Patch v0.24.16
Here is a small patch with a bunch of fixed bugs that were found by our community. Since most of them were pretty critical, I've switched from v0.24 development to fix them all.
[h2]v0.24.16 release notes[/h2]
[h3]Features:[/h3]
🔸 added craft validation and cleanup on load, wich will be able to fix and load broken spacecrafts with missing attachments, parts, etc.;
🔸 added "clear" command to console.
[h3]Changes:[/h3]
🔸 changed all pivot position of command modules and probe cores to the bottom socket;
🔸 thermodynamics calculations deltaTime now clamped to 2 days / sec max, otherwise it becomes very unstable and parts start exploding;
🔸 further reduced thermal production coefficient on some engines;
🔸 slightly reduced collision radius for dynamic attachments so small parts like rcs mounting point now can fit rcs engines without problems.
[h3]Fixes:[/h3]
🔸 NaN temperature on crafts where some parts were placed inside the payload fairing after fairings were installed;
🔸 NaN temperature after decoupling part of the craft and then time warping (in case you switch to decoupled craft);
🔸 last time warp button with time warp 1 month / sec sets warp to 7 days /sec;
🔸 missing burn time values for some Hydrolox engines;
🔸 "Rumble" and "Hose" decouplers stay coupled after separation if they were attached using second radial attachment pivot point;
🔸 symmetry stops working when RCS block was mounted longitudinally and other parts attached to it.
🔸 reentry and mach effect suddenly disappears sometimes;
🔸 heat shield stops protecting rocket parts after undocking;
🔸 wrong position of center of thrust and lift if you move craft to the side and then attach engine / wing;
🔸 crash when loading any mod then returning to main menu and then continuing the game;
🔸 improve memory consumption and performance in some cases.
[h2]v0.24.16 release notes[/h2]
[h3]Features:[/h3]
🔸 added craft validation and cleanup on load, wich will be able to fix and load broken spacecrafts with missing attachments, parts, etc.;
🔸 added "clear" command to console.
[h3]Changes:[/h3]
🔸 changed all pivot position of command modules and probe cores to the bottom socket;
🔸 thermodynamics calculations deltaTime now clamped to 2 days / sec max, otherwise it becomes very unstable and parts start exploding;
🔸 further reduced thermal production coefficient on some engines;
🔸 slightly reduced collision radius for dynamic attachments so small parts like rcs mounting point now can fit rcs engines without problems.
[h3]Fixes:[/h3]
🔸 NaN temperature on crafts where some parts were placed inside the payload fairing after fairings were installed;
🔸 NaN temperature after decoupling part of the craft and then time warping (in case you switch to decoupled craft);
🔸 last time warp button with time warp 1 month / sec sets warp to 7 days /sec;
🔸 missing burn time values for some Hydrolox engines;
🔸 "Rumble" and "Hose" decouplers stay coupled after separation if they were attached using second radial attachment pivot point;
🔸 symmetry stops working when RCS block was mounted longitudinally and other parts attached to it.
🔸 reentry and mach effect suddenly disappears sometimes;
🔸 heat shield stops protecting rocket parts after undocking;
🔸 wrong position of center of thrust and lift if you move craft to the side and then attach engine / wing;
🔸 crash when loading any mod then returning to main menu and then continuing the game;
🔸 improve memory consumption and performance in some cases.