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Burden of Command News

Full 1.0.52

[h3]Features[/h3]
  • [p]Some further AI speedups when hidden movement (Luke)[/p]
  • [p]Image size reductions (historical media team)[/p]
[h3]Bugs[/h3]
  • [p]Red Beach - c02: Fixed CTD for too many mandatory events. (Allen) [/p]
  • [p]La Londe - c14: Solved the riddle of non-expressing vc_level variables during the scene following the taking of the main objective. (Allen) -  [/p]

Full 1.0.50

- Colmar Pocket - c17: Revised text about the busted bridges and bridge engineering units, and tanks. (Allen)
- Crash “failed to remove… from .. limited_dead” (Luke) - frequent in 1.0.49
- Crash: in _err_chk_one_LdrI (Luke)

Short Dev Update

Some updates from Luke about the German market, Turn-Based Thursday, and our Three Nations DLC:

[previewyoutube][/previewyoutube]

Full 1.0.49

BUGS
- Colmar Pocket - c17: Issue with Patterson or Morris returning from the dead (but not as zombies) fixed with a bit of deft coding. (Allen)
- Colmar Pocket - c17: Fixed issue with tank leader not arriving as reinforcement. (Allen)
- Siegfried Line - c18: Fixed a shocking/reveal bark and choicebox interaction. (Allen)