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Valheim devs clarify stance on modding including a clear no to paid mods

Iron Gate mentioned recently they've been getting many questions on their stance of modding Valheim, so they wrote a post to give their thoughts including the subject of paid mods.

Read the full article here: https://www.gamingonlinux.com/2023/05/valheim-devs-clarify-stance-on-modding-including-a-clear-no-to-paid-mods

Regarding Mods

Hello vikings!

Lately we have been getting a lot of questions regarding mods, and what we as a company approve of – as well as what we don’t approve of. Therefore we thought we’d try and clear things up a little bit.

First of all, while we don’t have any official mod support, we are definitely happy to see that people are engaging with our game and creating their own mods for it. It’s definitely flattering that you want to be creative and add your own ideas! Iron Gate not having any official mod support essentially means that any creating and using of mods is done at your own risk, and that we can’t guarantee that mods will be compatible with newer versions of the game.

The thing that we’ve been getting the most questions about, however, is the phenomenon where mods cost money. We definitely understand that you spend a lot of your time on creating a mod, and that you might want financial compensation for that, but Iron Gate does not condone locking modded content behind a paywall.

We feel that charging money for a mod is against the creative and open spirit of modding itself, and therefore we urge all mod authors to make their mods freely available to all who want to play them. This should include the whole mod, and not just have part of the mod available for free while another part of it costs money. If you want to show your appreciation for a mod author you can of course still support them with a voluntary donation, but we do not want payment to be a requirement to access a mod.

Additionally, we would also greatly appreciate it if mods made it clear that they are unofficial mods, both in game and on any website where the mod is available. Sometimes joining a modded dedicated server will automatically trigger a download of a mod, and we simply want to avoid confusion for players so that they can know whether or not they are playing a modded game. Valheim already has a feature for this, where you can simply have your mod trigger a popup in game, which will inform the player that their game is running with a mod.

Thank you all for taking our wishes into consideration!

Best regards,
The Iron Gate team

0.216.7 (Public Test)

Just some minor fixes before the weekend! Please remember to read the disclaimers on the previous two PTB patches (0.216.5 and 0.216.6)

* A backup is made when starting a world in a new version
* Fixed a world load issue between versions

Patch 0.216.6 (Public Test)

Some additional fixes to the current Public Test Branch patch! We have fixed all the known issues from before, but please do report any new issues you come across.

Finally we’re able to release this patch to Xbox as well, complete with all the changes that were added in 0.216.5.

Like last time, this patch makes your saves significantly less backwards compatible than other patches, so make sure you really do make extra backups this time. As always, we will do our best so that you will be able to continue with your save files when this goes live, but there is always a risk that you might have to restore your backups when playing on the public test.

Should this patch not be problem free, we will roll it back for the time being, and return to it at a later date. Therefore it is extra important that you make your backups this time.

* Animation & attack issues when at low framerate fixed
* Exp gain/loss correct again
* Duplicate world/character name fix and file handling fixes
* Memory leak fixed
* Minimap text input fix for certain Asian languages

Development blog: Tests ahoy!

Greetings vikings, and welcome to this month’s status report!

All things Valheim are continuing to move forward over here, though they have been happening a bit more behind the scenes. Piktiv and Fishlabs are still hard at work with solving Xbox issues, and we’re currently testing the most recent patch on our Public Test Branch. Please test it if you haven’t already, but also please note that it’s extra important to make backups this time! If we discover any issues with this patch, we will roll it back for the time being, and return to it at a later date.

This potential rollback would be so that we can get the Hildir’s Quest update out to you as soon as possible. That particular update might also get a slight name change upon its release, as Hildir’s Quest was mainly intended as a working title, but rest assured that the name change doesn’t change what the patch actually contains. If everything works out the way we hope it will, this should be the last blog post before the update is released for testing, so we want to give you one last teaser image before then:



We’re of course continuing to work away on the Ashlands as well! We’re currently trying to nail down some story aspects with the help of our lore writer Lee. If you want to do a more deep dive into the Valheim lore, we can recommend that you check out the podcast episode he was a guest on the other week!

Last time we mentioned that we’ve been making some drops for the Ashlands enemies, and now we thought we’d show some of them off. Here we have a feather, a tooth, and a heart – looks almost like we’re setting up for some sort of ritual sacrifice! What they’ll actually be used for though, you’ll have to wait and see:



As hostile as the Ashlands biome might look, however, it’s not only going to be filled with fearsome enemies. Some creatures will still be more afraid of you than you are of them, like this little fellow for example! We’re currently calling it “cadaver-Bengt”, but that’s most likely going to change…



[h3]Build of the Month[/h3]

For the chosen build this month, we want to highlight this island fortress by Karakasnik – nicely done! If you want your creation to be featured, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. You can view previous builds in this thread on Steam.



Until next time!

/The Iron Gate team

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