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Valheim News

Word From the Devs: Through the Roof

Greetings vikings!

We’ve truly hit the colder part of the year now, which gives us plenty of inspiration for the Deep North landscape. And just as we continue to work on the biome, Hervor Bloodtooth is continuing her journey:

[previewyoutube][/previewyoutube]

Many of you have speculated for a long time, and as we now take a closer look at some of the abandoned structures in the Deep North, we want to properly confirm that the update will add the possibility to build steeper roofs! The 67° roof pieces will be 4 meters high, and available for both the thatch as well the darkwood roof styles. We’re really looking forward to seeing all the new and creative ways you will use these build pieces!



We also want to offer you a bit of a mystery this month! It’s something to do with the crafting process in the Deep North, can you guess what these things will be used for?



As we’re nearing the holiday season for many, we also want to make sure to give you some tips for Valheim themed gifts! In the Grimfrost merch store, we currently have a combo deal where you can get two plushies for the price of one. It’s only valid throughout Black Week though!

We have also teamed up with the talented folks at Cantrip Candles, who have made a lovely set of Valheim themed scented candles! There’s one for the black forest, one for the ocean, and one for the campfire – and they all come with labels illustrated by Mats Minnhagen. These are also discounted at the moment, so now is a great time to grab them if you want them!



[h3]Build of the Month[/h3]

We want to take one last look at the spooky season before we make way for winter, so this month we have chosen to highlight this richly decorated hall by Captain Crumbs! Well done!



If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. Please also send us a DM or email with a link to your post, to make sure that we see it. Now you can also submit builds on Discord, by posting in the build-of-the-month forum channel! No DM is necessary if you post there, as that’s our own forum.

Stay warm!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Word from the Devs: Picking Up the Thread

Hello vikings!

We want to start with mentioning a Unity security vulnerability that occurred a few weeks back. There is no evidence that the vulnerability ever reached Valheim in any way, and we hurried to patch the game with the necessary updates from Unity as soon as we could. We didn’t make any announcement about this at the time as we didn’t want to cause unnecessary alarm, but we do also want to assure you that the game is safe for you to play. We thank you for your understanding!

But now to the more lighthearted stuff! The time has come to finally check back in with Hervor Bloodtooth. Without further ado:

[previewyoutube][/previewyoutube]

The creatures down in the winding tunnels couldn’t best her! How do you think you’ll fare once it’s your turn to square up against them? They’ve caused quite a mess above the surface, after all…



Don’t worry though, there will be plenty of opportunities for creation in the Deep North too! The development of the biome is progressing well, and lately we’ve been focusing on things such as adding some interesting elements to the snow, as well as working out some new crafting extensions, just to name a few! We want to share the extension for the Galdr table with you as a little teaser, the loom:



Before we round off, we want to say a heartfelt thank you to everyone who stopped by our booth at Tokyo Game Show! It was wonderful to meet you all!

[h3]Build of the Month[/h3]

This month the build we want to highlight is this very creative solution by handyhanderson. What a stunning job!



If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. Please also send us a DM or email with a link to your post, to make sure that we see it. Now you can also submit builds on Discord, by posting in the build-of-the-month forum channel! No DM is necessary if you post there, as that’s our own forum.

May your swords be sharp!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Word From the Devs: We Fight On!

Greetings vikings!

Since our last check-in we have moved the Call to Arms update from the Public Test Branch and into the Live version of the game! We want to thank everyone who tested the game during the PTB, as well as everyone who has played it since the official release. We hope you’re not too bruised from your battles!

There are possibly some more tweaks coming to that update in the coming weeks and months, as we want to see how everyone experiences the new changes, beyond those who tested in the PTB. But besides that we’re now focusing the team solely on content for the Deep North and 1.0. Armour sets are being designed, dungeons are getting fleshed out, and enemies are being animated. We’re itching for you to see it all, but we also want to make sure that there’s plenty of things left for you to discover on your own!

We’re holding off a bit longer still to see what became of Hervor Bloodtooth but, just like last month, we want to show you something from the Deep North regardless. This time we’re taking a peek at some new furniture pieces, made from a new type of wood found in the biome. They’re a bit chunkier than what we’ve had so far, and both the chair and the table have some decorative designs carved into them. We look forward to seeing how the talented builders out there will use them in the future!



Just a few days ago we also finally made the announcement that Valheim is coming to PlayStation! It’s something that we’ve been getting many requests for over the course of Valheim’s development, and we’re really excited that it’s soon to come true. You can read more about the PlayStation release, as well as watch the new trailers (yes, multiple!), in the announcement post.

As you may have guessed, the upcoming PlayStation release is the reason that we’re going to Tokyo Game Show next week, and those passing by our booth will have the opportunity to be among the first to play the game on a PlayStation console. We hope to see some fans there!

You will also find Valheim at the boardgame fair SPIEL ESSEN in Germany in October! Our friends at MOOD will be there to showcase the Valheim boardgame which is now manufactured and ready to ship out to everyone who backed the Gamefound campaign. The booth at SPIEL will also be the first ever place where you can purchase the game in person!



[h3]Build of the Month[/h3]

This month we’re taking a closer look at this castle by ViRedy. Looks like someone is looking forward to a bit of wintery exploration, well done!



If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. Please also send us a DM or email with a link to your post, to make sure that we see it. Now you can also submit builds on Discord, by posting in the build-of-the-month forum channel! No DM is necessary if you post there, as that’s our own forum.

See you soon!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

The big Call to Arms update for Valheim is out now

Valheim has been upgraded with the Call to Arms update bringing in new content along with entirely new gameplay mechanics, while we all wait for a new biome.

Read the full article here: https://www.gamingonlinux.com/2025/09/the-big-call-to-arms-update-for-valheim-is-out-now/

Patch 0.221.4 – Call To Arms

It's time to bring Call to Arms from the PTB and into Valheim proper! As always, a huge thank you to everyone who has tested it already, and a grand welcome to all new players!

This updates features plenty of ways of self-improvement – whether that be wooden weapons for sparring with your comrades, or a built structure to hone your fighting skills against.

You can also find a brand new type of item in the form of trinkets, which will help you in the heat of battle. And as there are some new dangerous foes around, you might find that you very much need them…

You’ll find the full patch notes below, whether you want them abbreviated or detailed. And if you didn't see it when the PTB launched, why not take a look at the update's trailer:

[previewyoutube][/previewyoutube]

Please note that you will need to have the latest Nvidia drivers for this update, otherwise the game risks crashing.

[h2]Abbreviated Patch Notes[/h2]

* Forsaken Powers rebalanced
* New combat mechanics & combat improvements
* New equipable item type: Trinkets
* 13 new trinkets
* 1 new skill
* 2 new creatures, with 1 additional overhauled creature
* 1 new food item
* 8 new crafting materials
* 18 new weapons (9 wooden)
* 2 new armour sets
* 3 new building pieces
* 3 new hairstyles
* 5 new beard styles
* 1 new location
* Some items can now have multiple orientations on item stands
* Unity engine upgraded
* Various bug fixes and performance improvements


[h2]Detailed Patch Notes[/h2]

[h3]New Content:[/h3]
New Mechanics:
* Trinkets: Equip these items to gain adrenaline during battle, and thus unlock temporary perks.
* Adrenaline: You gain adrenaline by hitting enemies, triggering a Forsaken Power, using certain magic attacks, as well as performing Perfect Blocks and Perfect Dodge Rolls. When the bar is full, you get an adrenaline surge which gives you a temporary perk designated by your equipped Trinket. Adrenaline will fade when you are not in active combat, and you will only gain adrenaline as long as you have a Trinket equipped.
* Wooden Weapons: By using wooden weapons you can practice combat against your friends without hurting each other.
* New skill: Perfect Dodge Roll (Dodge an attack that would have caused you damage and get a % of stamina back)

Creatures:
* Enemy: Bear
* Enemy: Vile

Crafting:
* Material: Blob Vial (purchasable)
* Material: Ectoplasm
* Material: Ghost Trophy
* Material: Bear Hide
* Material: Bear Trophy
* Material: Bear Paw
* Material: Vile Trophy
* Material: Vile Ribcage

Food:
* Bear Meat

Clothing:
* Chest Armour: Patterns of the Bear
* Leg Armour: Loincloth of the Bear
* Helmet: Headdress of the Bear
* Chest Armour: Vilebone Cage
* Leg Armour: Vilebone Drapes
* Helmet: Vilebone Visage
* Hat: Sweat Band (purchasable)

Weapons:
* Bottled Blob: Poison
* Bottled Blob: Oozer
* Bottled Blob: Tar
* Bottled Blob: Lava
* Bottled Blob: Frost
* Wooden Sword
* Wooden Greatsword
* Wooden Axe
* Wooden Two-handed Axe
* Wooden Mace
* Wooden Sledge
* Wooden Spear
* Wooden Atgeir
* Wooden Knife
* Fist Weapon: Paws of the Bear
* Fist Weapon: Vilebone Maulclaws
* Battleaxe: Black Metal
* Battleaxe: Skull Splittur

Trinkets:
* Heart of the Forest
* Bronze Pendant
* Iron Brooch
* Nimble Anklet
* Crystal Heart
* Wolf Sight
* Fins of Destiny
* Evasion Mantle
* Bracelets of the Brave
* Pulsating Earrings
* Resounding Shackle
* Jörmundling
* Brimstone

Build Pieces & Furniture:
* Combat Practice: Archery Target
* Combat Practice: T.W.I.G.
* Furniture: Bearskin Rug

Misc:
* New location: CombatRuin01
* 3 new hairstyles (Mullet, Castellan & Vinland Shave)
* 5 new beard styles (Mustache, Handlebar, Trimmed, Waxed, Crumb Catcher)

[h3]Fixes & Improvements[/h3]

Combat Changes:
* Perfect Block no longer cost stamina
* Reduced movement speed penalty on Battleaxes, Sledgehammers, and Tower Shields
* Vertical fighting improvements, now easier to hit enemies in slopes!

Rebalanced Forsaken Powers:
* Eikthyr: 60% reduced stamina usage for running, jumping, and swimming
* The Elder: 60% Chopping and Mining damage increase, 30% health regeneration increase
* Bonemass: 25% resistance VS pierce, slash, and blunt damage, 100% reduced block stamina usage, 5 stamina on return per block
* Moder: Always tailwind, 300 increased carry weight, 10% increased movement speed, 50% frost resistance
* Yagluth: 50% Lightning resistance, 25+ Farm skill, 10% increased damage
* The Queen: 100% increased Eitr regeneration., 100% reduced sneak cost, 50% poison resistance
* Fader: 100% Adrenaline increase, 50% reduced stagger meter modifier, 50% fire resistance

Item stands:
* These items are now allowed to be placed on item stands:
* Barley Flour
* Tankard
* Ancient Seed
* Dragon Tear
* Volture Egg
* Cores
* Padded Helmet
* Carapace Helme
* Fresh Seaweed
* Fragrant Bundle
* Thistle
* Celestial Feather

* New item stand position & orientations on some items:
* Atgeirs
* Axes
* Bombs
* Bows
* Crossbows
* Knives
* Maces
* Pickaxes
* Shields
* Sledges
* Spears
* Staffs
* Swords
* Tower Shields
* All Fish
* All Helmets
* Cooked Lox meat
* Rotten Meat
* Blueberries
* Carrot
* Cooked Bonemaw Meat
* Cooked Serpent Meat
* Cooked Neck Tail
* Cooked Boar Meat
* Raspberry
* All Meads
* Cultivator
* Feaster
* Fishing Rod
* Hammer
* Hoe
* Scythe
* Asksvin Saddle
* Lox Saddle
* All Trophies
* Goblin Totem
* Scythe handle

Misc:
* Updated old hairstyle names
* Updated localisation
* Ghost visual overhaul
* Upgraded Unity engine to 6000.0.46f

Bug Fixes:
* Fixed a bug that caused community servers to no longer be advertised in the community list on non-Steam platforms.
* Fixed UGC text not being filtered properly when the author is a Mac App Store user who wasn’t logged into Game Center at the time of writing.
* Fixed log spam when nearby or viewing hover text for signs, tamed animals and portals without text/name/tag.
* Fixed a bug that showed “TEXT HIDDEN, CHECK UGC SETTINGS” for UGC written by muted players - now there’s separate text for that case.
* Fixed a bug that caused the shield generator to not take damage if it was network owned by a different client than whatever dealt damage to it.
* Fixed join code in pause menu not being hidden when toggling off HUD visibility.
* Fixed join code copy to clipboard functionality.
* Improved how block list is synchronized between local storage and cloud storage.
* Fixed input loss in UI at low frame rates.
* Fixed select button not working properly when using an Xbox One Controller on Mac.
* Fixed a bug that allowed tab navigation when various popups in the world and server selection menus were open.
* Added the option in the settings menu to enable the developer console. The command line argument “-console” overrides the setting.
* Fixed a bug that caused integers with a value of zero to be reset to their default value when loading a world save file.
* Fixed a bug that made it possible to copy the join code with gamepad even when there was none.
* Modded text in start menu has been moved.
* You can no longer dodge while overencumbered
* Stairs of the Stone Portal should now be climbable
* Carvings on Fader sacrificial stone now have more emission to match other sacrificial stones
* Looking at a beehive while another player disconnects from the server no longer causes the game to crash
* There’s no longer Null Reference Exceptions when some projectiles hit the Shield Generator
* Fix a bug that caused the GUI to not update matchmaking data immediately when adding a server from join code
* Updated localisation

Server List Improvements:
* Rewrote the server list to reduce redundancies and improve performance, scalability, reliability and server retrieval speed.
* Improved retrieval speed of community servers via the PlayFab backend.
* Added a new “refreshing” icon displayed instead of the “?” icon when refreshing servers. The “?” icon has been repurposed for servers whose matchmaking data can’t be retrieved but the server may be online.
* The community server list is now no longer retrieved in the background unless the “friends” or “community” tab has been visited. This mitigates an issue for some Steam users that caused retrieval of the community server list via the Steam backend to overload their network.
* Fixed a bug that caused retrieval of matchmaking data via PlayFab in the server list to hit the rate limit.
* Fixed a bug where typing R in the “filter” box refreshed the server list.
* (For modders) The player limit displayed in the server list is no longer hard coded.

Steam Only:
* Fixed some issues with the Steam profile pictures displayed in-game. The image no longer looks washed out and now generates mipmaps to reduce aliasing at lower resolutions.
* Matchmaking data for servers on the Steam backend can now be properly retrieved via the Steam backend. This improves server retrieval speed for servers on the Steam backend in the favorite and recent lists.

Xbox Only:
* If the user has left a server as a result of entering suspend mode, show a notification when resuming from suspend mode.
* The developer console is now disabled by default, and can instead be enabled via the new gameplay setting.
* Massively improved retrieval speed of the friends server list.