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Development Blog: Well Equipped

Greetings, vikings!

November is pretty dark and dreary, but we hope to brighten the darkness with this blog post!

As you may have noticed, we released a patch earlier this month which both featured a Unity upgrade as well as some seasonal items for autumn. Unfortunately it was released from the Public Test Branch a bit later than we had hoped, which meant that you didn’t get the jack-o-turnip and the pointy hat until after Halloween was over. We’re sorry about this, but we will make sure to switch this system to an automatic one in the future, so that you will always have the seasonal content available during certain times of the year!

But as always, on to the teasers!

We want to start off this post by showing off one of the new armour designs for the Ashlands, now fully modelled and textured. Since fire is not only a symbol of destruction, but also of rebirth and new beginnings, we have named this set after one of the two first humans in Norse mythology: Embla.



And as you may recall, we have said that Fortress time! will be a central part of the Ashlands. This is still the case, and we wanted to show you a current peek of one of the eponymous fortresses. Of course, it will not just be the wall on its own that you have to get past…



Last time we showed you some weapons that will be added to the game with the Ashlands update. Many of you pointed out that they didn’t look particularly magical or special compared to the earlier concept art, and you are correct. We won’t tell you just yet how you will be achieving the extra power boosts for these weapons, but we wanted to show you one of them in a more final form:



[h3]Build of the month[/h3]

For this month, we want to show off this massive castle by aGurkis1! It was technically posted in October, but after we had already made our selection for that month. Since it was so impressive, we wanted to show it off now instead! If you want your creation to be featured in this section, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. Due to changes in the tagging system on Facebook and Instagram, please also send us a DM with a link to your entry as well as using the hashtag if you post there! You can view previous builds in this thread on Steam.



May your swords be sharp!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Patch 0.217.31

Some small, but still very much important, fixes for this patch!

[h3]Patch Notes:[/h3]
* Fixed a loading order issue for ObjectTypes, so now items/creatures won’t load before terrain is finished
* 'Use item' hints on objects for the hotbar are now visible again when playing with a controller

Patch 0.217.31 (Public Test)

This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the appropriate forum on our website.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.


Some small, but still very much important, fixes for this patch!

[h3]Patch Notes:[/h3]
* Fixed a loading order issue for ObjectTypes, so now items/creatures won’t load before terrain is finished
* 'Use item' hints on objects for the hotbar are now visible again when playing with a controller

Patch 0.217.30

We have a further list of hotfixes for you today!

[h3]Patch notes:[/h3]
* Fixed an issue where text would not load correctly if computer name uses non-english characters
* Fixed and issue where the character orientation does not update when interacting with objects
* Fixed an issue where the touchpad on PS controllers sometimes opens pause and map menu at the same time
* Fixed an issue with custom keybinds for build menu can’t close the build menu
* Fixed an issue where the Steam Deck D-pad/left trackpad does not not always registering input in GUI
* Fixed an issue when exiting pause menu, characters may jump depending on controller layout
* Fixed an issue where merchant shield stops functioning after re-logging

Patch 0.217.29

We have just a small hotfix for you today!

[h3]Patch notes:[/h3]
* Fixed an issue where text would not load correctly if computer name uses non-english characters
* Fixed an issue with the player list having no background graphic
* Fixed an issue with click sounds in the build menu
* Fixed an issue with sleeping Ulvs would fill the player log with warnings