Patch Notes - 0.3.1.16:230424-0026
In the last week we've had two minor patches to address issues discovered since the release of the dedicated servers update. You can find the notes for both of them below.
Patch Notes - 0.3.1.16:230418-1140
Bug Fixes:
- Fixed server chat commands not being enabled by default.
- Fixed multiplayer match list formatting.
- Fixed both Raider drives thrust bonus being equalized to 20% when they should be 30%.
- Fixed fleet file path being formatted wrong when designating a fleet for a server bot.
- Fixed match list refresh sometimes never stopping.
- Fixed filters not being applied to dedicated servers.
- Fixed games played on dedicated servers not contributing to rank progress.
- Fixed dedicated servers not applying map default settings if the map is the first selected.
- Fixed server admins not retaining permissions when returning to the lobby after a game completes.
- Fixed NullReferenceException in game start causing some disconnects in P2P games.
Patch Notes - 0.3.1.16:230424-0026
Changes/Features:
- Changing a map will now revert scenario settings to defaults before applying map preferences.
- Changed default sorting order in multiplayer match browser to give preference to populated, not-in-progress games.
- When hovering over a dedicated server's mod list icon (green wrenches) only mods which affect fleets (hulls/components/munitions) will be listed.
- Fleets can no longer be dragged to new folders when selecting fleets in the lobby.
Bug Fixes:
- Fixed exceptions when receiving end-of-game message causing disconnects.
- Fixed multiple fires being able to spread to the same component.
- Fixed several edge cases which could cause a dedicated server to stall and never return to the lobby.
- Fixed player action dropdown menu being behind the window in the abbreviated battle report screen.
Patch Notes - 0.3.1.16:230418-1140
Bug Fixes:
- Fixed server chat commands not being enabled by default.
- Fixed multiplayer match list formatting.
- Fixed both Raider drives thrust bonus being equalized to 20% when they should be 30%.
- Fixed fleet file path being formatted wrong when designating a fleet for a server bot.
- Fixed match list refresh sometimes never stopping.
- Fixed filters not being applied to dedicated servers.
- Fixed games played on dedicated servers not contributing to rank progress.
- Fixed dedicated servers not applying map default settings if the map is the first selected.
- Fixed server admins not retaining permissions when returning to the lobby after a game completes.
- Fixed NullReferenceException in game start causing some disconnects in P2P games.
Patch Notes - 0.3.1.16:230424-0026
Changes/Features:
- Changing a map will now revert scenario settings to defaults before applying map preferences.
- Changed default sorting order in multiplayer match browser to give preference to populated, not-in-progress games.
- When hovering over a dedicated server's mod list icon (green wrenches) only mods which affect fleets (hulls/components/munitions) will be listed.
- Fleets can no longer be dragged to new folders when selecting fleets in the lobby.
Bug Fixes:
- Fixed exceptions when receiving end-of-game message causing disconnects.
- Fixed multiple fires being able to spread to the same component.
- Fixed several edge cases which could cause a dedicated server to stall and never return to the lobby.
- Fixed player action dropdown menu being behind the window in the abbreviated battle report screen.