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Update v0.24.7 "Breaking Silence" is out now!

[p]Rocket Science v0.24.7 โ€œBreaking Silenceโ€ update has finally arrived! Since it is a huge one, I decided to make a video that clearly demonstrates the most important changes again. As always, you can find full release notes below.[/p][previewyoutube][/previewyoutube][p]I will spend the next couple of weeks not only fixing already reported and not yet discovered bugs by players, but working on new parts, including a parachute, Iโ€™ve promised in one of the previous updates (finally!).[/p][p][/p][p]Thatโ€™s all, thank you for your support and have a nice flight![/p][p][/p][h2]v0.24.7 release notes[/h2][p][/p][h3]Features:[/h3][p]๐Ÿ”ธ added space communications and antenna parts;[/p][p]๐Ÿ”ธ Deep Space Network and default relays as an option on game start;[/p][p]๐Ÿ”ธ implemented instruments system;[/p][p]๐Ÿ”ธ added flight journal, that records all events that happened to the spacecraft during the flight;[/p][p]๐Ÿ”ธ added milestones system, which replace simple contracts like reach orbit, land etc and group it by planet;[/p][p]๐Ÿ”ธ added fuel / resource flow priority system;[/p][p]๐Ÿ”ธ added part panels and instrument data rate requirement for probe cores;[/p][p]๐Ÿ”ธ added rotation tracking module and solar panels that can track the Sun;[/p][p]๐Ÿ”ธ added active cooling systems (cryo cooling, liquid will be added soon after);[/p][p]๐Ÿ”ธ reworked navball: moved instrument buttons there and added more indicators that show additional information about spacecraft status;[/p][p]๐Ÿ”ธ implemented radial to linear velocity conversion on decouple or undock;[/p][p]๐Ÿ”ธ electricity overhaul: implemented better production / consumption routines, added total production / consumption information to resources;[/p][p]๐Ÿ”ธ added basic game API and extension mods support;[/p][p]๐Ÿ”ธ added methane fuel and engines that consume it.[/p][p][/p][h3]New rocket parts:[/h3][p]๐Ÿ”ธ command pod 2;[/p][p]๐Ÿ”ธ probe core 5, 6[/p][p]๐Ÿ”ธ decoupler 9ย [/p][p]๐Ÿ”ธ structure 12;[/p][p]๐Ÿ”ธ antenna 0, 1, 2, 3, 4, 5, 6, 7;[/p][p]๐Ÿ”ธ cryocooler 0[/p][p]๐Ÿ”ธ radiator 2[/p][p]๐Ÿ”ธ thermal separator 0, 1[/p][p]๐Ÿ”ธ instrument 0, 1;[/p][p]๐Ÿ”ธ solar panel 5, 6;[/p][p]๐Ÿ”ธ engine 12.[/p][p][/p][h3]New content:[/h3][p]๐Ÿ”ธ new โ€œCommunications 101โ€ tutorial.[/p][p][/p][h3]Part changes:[/h3][p]๐Ÿ”ธ Payload Enclosed Cap GO-5 added dynamic attachments to the bottom of part;[/p][p]๐Ÿ”ธ complete rework of command pod 1;[/p][p]๐Ÿ”ธ rework of decoupler 3 and 5, so they are now smaller.[/p][p][/p][h3]Changes:[/h3][p]๐Ÿ”ธ conductive heat transfer now uses not average heat transfer coef but harmonic mean;[/p][p]๐Ÿ”ธ thermal conductivity can now be configured separately for part skin;[/p][p]๐Ÿ”ธ you can manually cut the parachute;[/p][p]๐Ÿ”ธ parachute min pressure is now set in kilopascals and not in atmospheres;[/p][p]๐Ÿ”ธ most of the contracts were converted to milestones;[/p][p]๐Ÿ”ธ active stage TWR is now shown under the dV on action groups UI;[/p][p]๐Ÿ”ธ spacecraft will maintain its auto correction rotation on very high time warp;[/p][p]๐Ÿ”ธ reaction wheel power consumption no longer overconsume electricity on high time warp;[/p][p]๐Ÿ”ธ battaries produce heat on recharge;[/p][p]๐Ÿ”ธ wheels with motors produce heat when driving;[/p][p]๐Ÿ”ธ docking ports can now transfer hydrazine;[/p][p]๐Ÿ”ธ hydrazine is consumed evenly from tanks now;[/p][p]๐Ÿ”ธ added "show target markers" button to UI;[/p][p]๐Ÿ”ธ all ambient sounds now respect audio settings;[/p][p]๐Ÿ”ธ date time format and input values now depends on system culture, but not on selected locale;[/p][p]๐Ÿ”ธ all tooltips have consistent positioning relative to hovered item and size now;[/p][p]๐Ÿ”ธ reworked font sizes and text clipping in control center and rocket lists;[/p][p]๐Ÿ”ธ you can close control center map UI using ESC now;[/p][p]๐Ÿ”ธ updated all physical constants using latest CDATA values;[/p][p]๐Ÿ”ธ probe cores are now far more aerodynamically stable and will less likely to flip on atmosphere re-entry;[/p][p]๐Ÿ”ธ part window module order is now stable;[/p][p]๐Ÿ”ธ internally reworked part tooltip system, more data is shown in tooltips because of that;[/p][p]๐Ÿ”ธ you can't see instrument and part panel values during the flight if you have no stored electricity or electricity production available;[/p][p]๐Ÿ”ธ spacecraft now saves selected command module between game sessions;[/p][p]๐Ÿ”ธ added some missing localization strings;[/p][p]๐Ÿ”ธ you can deselect spacecraft in the spacecraft list by clicking on the list panel itself;[/p][p]๐Ÿ”ธ \[Assembly] improved part initial placement behaviour yet again;[/p][p]๐Ÿ”ธ camera zoom now supports continuous controls.[/p][p]๐Ÿ”ธ module panels and assembly configs now show units when applicable;[/p][p]๐Ÿ”ธ HeatProductionSystem now operates on per part basis to support heat dissipation using coolers.[/p][p][/p][h3]Settings:[/h3][p]๐Ÿ”ธ \[Audio] added master and ambient volume sliders;[/p][p]๐Ÿ”ธ \[Game] added culture selector;[/p][p]๐Ÿ”ธ \[Game] added map camera zoom sensitivity;[/p][p]๐Ÿ”ธ \[Quality] added FPS limiter toggle and slider;[/p][p]๐Ÿ”ธ \[Quality] SSGI is temporary disabled because it is broken in current Unity version (a lot of ghosting artefacts).[/p][p][/p][h3]Fixes:[/h3][p]๐Ÿ”ธ burn vector is incorrect for every maneuver on the orbit with eccentricity higher than 0.2.[/p][p]๐Ÿ”ธ you can reset riteg decay by docking recently launched spacecraft and then undocking from other port;[/p][p]๐Ÿ”ธ game stuck when decouple and switching to decoupled spacecraft and then quick load.[/p][p]๐Ÿ”ธ sometimes values in part panels roll back after change with no reason;[/p][p]๐Ÿ”ธ electricity consumption and production is changing proportionally to the number of installed batteries;[/p][p]๐Ÿ”ธ celestial filter doesn't affect body tooltips;[/p][p]๐Ÿ”ธ mach VFX is swapped with re-entry VFX when rocket part changes physics state and vice-versa;[/p][p]๐Ÿ”ธ reentry and mach VFX not changing when part change shape in some cases;[/p][p]๐Ÿ”ธ decoupler 4 looks wrong after separation.[/p][p]๐Ÿ”ธ quick load is not working when trying to load in the space center and not a single spacecraft was selected;[/p][p]๐Ÿ”ธ target orbit changes color when you set it as target and then unset;[/p][p]๐Ÿ”ธ decouplers that split lead to NaN temperature after deploy;[/p][p]๐Ÿ”ธ exception when dragging one fuel tank over two connected ones;[/p][p]๐Ÿ”ธ some strings are not localizable on Chinese, because of font size;[/p][p]๐Ÿ”ธ wheels produce electricity, when driving backwards;[/p][p]๐Ÿ”ธ \[Assembly] part config incorrectly sets values from the previous part when adding a new one;[/p][p]๐Ÿ”ธ \[Assembly] fuel level values are wrong when inspecting fuel tank with bigger capacity followed by the smaller one.[/p][p]๐Ÿ”ธ some parts of Navball are changing brightness depending on camera exposure;ย [/p][p]๐Ÿ”ธ you can't expand autocomplete dropdown manually, by pressing on the arrow;[/p][p]๐Ÿ”ธ location name overflows when rocket or spacecraft have a very long name;[/p][p]๐Ÿ”ธ parachute always fail to deploy when`another spacecraft is nearby;[/p][p]๐Ÿ”ธ sometimes spacecraft is not interacting with separated parts after decouple;[/p][p]๐Ÿ”ธ conductive heat transfer is slower, than expected;[/p][p]๐Ÿ”ธ time panel stops updating when time was reversed backwards (for example, for tutorial).[/p][p]๐Ÿ”ธ outline not including parts that have more than one submesh;[/p][p]๐Ÿ”ธ landing strut 0 stuck on decoupler in some rocket configurations.[/p][p][/p][h3]Known issues:[/h3][p]๐Ÿ”ธ abnormal mesh bouns spam in the console, when you are flying very far from Earth and have an established link.[/p]