"Full" Release 1.0.8 patch notes
- c03 - Hotel Miramar. Edited grammar, fixed flags for personalization.
- c05 - Road to Casablanca. Edited grammar, adjusted horse-holder event.
- c07 - Sicily Landing. Fixed bug with farm field barks, edited grammar because Allen gets too much sleep.
- c10 - Million Dollar Ridge. Fixed issue with officers on R&R appearing within story events.
-'NoneType' object has no attribute 'map_x' - sentry
earlier bug detect of ‘Level: Error list.remove(x): x not in list’ - not yet fixed but trapping earlier to debug more.
- Too many 'mandatory' story events fired. Only one should be possible at any given time: [auto_scenario_13_5_the_grave - sentry
- 'ClearComplex0Hex' object has no attribute 'get_GoalHexI' - the pervasive crash in 1.0.7
- Attempt to recover from missing map_descrip in saved game file (John) - Sentry
- c05 - Road to Casablanca. Edited grammar, adjusted horse-holder event.
- c07 - Sicily Landing. Fixed bug with farm field barks, edited grammar because Allen gets too much sleep.
- c10 - Million Dollar Ridge. Fixed issue with officers on R&R appearing within story events.
-'NoneType' object has no attribute 'map_x' - sentry
earlier bug detect of ‘Level: Error list.remove(x): x not in list’ - not yet fixed but trapping earlier to debug more.
- Too many 'mandatory' story events fired. Only one should be possible at any given time: [auto_scenario_13_5_the_grave - sentry
- 'ClearComplex0Hex' object has no attribute 'get_GoalHexI' - the pervasive crash in 1.0.7
- Attempt to recover from missing map_descrip in saved game file (John) - Sentry