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Patch v0.21.9

I got a lot of bug reports thanks to our amazing Discord community and some of the videos that were published on youtube last week. I fixed all the critical bugs with reproducible scenarios. And a bunch of less important ones that didn’t require big changes to the game.

This patch includes some features and a lot of changes too. I’ve added a third rocket assembly tutorial to the game that shows how to use some tools that weren't touched in the previous ones. And I changed the orbit parameters panel. In the collapsed state it shows the most important parameters for any flight: orbit apoapsis and periapsis and time to these nodes. If your spacecraft’s trajectory ends up on the planet’s surface it shows time to impact instead of time to periapsis.

Using this panel you can now put a spacecraft on orbit without opening the map even once

If you click the expand button, then you will get all the other orbit parameters.

This panel is gigantic in the expanded state, but what can you do

There is still one major bug that I am trying to hunt down where the rocket sometimes becomes corrupted during rocket assembly and can’t be loaded. But you still can find the rocket file in the save folders. If it happens to you, please contact me via email or Discord and send me this rocket file with the description of what happened. I will be able to fix your rocket and also it could help find the issue.

This is the last big patch to v0.21 version. I can push some smaller hotfixes here and there but I will mainly focus on the next game update now. All other non-critical bug reports I received will be included in that one.

Stay tuned and have a nice flight!

[h2]v0.21.9 release notes[/h2]

[h3]Features:[/h3]
🔸 added time to apoapsis/periapsis/impact to the orbit stats panel;
🔸 added third rocket assembly tutorial;
🔸 navball mod now supports black colors for numbers and have a separate intensities for each channel.

[h3]Changes:[/h3]
🔸 added expand/collapse button to orbit panel which will toggle visibility of additional orbit parameters;
🔸 reduced assembly colliders of "Raduga-52" and "Vega-072" engines so they can be attached to big fuel tanks in more different ways;
🔸 engines are now grouped by fuel pair first and then by thrust on the parts panel.
🔸 added fuel name and image to rcs tooltip;
🔸 increased camera exposure compensation range that could be set during the flight and on the map;
🔸 improved memory allocations on assembly shop scene;
🔸 improved "Citrine" external RCS plume effect;
🔸 reduced mass for "Clap" Longitudinal Decoupler;
🔸 added hydrazine fuel variant to "The little one" Fuel Tank FT-0;
🔸 removed fog from assembly blueprint scene;
🔸 automatic time warp is no longer interrupted by physics simulation, it is just capped at 10x speed;
🔸 part name properly updates when changing its config using select tool;
🔸 increased resolution of navball texture and tweaked colors a bit.

[h3]Fixes:[/h3]
🔸 big memory leak on spacecraft mode scene;
🔸 switching pass resources mode in the attached parts using “Select” tool, doesn’t work (mode switches, but part continue to work in the previous mode);
🔸 not being able to open context menu and raycast highly eccentric orbits;
🔸 equatorial inclination doesn't account for orbit's longitude of ascending node and can produce incorrect results;
🔸 part rotation is lost when detaching part and then using undo;
🔸 sometimes assembly stuck when constantly switching from grab to select mode and back and clicking on different parts;
🔸 1.2m radius parts could not be attached to the bottom of rover_fairing_0;
🔸 command module porthole shows Earth's water through the part;
🔸 some props are missing in the control center;
🔸 engine thrust effects and sounds start playing when turning on engines end time is paused;
🔸 center of lift and center of drag forces overlays are swapped between each other;
🔸 ALT+click on rocket part doesn't focus camera, when "Select" or "Rotate" mode was selected;
🔸 game loads in initial 10x time warp and then switches back to 1x;
🔸 sometimes game stuck when quitting to desktop or main menu;
🔸 sometimes game stuck after using Select tool and selecting one of the parts;
🔸 buttons are vertically stretched on instruments panel on surface and navball mods;
🔸 stages are cut off by the bottom of the screen in the ultra-wide resolution;
🔸 game stuck when several parts was selected using symmetry and then they were removed by pressing undo;
🔸 part params window is clipping through celestial bodies filter when solar system map is open.