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RUMBLE News

RUMBLE Hotfix 0.4.2.4 has been deployed.

[p]Hi all![/p][p]So this message will be brief, but a hotfix has been released for RUMBLE. This hotfix is meant to fix a major security flaw in RUMBLE and a lot of other games made in Unity.[/p][p]For now, there is no evidence that this issue has been abused. 👍[/p][p]That's about it. We hope you're still enjoying RUMBLE a lot and love to see you in our other games or on our Discord server![/p][hr][/hr][h2]RUMBLE Hotfix 0.4.2.4 Patch Notes[/h2][p][/p][h3]Changes[/h3]
  • [p]Steam: The Steamworks SDK version has been updated to the latest version. (version 1.62)[/p]
[h3]Fixes[/h3]

Happy 3rd Anniversary!

Hello fighters!
[p][/p][p]Today marks RUMBLE's 3 year anniversary. Can you believe it's been that long already?[/p][p][/p][p]To celebrate this occasion, RUMBLE will be available at a 30% discount for a week, so if you know someone who's been wanting to become part of this amazing community, let them know![/p][p][/p][p]We're still hard at work optimizing RUMBLE's performance in preparation of the standalone release later this year, and we can't wait to show you more of this progress as we get closer to completing this work. Next year, we'll have a whole new side of the community to celebrate RUMBLE with.[/p][p][/p][p]Thanks for playing, everyone![/p]

RUMBLE Hotfix 0.4.2.3 has been deployed.

[h3]Hello Fighters![/h3][p]Another hotfix is coming to you right now, containing bug fixes and a cool addition.[/p][p]Thanks to everyone who has participated in the experimental branch and has given their feedback - we really appreciate it![/p][hr][/hr][h2]RUMBLE Hotfix 0.4.2.3 Patch Notes[/h2][p][/p][h3]Additions[/h3][h3]Fixes[/h3]

RUMBLE Hotfix 0.4.2.2 has been deployed.

[h3]Hello Fighters![/h3][p]Another hotfix is coming to you right now, containing a QoL (Quality of Life) improvement and bug fixes.[/p][p]Thanks to everyone who has participated in the experimental branch and has given their feedback - we really appreciate it![/p][hr][/hr][h2]RUMBLE Hotfix 0.4.2.2 Patch Notes[/h2][p][/p][h3]Changes[/h3]
  • [p]Rock Cam: Changed the spawn control from "Hold" to "Double Tap" with the analog stick.[/p]
[h3]Fixes[/h3]
  • [p]Rock Cam: Fixed the third-person & first-person view sometimes not updating while the Rock Cam is inactive.[/p]
  • [p]Rock Cam: Fixed the double photo snap & timer tick SFXs over the network.[/p]
  • [p]Rock Cam: Fixed the tablet visibility status when standing on the Tablet Stand in the Gym.[/p]
  • [p]Matchmaking: Fixed the matchmaking lever being stuck and not being able to stop matchmaking when you should.[/p]
  • [p]Matchmaking: Fixed the Region Selector from being able to interrupt the match preparation.[/p]
  • [p]Combat: The player's clipping through the floor issue has drastically decreased.[/p]
  • [p]Settings: The You Win/You Lose sound effect now is part of the "Sound Effect Volume" category instead of the "Voice Chat" category.[/p]

RUMBLE Hotfix 0.4.2.1 has been deployed.

[h3]Hello Fighters![/h3][p]Today we've prepared a hotfix to address some of the more prominent issues that were reported after the launch of the 0.4.2 update.

We're sorry for the inconvenience these issues have caused in the meantime, and we hope the game will feel a little more reliable after today's fixes have come through.

Thanks for playing, everyone!
[/p][hr][/hr][h2]
RUMBLE Hotfix 0.4.2.1 Patch Notes [/h2][p][/p][h3]Changes[/h3]
  • [p]Added an additional warning about RUMBLE requiring a restart after disabling LCK services.
    [/p]
  • [p]Added Lever notches to Howard's activation lever.[/p]
[p][/p][h3]Fixes[/h3]
  • [p]Fixed an issue that led to players moving at higher speeds to clip through the environment.
    [/p]
  • [p]The Filled Right Arm Marking will now appear in the Gear Market as intended.
    [/p]
  • [p]Fixed a few misconfigured localization keys of new Body Markings.
    [/p]
  • [p]Fixed the overly bright text color of the Camera Distance setting on the Rock Cam.
    [/p]
  • [p]Fixed a saving issue that led to the Laminar Gauntlet disappearing from one's inventory after closing the game.
    [/p]
  • [p]The Detached Preview setting on the Rock Cam will now remain consistent between environments.
    [/p]
  • [p]Updated the shader on the Matchmaking Lever notches to the correct one.
    [/p]
  • [p]Fixed a configuration issue that led to new Marking Icons to being displayed on the wrong Gear Market items.
    [/p]
  • [p]Fixed a bug that led to incorrect BP numbers being displayed on Player Tags.
    [/p]
  • [p]Fixed an issue that led to the Fistbump Bonus SFX to play louder than intended.
    [/p]
  • [p]Made an experimental change that might fix some modding issues that arose as a result of a Unity engine upgrade.[/p]