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RUMBLE News

Version 0.2.3 has been deployed!

[h2]Hi all,[/h2]

We have another one of our humble RUMBLE updates for you today.

We've fixed some bugs again, and opted to get the fixes out to you as soon as possible. Might as well, right? The ones that have been fixed are listed down in the patch notes below, so be sure to have a look if you're interested.

We're very hard at work preparing substantial content updates, they're not going live for a good while, but they are coming. Additional maps, game modes, team fights, character customization and more, it's all in the works. So please stay tuned, because proper news and information about all this stuff is coming!

In the meantime, thank you so much for supporting RUMBLE, we hope you'll continue to enjoy all the crazy stuff you can do with the game! Especially now that someone has discovered how to fly...


[h3]RUMBLE Version 0.2.3 Patch Notes[/h3]

CHANGES
  • SORRY NOTHING
FIXES
  • The goofy controls option now works as intended again.
  • You will now no longer fall off the Match Pedestals, and they will pick you up more consistently.
  • The Move Selector will no longer display pose-related notifications when not necessary.

A minor update has gone live!

[h2]Hello RUMBLE fighters![/h2]

Ever since we launched our feedback platform, which can be found here: https://feedback.bucketheadentertainment.com/, one request has been at the top of the list. The ability to skip the animated opening sequence of the game has been the #1 voted for request since the platform went up.

Well, rejoice, as we're happy to be able to tell you that skipping the opening sequence is now possible!

We weren't planning on releasing an update this week, but this addition was so simple that we decided to go ahead and do it anyway. The option can be found on the Options Slab, under the Visuals category. It functions as a toggle, meaning that the opening sequence will automatically be skipped every time you launch the game when the option is set to "Skip". It's set to "Play" by default.

We greatly appreciate you taking the time to communicate to us what you believe to be important for the game, thank you. We will continue to closely monitor your feedback for as long as you continue providing it. We can't promise everything you ask for will get implemented, but we'll do our bests to get the realistic suggestions done.

That's it, thanks y'all!

[h3]RUMBLE Version 0.2.2 Patch Notes[/h3]

CHANGES
  • A new option has been added to the options slab with which you can choose to skip the animated opening sequence.
FIXES
  • No bugs fixed this time around...

Patch 0.2.1 has been deployed.

[h2]RUMBLE Patch 0.2.1[/h2]
There were a couple of pesky bugs introduced in the previous update, which should now be fixed.

In the past weeks we got a lot of reports about on-screen UI not working properly, and of lag-spikes when using push to talk. Both of those bugs are fixed now, hooray! For a list of all bugs that have been fixed, check the patch notes below.

Soon, we will be sharing information about the near future of RUMBLE. We will be sharing a kind of roadmap that will have details on the next big update, as well as some information about what comes after. Stay tuned to make sure you don't miss it!

Thanks for playing everyone!


[h3]RUMBLE Version 0.2.1 Patch Notes[/h3]

CHANGES
  • Voice Chat audio has had its range increased, and volume won't fall off within 5 meters.
FIXES
  • Howard will no longer automatically destroy its own pillar structures.
  • Howard can be hit by grounded structures more consistently.
  • Fixed an issue that would cause a lag spike when push to talk is activated.
  • Voice Chat controls for Index controllers are now properly displayed.
  • Fixed a bug that would prevent interaction with UI elements on the computer monitor.

Voice Chat is here!

Greetings honorable RUMBLE fighters!


We've got another game update for you! This update is primarily centered around Voice Chat, but comes with a few other additions as well. Let's briefly cover what's new.

[h2]VOICE CHAT[/h2]
You will now be able to chat with fighters you encounter in the Arena and in the Park. Voice Chat is proximity-based, meaning fighters further away from you will sound quieter than fighters closer to you, and that fighters to your right will sound louder in your right ear than in your left. This should help identify who's talking in busy Parks, as well as help you determine your opponents position in the Arena.

Before going ahead and hopping online, you might want to go check out the options slab located in the Combat Study, as it will tell you which buttons to press depending on the controllers you're using.

[h3]LIVE FIGHTER MUTING[/h3]
You can mute other fighters at any point. By aiming your secondary hand's knuckles at them and pressing the mute button, your opponent will instantly be muted. They can be unmuted by repeating the same procedure.

[h3]VOICE CHAT SETTINGS[/h3]
Voice Chat comes with an array of settings.

VOICE CHAT
With this setting, you can enable and disable voice chat altogether. If you're simply not interested in talking to others, you're free to turn voice chat off.

MICROPHONE MODE
By default, this settings is set to push-to-talk, meaning you have to push and hold down a button on your controllers in order to transmit your voice. If you like, you can set it to open mic instead. This means that any sounds your microphone picks up are automatically transmitted. Be mindful that this also means you might make your opponent privy to your exhausted huffing and puffing.

OPEN MICROPHONE THRESHOLD
You can use this setting to set the minimum volume level your mic needs to set the minimum input volume for your microphone before your voice is transmitted to other fighters.


[h2]NEW FEEDBACK & BUG REPORTING PLATFORM[/h2]
A new web page is now live, which can be used to give us feedback about RUMBLE, as well as reporting bugs you encounter. You can vote for bugs and feedback you think is important, letting us know what you all would like to see get added/fixed first.

There is a new button in-game that will send you to the page directly, but you can also use this link https://feedback.bucketheadentertainment.com/

Note that you will be prompted to log in with your Steam account, this was done to make sure only real RUMBLE players get a say in what's important and what isn't.


[h2]BHAPTICS[/h2]
The game now supports bhaptics! If you thought you could feel the RUMBLE before, you should try it wearing one of those haptic suits, if you have one, they're quite pricey...


[h2]SMOOTH ROTATION DEADZONE SETTING[/h2]
A new setting has been added to the controls section of the options slab. This new setting controls the stick deadzone for smooth-turning, which determines how far you have to push the stick before input is registered. Useful for if your controls are suffering from issues like stick-drift.

If this concept is entirely new to you, you may want to check out the other deadzone settings that have been there since launch, especially if you snap-turn on accident.


That's all, patch notes below! Happy Holidays!


[h3]RUMBLE Version 0.2 Patch Notes[/h3]

CHANGES
  • Voice Chat has been added.
  • A new setting for Smooth Turning has been added.
  • A new slab has been added to the Gym, that has buttons which lead to the Discord server and the new feedback platform.
  • Support for bhaptics has been implemented.
FIXES
  • No bugs fixed this patch...

RUMBLE version 0.1.6 has been deployed!

It's that time again!

A new game version is now live, being 0.1.6! Several known bugs have been fixed, which should lead to a smoother experience playing the game. If you'd like to know which bugs exactly, you can check out the patch notes down at the bottom of this announcement.


[h2]Oculus Store Release[/h2]
RUMBLE is now available for purchase on the Oculus Store! This means there's reason to expect a bunch of new fighters to start entering the arena soon. Let's give them all a warm welcome! Oculus and Steam fighters can be distinguished from one another by their Fighter Tag. Fighters from Steam will have the Steam logo next to their name, while Oculus fighters will brandish an Oculus logo instead.

Please be aware that this does not mean that RUMBLE can now be played on mobile VR devices, you still need a VR-capable PC to be able to play the game.


[h2]VR game of the year nomination[/h2]
In case you missed it, nominations for the Steam Awards have begun. We decided to try and get RUMBLE nominated for VR game of the year 2022! Getting nominated would draw a lot of attention to the game, which in turn would probably result in a whole lot of new fighters joining in!

If you think RUMBLE is deservant of such an award, you can go and nominate it over on the Store Page, or by heading over to this announcement.


[h2]Coming up...[/h2]
We recognize that RUMBLE is due for some new content, which is exactly what we're working on. We're not quite ready to share what it is just yet because there's still a bunch of work to do, but know that new content is on its way!

That's all for today, see you in the arena!


[h3]RUMBLE Version 0.1.6 Patch Notes[/h3]

CHANGES
  • Interacting with the Park Board while matchmaking will now cancel matchmaking. Previously this interaction would break the matchmaking process.
  • RUMBLE is now available for purchase on the Oculus/Meta store.
FIXES
  • Fixed an issue that led to physics being applied to the wrong object.
  • Fixed an issue that prevented players from getting sent back to the gym after an error occurs during match startup.
  • Fixed an issue that would prevent you from matching up with certain friends on your Friend List when matchmaking with friends only.
  • Fixed an issue that prevented players from using the re-match button after a match was completed.
  • Fixed an issue that made players appear besides their match pedestal before a fight.
  • Fixed an issue in the database that prevented players from logging in with a valid game copy, after first having played with a pirated copy.