' (Luke)

Full Release "SR1.0.78"

[h2]Features [/h2]
- More support for imminent “Three Nations” playtesting including more ‘AI 2.0’ revisions (Luke) - AI changes not yet available in Cottonbalers ( a more aggressive AI likely unbalances campaign).

[h2]Bugs[/h2]
- Crash: `'NoneType' object has no attribute 'post_add'` (Luke)
- Crash: ‘Str is not callable (Luke)

Full 1.0.75


[h2]Infrastructure[/h2]
- In anticipation of Three Nations DLC playtesting - ;-)

[h2]Bugs[/h2]
- Road to Casablanca - c05: Typos.
- Anzio Bridgehead - c13_3: Typos.
- Rome - c13_75: Typos!
- Berchtesgaden - c21: More Typos!
- Epilogue: Yet moar typos!

Full Release 1.0.74

[h2]Features[/h2]
- Renamed ‘casualties’ in men victory conditions to 'losses' to more clearly communicate that includes surrendered not just literal casualties (Luke) - see bug fix below as well.
- Scenario C12 Cottonbalers scen file updated, added Tk Ldr, new crumbs.
Map C12 map fixed error with double roads, added swamp tiles to keep German armor on the roads. Also tanks now on maneuver offensive
- efficiency: Rallies (Luke) - AI was looking at too many rally plans too slowly due to a bug. Fixed for both AI 1.0 and 2.0.

[h2]Bugs[/h2]
- Surrendered Units were not being counted in “casualties” (Henk, Luke) - for Men victory condition. Now called ‘losses’ (at least to player, scenario editor is likely a bit out of date now
- Rome - c13_75(Allen) Fixed two text issues with Signore Ricci at the Majestic.
- Volturno Crossing - c11 (Allen): Swapped incorrect breadcrumbs for two German Lieutenants.
- Crash: “change_hitting_HexI passed 'None' for 'new_hitting_Hex” (Luke)
- Crash: 'NoneType' object is not subscriptable (Luke) - when dead unit that has been destroyed tried to change facing towards the destroyer. But this is not a zombie sim! ;-)
- Crash: Hex' object has no attribute 'map_x' (Patrick, Luke) - sentry


[h2]Infrastructure[/h2]
- In anticipation of Three Nations DLC: AI 2.0 changes for a more aggressive AI (Henk,Patrick, Luke) - not available for Cottonbalers scenarios currently given concerns about balance.
- Config files for different release (Luke) - e.g. different AI for Cottonbalers (1.0) vs for Three Nations (2.0)