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Development Blog: Lava Landscapes

Hello again vikings!

As you may have noticed, we took a small break from these monthly updates while the Hildir’s Request update was on the Public Test Branch. Much like with the Mistlands, we felt that it wouldn’t make for too much interesting reading while we were mostly looking at bug fixing and the like. But now Hildir has properly arrived in Valheim and we shall go back to the monthly blog posts!

In case you’ve managed to miss it though, Hildir’s Request features a new merchant who will sell you some new and fancy clothing to wear around your house – after you have helped her with her requests, which entails going after some mini bosses who have laid their claim on some dungeons around the world. The update also features world modifiers to make your game easier or harder, or somewhere in between, so customise away!

While the bugs were dealt with in Hildir’s Request, we have also been continuing to work away at the Ashlands. For example, we’ve been experimenting with the terrain generation to make it so that the Ashlands never border any other biomes other than Ocean. The journey there will be perilous, so you’d better be ready for it before you set sail!



The terrain generation has also been focused on the various levels of elevation in the biome itself. We want it to feel exactly right – not like the large flats of the Plains nor the craggy hills and valleys of the Mistlands – and that requires a lot of iterations. We do believe we’re getting close to the kind of terrain we want now, especially when we get to come upon places like this:



But you’d better be careful around that lava, because it’s going to hurt an awful lot to step in! At least for those who haven’t adapted to the infernal landscape, that is.

It’s not all going to be fire and lava, though – the area is called the Ashlands for a reason! We have been working on getting different areas of the biome to feel distinct as well, with more trees and deep layers of ash closer to the coastline and more lava the further inland you go. Once upon a time the Ashlands was a lush forest full of life, before devastation happened…



And last, we also hope you haven’t missed that we have a speedrun competition going! Set the game to hard mode, kill all the bosses as fast as you can, and record the whole thing for a chance to lay claim to your very own unique viking tankard to celebrate your victory! You can read more about the competition and how to enter here.

[h3]Build of the Month[/h3]

Since we’ve had the blog posts paused for a little bit, we’ll highlight several builds this time around! Take a look at this quaint cabin that HelloHellie made, this intricate tavern by therabbitramen and this twilit inn built by masshun_jp! If you want your creation to be featured, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. You can view previous builds in this thread on Steam.



Until next time, vikings!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Major update for Valheim live now with world modifiers, new locations, new NPC

Valheim just had one of the best updates ever since being in Early Access, finally giving you a bit more control over how you play it with the world modifiers and much more.

Read the full article here: https://www.gamingonlinux.com/2023/08/major-update-for-valheim-live-now-with-world-modifiers-new-locations-new-npc

Patch 0.217.14 - Hildir's Request

The time has come for all those who have stocked up on gold from troll caves and fuling villages! Said gold is the prime currency in the world of Valheim after all, and there's a new vendor in the tenth realm where you can spend your riches.

For as you know, Haldor is not the only merchant in the family – and his sister Hildir has made her way to Valheim at last. But she has had some trouble on the way, and it appears most of her stock has gone missing. When you find her, she might request some help! By completing the tasks she has for you, you will unlock more things to buy from her – both new clothing as well as some other items that might come in handy in your base.

This update also brings some long awaited server modifiers; select a lower difficulty for a more casual experience, ramp it up for a hardcore playthrough, or come up with a mix of your own! Besides general difficulty, you will find settings for portals, resources, raids and more, all so that you can customise your experience to your viking heart's content.

[h2]Abbreviated Patch Notes:[/h2]

New Content:
* New NPC: Hildir the merchant
* New locations
* World modifiers added
* 2 new crafting extensions
* New hair and beard styles
* New items

Misc:
* Hair and beards are now visible when equipping helmets
* Various visual improvements
* Quick-stack button added
* Manual snapping for building added

[h2]Detailed Patch Notes:[/h2]

New Content:
* New NPC: Hildir the merchant
* New location: Hildir’s camp
* New location: Smouldering tomb (classic dungeon)
* New location: Howling cavern (classic dungeon)
* New location: Sealed tower (open dungeon)
* 3 new mini bosses
* World modifiers button added to start game screen with many customization/difficulty options (select a preset or design your own)
* 8 different Fireworks added (Including Thunderstone and Black Core thrown in the fire)
* New item: Sparkler
* New clothing: 10 hats & headscarves
* New clothing: 14 dresses and tunics
* Black forge extension: Vice (Upgrades to level 3 possible)
* Magetable extension: Unfading Candle (Upgrades to level 3 possible)
* New material: Barber kit
* New furniture: Barber station
* New material: Iron pit
* New furniture: Firepit
* 8 new hairstyles
* 5 new beard styles
* 4 new music tracks

Fixes & Improvements:
* Hair and beards are now visible when equipping helmets
* Haldor animations updated
* All fire effects have been overhauled
* Smoke balls created by fires now have random rotation and no longer pop in when spawned
* Added Hugin hints informing the player that traders can be found in the game
* Spawn command can now specify fields
* Fixed a bug which caused level up algorithm to be a bit off depending on when you die
* Reduced lag spike when selecting worlds in the Select World menu by reusing existing world list elements, rather than destroying all and instancing all new ones
* Widened the Manage Saves Menu and show the time of the timestamp
* Retrieve timestamp from file name rather than file metadata if present in the file name. This means moving a file to/from cloud no longer affects the sorting order of files with timestamps in their names
* Fixed oversight that saved unnecessary characters (such as spaces) in an IP address to the server list if the IP address could be parsed successfully
* Chat doesn’t open on Ping anymore
* Resolved chat blocking input for other UI (such as map)
* Fixed issue where minimap pin input field for PC version was getting invisible
* Join code is now hidden when HUD’s visibility is toggled off
* Fixed an issue where boats could fall through the ocean
* Fixed a bug that had water in caves be affected by wind
* New optimised low vegetation quality setting will have a small amount of grass rather than none
* Fixed LOD terrain mesh becoming visibly distorted when standing near modified terrain in some cases
* Fixed a vegetation shader issue
* Fixed a threading issue, the game quits a bit faster as a result
* Fixed a bug where the music could get stuck in the morning and evening when in dungeons
* Fixed a bug that could cause the server list to stop working
* Opening console now blocks hotbar navigation
* Offline players can now send map pings on Xbox and MS store version
* Fixed missing special characters on signs
* Fixed glowing signs
* You now have better control over growing plants as they will now grow into approximately their sapling’s rotation, but they start with a random rotation when planting
* Fixed flickering colours when placing beech sapling
* You can now zoom the camera while using the hammer, hoe & cultivator if no rotation is possible while using the mouse, and always on gamepad
* Removing a piece is now done when you release the button rather then pressing it (to allow for button combinations and so you can change your mind and hover away)
* Prevent character from jumping when in piece selection
* Reset "auto run" after dodge
* Fixed a crash related to the old portal
* Fixed sometimes missing tooltip for inventory items
* Fixed some broken item names
* Menu usage is now blocked when HUD is hidden
* Enemy spawn block and item despawn now matches workbench build radius
* Fixed AI updates behaving wrong (mobs should feel more responsive again)
* Fix for Riding skill not improving

Quality of Life:
* Quick stack button to quickly place all items already in a container from your inventory. Can also be done by simply holding the use key when interacting with a container
* You can now manually choose snapping point with Q & E for precision building
* Intro sequence can now be skipped from the pause menu and the game can be paused while in the intro
* Workbench and Forge now get slightly increased build range when upgraded
* Crafting benches’ build range is now cylindrical instead of spherical
* Precision placement of buildpieces changed to show when holding ctrl
* Added ability to copy build piece while in build mode

Xbox:
* Fixed a bug on Xbox where ticks wouldn’t attach correctly
* Fixed Xbox bug which could cause the player to jump while selecting a building piece
* Added another controller scheme, and the ability to hide HUD when using a controller and on Xbox
* Fixed vegetation and reflection shader for Xbox
* Alt functionality key changed to LB for Console 2 mapping
* Added quick selection commands for console (Store: X+DPad, Load: Y+DPad)
* Fixed tooltip position for store items when using gamepad
* Own chat messages are not filtered anymore
* Own sign texts are shown when playing offline
* Cloud storage check after save and before world start to prevent potential data loss
* No more privilege pop-ups when playing offline

Stability:
* Various crash fixes related to generation and projectiles
* Fixed a bug that could cause more backups than intended to be created for world saves when migrated from an older version
* Fixed a bug where creating a new world with the same name as a just deleted world would give that world the same seed as the just deleted world
* Fixed an issue that could make worlds with certain very large dungeon seeds to not be loadable
* Fixed an issue where saving of world on server and character on client could be out of sync, all saving methods should now work the same way
* Fixed an issue where a world is saved twice when using manual save, doubling the amount of save time
* Fix memory leak when opening and closing the skill dialog
* Added check for available cloud storage after save and before world start (which should prevent world wipes after all)

Misc:
* God mode will now allow damage down to 1 health rather than taking no damage
* New console command "tombstone" which create tombstones
* Tombstones can now be deleted with ’forcedelete’ command
* New itemset ‘base’ and command can specify a number to override all items with that level (i.e. “itemset meadows 4” will give level 4 meadows items)
* New console commands: (tombstone - creates tombstones; resetworldkeys - Resets all world modifiers to default; setworldpreset - Sets world modifiers to a named preset; setworldmodifier - Sets a world modifier value; itemset hildir)
* Itemset command also limits items to level 4
* Fixed the saving of some stats
* Localisation updated
* Fixed Asian fonts readability in bold style
* Fixed rune-stone texts to only show rune symbols in all languages
* Made sure all text fields have the correct fonts set
* Minor text optimizations
* Fixed some missing localization updates when language is changed
* Saving icon is now displayed on low FPS as well
* Fixed some incorrect key hints
* Removed several control characters that were rendered as a box in item descriptions
* Fixed world list not being updated when the last world is removed
* Fixed selecting world with mouse not working in some cases
* Fix for refreshing favourite dedicated servers
* Added merch store button to main menu

THE TRIAL OF TYR

Welcome to Trial of Tyr, Valheim’s Hard Mode Contest!



Please note that these rules have been updated as of August 25th. If you have submitted an entry before that, make sure that it complies with the new and updated rules. If it does not, you are of course welcome to submit a new run.

Vikings, the time has come to prove your worth to the gods once and for all. You’ve slain the mighty Eikthyr, you’ve bested the horrors that hide in the Swamps and you’ve taken Yagluth’s power as your own, but the Allfather has more in store for you.

There can be only one champion, one viking that is stronger, braver and faster than everyone else. Welcome to the Trial of Tyr, a competition that will pit the best among you against each other in a race against time.

To celebrate the upcoming Hildir’s Request update that will introduce difficulty levels to Valheim, we are announcing a hard mode solo deathless contest, challenging Vikings around the world to enter Valheim and defeat all bosses on hard mode solo, without dying and as fast as possible. The winner of this contest will dine in the halls of Valhalla with a custom-made engraved viking tankard that will bear the winner’s name and completion time. There are also three merch kits at stake for the first, second and third prize:



As with every contest, there are rules you will have to follow in order to participate, and have your run be considered for first place. These are as follows:

  • The run must be made by a single player without dying, external help or the use of any dev commands. No mods or other kinds of third party software are allowed.
  • You are not allowed to exploit the game in any way. This includes the usage of bugs, glitches (for example, but not limited to: Clipping through objects, resetting status or even conditions by logging out, duping, and boss summoning exploits, etc.) and all other methods not intended by the developers which are used to gain an unfair advantage over other players.
  • You must play with the “Hard” preset in the world modifier settings.
  • You must stream and/or fully record your run. In order to pause the run (taking breaks are important!), players must toggle the pause screen, stop recording, then after the break, start recording and untoggle the pause screen. If the player needs to log out, the recording must restart as soon as the player presses play. Cuts in the recording may NOT be made during active playtime (when you’re able to freely move your character).
  • When submitting, please calculate your total run time and subtract any pauses. We will verify the run time when watching your submission.
  • You must play with a new character and a new world, on the official Trial of Tyr world seed: MX7L9GYcf2 (You are allowed to scout the seed in advance, but for the actual run you must make a new world). The run must be played on the current stable (default) branch of Valheim.
  • Re-mapping keys is allowed, but only within the confines of the game. Using secondary software to bypass this is not allowed.


Your time starts the second your character lands in the start temple, and the run is considered finished when the player has defeated all of the Valheim bosses (Eikthyr, The Elder, Bonemass, Moder, Yagluth and The Queen) and mounted their heads at the Ancient Stone Circle. The winner of the competition is the player with the fastest completion time — players can submit multiple runs if they manage to beat their previous times.

Please upload your run and submit your entry according to this form, before Tuesday 19th September at 23:59 CEST / 14:59 PDT, to be considered for the competition. And should you want to show off your run, please make sure to use the hashtag #Trialoftyr on social media!

Terms & Conditions

Patch 0.217.13 (Public Test)

This update is for the Public Test version of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Public Test branch on Steam by right clicking Valheim in your Steam library, and then select ’Properties’. In the new window, select ’Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.

To access with Microsoft / PC Game Pass, launch the Xbox Insider Hub app. Navigate to ’Previews’, and then find ’Valheim Public Test’. Select ’Join’. Wait for the registration to be complete to be directed to the Store and then install ’Valheim Public Test’.

Be aware that there might be some minor offsets between the PC and console versions, but that we are aiming to keep the two as consistent as possible.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.


Yes, we know we've said before that we hoped the last patch was going to be the final one before we release Hildir's Request to the default branch, but third time's the charm, right? If all things go well, we shouldn't need to make any further fixes after this in order to release it properly.

After the last PTB patch a lot of you were upset that we did some changes to the newly added quick-stack function. In this patch, you'll find that it has been altered to once again be done with a single button press, but the inventory will automatically open up (and then close again) so that you can still see what you're actually doing with your inventory. Hopefully this is a change that will make most of you happy!

[h2]Detailed Patch Notes:[/h2]

Fixes & Improvements:
* “Quick stack all” hotkey added again by holding the use key when opening chests (The chest will now open so you can see what is being moved, and then close if you keep holding the key)
* Increased the chance of starred Fulings to spawn inside Sealed Tower
* Fixed the R-stick shortcut for the Stack All button while you are browsing the player inventory
* Fixed an issue where the error “can’t add component to Terrain” was filling the player.log
* Precision placement of buildpieces changed to only show when holding ctrl
* Fix exception thrown when compressing modifier data of world with unmodified preset set