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Burden of Command News

Talking and playing Burden

[previewyoutube][/previewyoutube]

Thanks for the interview, kormakrtv!

Full Release 1.0.18

[h2]Bugs[/h2]
  • Achievement tracking/awarding when loading a saved game was failing (John) - Fixed

Full Release 1.0.17

[h2]Features[/h2]
  • Various scenario updates (Allen)

[h2]Infrastructure[/h2]
  • Achievement System 2.0 (John):
    - Resolved problem with “Event queue” timing, sometimes missing Achievement triggers

Full Release 1.0.16

[h2]Features[/h2]
  • Anzio Advance - c12: Adjusted AI to include a multi-pronged counterattack (Allen)

[h2]Bugs[/h2]
  • Leaders put on R&R would be gone from the Aid View the next time player went there if still on R&R (Luke) - now they show as R&R on subsequent visits to the Aid View
  • Death of the player character led to a permanent ‘acting leader’ which you could not customize :-( (portraits etc). Fixed
  • Also said ‘acting’ player character was not marked as such - probably leading to some interactive fiction turning off (still testing if this is so). Potentially serious bug.
  • Streets of Casablanca - c06: Clarified titles after ‘The Talk’. (Allen)
  • Vosges - c16: Fixed label on Marie’s image. (Allen)
  • Augsburg - c19: Fixed a poorly labeled image for american_medic. (Allen)
  • Crossroads - t04: Fixed issue with hex_arrow overlap. (Allen)
  • Bad bark albert0215 has been removed. (Allen)
  • Tank Country t05 - Fixed typo with Dearborn’s name. (Allen)

[h2]Infrastructure[/h2]
  • Achievement System 2.0 (John):
    - Works Offline
    - More stable awards (using local Steam App vs. requiring online signal to Steam)
    - Various bug fixes

Deeply grateful for this shout-out for Burden as a...

PC Gamer has a great review of Burden, rightfully pointing out that it is a Leadership RPG.

They also described Burden as "a tactical World War 2 Visual Novel" which is an interesting and pretty accurate description.

Thanks to Len Hafer and PC Gamer for the great review!