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Patch 0.217.30

We have a further list of hotfixes for you today!

[h3]Patch notes:[/h3]
* Fixed an issue where text would not load correctly if computer name uses non-english characters
* Fixed and issue where the character orientation does not update when interacting with objects
* Fixed an issue where the touchpad on PS controllers sometimes opens pause and map menu at the same time
* Fixed an issue with custom keybinds for build menu can’t close the build menu
* Fixed an issue where the Steam Deck D-pad/left trackpad does not not always registering input in GUI
* Fixed an issue when exiting pause menu, characters may jump depending on controller layout
* Fixed an issue where merchant shield stops functioning after re-logging

Patch 0.217.29

We have just a small hotfix for you today!

[h3]Patch notes:[/h3]
* Fixed an issue where text would not load correctly if computer name uses non-english characters
* Fixed an issue with the player list having no background graphic
* Fixed an issue with click sounds in the build menu
* Fixed an issue with sleeping Ulvs would fill the player log with warnings

Patch 0.217.28

We know it's a bit late, but this patch finally brings the Jack-o-turnip and the new pointy hat to the default branch of the game! Hopefully we will be able to change our system for this fairly soon, so that the seasonal content can simply be tied to specific dates in the future, instead of having to pass through the Public Test Branch before being released.

Aside from the autumn items, this patch also entails an engine upgrade to Unity 2022. Because of this Unity upgrade, please note that worlds used in this update will not be backwards compatible with earlier versions of the game.

[h3]Patch notes:[/h3]

Fixes & Improvements:
* Jack-o-turnip enabled. Spooky season!
* New seasonal item: Pointy hat
* Added a new “Render scale” graphics setting that enables the main camera to be rendered at a lower resolution than the viewport and UI
* Improved automatic input switching so that connected gamepads with stick drift no longer take over control when playing with keyboard and mouse
* Optimized code that determines which objects in the world to instantiate, lowering the baseline CPU time by up to 5%
* Optimized structural integrity calculations, massively decreasing CPU time in areas with large builds
* Optimized enemy AI
* Optimized underwater logic
* Re-enabled objects to have more than 255 KVPs of arbitrary data of the same value type (important for some mods)
* Fixed a bug that could cause traps to trigger multiple times in multiplayer depending on how many players were near it
* Engine upgraded to Unity 2022
* Upgraded Steamworks.NET and PlayFab Party libraries to newer versions
* Engine-side optimizations for dedicated servers
* Tweaked boss spawning to prevent them from occasionally getting stuck when spawning
* Fixed bug that caused clicking sounds when selecting building pieces via controller
* Localization updated

Patch 0.217.28 (Public Test)

This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the appropriate forum on our website.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.


Some minor fixes to the PTB! If all is well, it should soon be moved over to the default branch.

[h3]Patch notes:[/h3]
Fixes & Improvements:
* Fixed issue with Steam Dedicated servers not running properly
* Upgraded Unity engine from 2022.3.9f to 2022.3.12f
* Change the default render scale setting to be "Native"
* Cleanup of the WearNTear code
* Fixed particle system indicating build-piece orientation not being visible
* Fixed boat no longer being detected as being underwater anymore
* Localization updated

Development Blog: Heavy Hitters

Hello, vikings!

It’s time for another monthly check-in! As you may have noticed, there is currently a patch out on the Public Test Branch, which we as always invite you to play! It features an engine update – but also some seasonal content like the Jack-O-Turnip and a brand new witch hat!

Since our last blog post, we have also announced the winners of the Trial of Tyr, and we have teased you a little bit about our internal Ashlands playtesting on social media. After that playtesting post, we got a lot of questions about whether or not you will need to start a new world when the Ashlands update is eventually released. The answer to that is that it won’t be strictly necessary to get the new content, but it will be something we strongly recommend in order for you to get the best experience. The same has been true for previous large updates as well, and will most likely be the case for the rest of Valheim’s Early Access period. You can of course still bring your current characters with you into your new worlds!

But now on to the teasers, which we know you are all waiting for! First off, we want to go ahead and show you a small selection of the new weapons you’ll be able to craft in the Ashlands. Pictured below is a greatsword, a regular sword, a mace and yes, dual wielding axes.



We also want to show you this mysterious contraption… It looks a bit like the Obliterator, but it does something quite different. What do you think this might be used for?



We’ve previously shown you a bit of the Ashlands and what they look like where you will first set foot. But let’s also take a new peek at what they’re like further inland, where the lava can dominate pretty large areas! Crossing these lakes of molten rock will be a challenge of its own, we assure you…



[h3]Build of the Month[/h3]

Since it’s properly autumn now, we couldn’t not choose this Swamps based stave church by splash_opain for this Build of the Month! Nicely done! If you want your creation to be featured in this section, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. Due to changes in the tagging system on Facebook and Instagram, please also send us a DM with a link to your entry as well as using the hashtag if you post there! You can view previous builds in this thread on Steam.



Skål!

/The Iron Gate team

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