1. Burden of Command
  2. News

Burden of Command News

Full 1.0.73 (hot patch for nasty patch 1.0.72 :-( )

- Crash: "bad operand type for unary ~: 'str' (Luke)" - unfortunately the fix for a missing Acting Grant crash in "Full 1.0.72" in other circumstances would cause this new crash. Crossing fingers (after testing of course) that 1.0.73 fixes both now.

Full 1.0.72

Bugs
- Crash: "retire_Acting_GrantI_early: no Acting_GrantI" (Luke)
- Augsburg- c19: Allen’s poor German corrected neatly by Native German speakers
- crash: "For maneuvering, the battle_stance owner (%s) must be the same as the breadcrumb owner" (Luke)

"One of the most unique tactical titles out there"

[p]Thanks to LT Gaming for including Burden in their Top 8 Tactical Wargames![/p][p][/p][p]“One of the most unique tactical titles out there”[/p][p][/p][p]"Ideal content…”[/p][p][/p][p]“Emotional weight”[/p][previewyoutube][/previewyoutube][p][/p][p][/p]

Release "Full 1.0.69"

[h2]FEATURES [/h2][p][/p]
  • [p]More explicit shout out that a Morale Check ('MC') is required (Luke) - i.e. that the donut is telling the probability your men will undertake the action you are contemplating. So, for example, the chance of a requested Assault action happening... regardless of whether you would win it if you did (for that see the initiative donuts of the combat display at bottom, not shown here).




    - Experimental! If you flank a tank then it will not fire back  (Patrick, Curt, Luke): -for THIS fire exchange ;-)  Have not yet  done same for stopping out of arc opfire.



    [/p]
[h2]
BUG FIXES[/h2]
  • [p]Crash: 'utf-8' codec can't decode byte 0xe4 in position 8697: invalid continuation byte (Luke)- shoutout to new player friedice who gave key guidance on debugging. Cause was obscure.. Namely having this setting on in windows: “Use Unicode UTF-8 for worldwide language support.” This bug fix might produce odd Interactive Fiction text (has to do with German/French accents etc). Let us know if soSentry[/p]
  • [p]Crash: 'PLMainMenuModel' object has no attribute 'process_ScenarioEndEveI' (Luke) - sentry[/p]
  • [p]reports of an action being unavailable to you when in fact was available (Luke) - triggered by the combat display at bottom of screen being visible. E.g. if you hit assault hotkey again whle the proposed assault was already visible.[/p]
  • [p]Road to Casablanca - c05: Fixed issue with Dearborn’s insubordination.[/p]
  • [p]Sicily Landing - c07: Fixed text issue with Thompson’s War event.[/p]
  • [p]Volturno Crossing - c11: Fixed a false casualty text and inserted a subtle Archer reference.[/p]
  • [p]Anzio Beachhead Part 1- c13_1: Issue with pilot killed/captured parsed out properly in text.[/p]
  • [p]Anzio Beachhead Part 2 -c13_2: - Fixed issue with multiple units being named ‘Ink Only’.[/p]
  • [p]Anzio Beachhead Part 2 -c13_2: - Corrected early end of the scenario to proper event.[/p]
  • [p]Rome - c13_75: Several syntax errors in rollovers fixed.[/p]
  • [p]Palma di Montechiaro - c8: Issue with Wilson being too tough and ignoring wounds to participate in the surrender has been fixed.(Allen)[/p]
  • [p]Utweiler scenario: Issue with hex_arrow text overlapping has been fixed. (allen)[/p]
  • [p]Crash: Missing destroyed AT gun graphic (Luke) - 3N testing
    [/p]