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Valheim News

Patch 0.215.1 (Public Test)

Unfortunately everything wasn’t as patched up as we believed last time, and there are still some issues with the world loading on Xbox. We’re working as fast as we can to fix it, and this is hopefully a step in that direction (although it’s not entirely done yet)!


[h2]Patch notes:[/h2]

[h3]Fixes & Improvements:[/h3]
* Improved stability and performance of world saving to decrease chance of saves being corrupted on microsoft store and xbox
* Player & ship markers are now shown correctly above map pins on the minimap
* Lighting effects reduced when using “reduce flashing lights” setting for Eikthyr antlers, all boss spawning, guardian power and boss stone activation
* Network compatibility version is now displayed separately in the console and log file and each non-pc platform has a platform prefix in the version text

Patch 0.214.300 [but cooler]

In this patch we finally have a fix for the issue that caused worlds of a certain size to be reset to Day 1 on Xbox consoles. We are deeply sorry that people have been losing progress, and we hope that things will run smoothly from here on out.

If you have lost progress, you should now be able to restore some of it by using the “Manage saves” section in the main menu, provided that you still have backups with sufficient data.

This version may be displayed in the logs as .305 but .300 in the menu because of platform differences, but these are in fact the same version. We will rework the versioning for this in an upcoming patch and apologise for any confusion.


[h2]Detailed Patch Notes:[/h2]

[h3]Fixes & Improvements:[/h3]
* Minor UI performance fixes
* Fixed a bug that could occur when rebinding keys

[h3]Console:[/h3]
* Worlds on Xbox will no longer reset to Day 1 once they reach a certain size

Patch 0.214.300

Time for some hotfixes! This patch should fix an issue where Xbox players and PC players got different heightmaps, which could cause a player to appear to fly in the air or walk below ground. Unfortunately, if an Xbox player has built in an area like this, this change will cause buildings to collapse. We sincerely apologise for this, but it was important to make this change now to prevent further issues later down the line.

Something else that we are working on is a fix to the issue where Xbox worlds have been resetting to day 1 after reaching a certain size. We have identified the problem and believe we have found a solution to it, which should be featured in the next patch. For now, we apologise and thank you for your patience.

Remember that you can use the “Manage Saves” button in the world selection to recover an earlier version of your world if you’ve run into any world issues. And also, if you are having an unplayable game in the latest patch, you can always run the last stable version by changing to the ‘default_old’ branch on Steam.

[h2]Abbreviated Patch Notes[/h2]

[h3]Fixes & Improvements[/h3]
* Left handed mouse fixed
* Manual saving bug fixed
* Swap Triggers controller option added
* Text & UI fixes
* Performance & various bug fixes

[h2]Detailed Patch Notes[/h2]

[h3]Fixes & Improvements[/h3]
* Manual save no longer causes you to respawn where you saved and can be called to a dedicated server if you are on the admin list
* Left handed mouse should now work correctly again
* Added “Swap Triggers” to control options, to be able to fix a potential issue for PlayStation controllers
* Fixed performance issues in main menu
* Fixed some special characters appearing as squares and symbols should look more like they did before
* Hovertext and text input on signs should now be displayed correctly and can use \t and \n symbols
* Text on signs should now be lit correctly and no lower glow
* Various UI & text fixes that were being displayed incorrectly
* Fixed an issue where the scrolling was slow and inverted on linux
* Engine updated to unity version 2020.03.45
* Settings for keybindings should now be saved correctly


[h3]Console[/h3]
* Added graphic setting “Balanced Mode” with 40 FPS and 1440p on Series X and 900p on Series S (this will only display as an option of you have a screen which supports 40 FPS)
* Right stick now only controls the character rotation in character screen
* Right analog stick no longer has double functionality in the character creation menu
* Heightmap differences between Xbox and PC have now been almost entirely eliminated (this means some areas in Xbox worlds will have a significant terrain change, and if you have built in these areas the buildings may unfortunately collapse)

Development Blog: Smoking Hot

Greetings vikings!

Since our last blog post we have hit quite a big milestone for Valheim, namely releasing the game on Xbox! If you haven’t seen the cool trailer we made for that yet, you can check it out on our Youtube channel. Like we have promised ever since the announcement, there is full crossplay support, so you can play with your friends regardless of what platform you’re on. So if you’re a long-time Steam player who has been longing to get your console friends to visit your viking base, now is the time to convince them! We are aware of some bugs and issues, which we hope to have fixed as soon as possible, but we hope that the Xbox version is working smoothly for most players. If you’re experiencing any bugs, please make sure to report them to our bug tracker!

To celebrate the release we also have a 20% discount in our official merch store. The sale is active for another week, so if you want to grab yourself some nice Valheim items now is the time to do so!

But of course, the Xbox release isn’t all that has happened in the past month! We’ve also continued working on the Ashlands, and if you follow us on social media you might have seen some tests for what some Ashlands buildings might look like, as well as some further enemy designs!

Today we’d like to share a more recent version of the terrain of the biome. Can you feel yourself melting in the heat already?



While some graphical assets are already being worked on, we’re also fleshing out the gameplay loop of the Ashlands biome. You’re already used to going dungeon delving, but this time we’re testing out the concept of “Fortress time!”. Exactly what that will entail, well…you might be able to guess!

On the subject of the Hildir’s Quest update, we thought we would share some further details about Hildir herself. She has a few things in common with her brother Haldor, like for example that you will be able to find her where she has stopped with her wagon and lox. But why does her camp look so empty…?



Hildir’s camp is not the only new location that will be featured in that update, however. Particularly helpful vikings – or very lucky explorers – will be able to find a few other new and mysterious places scattered across the world. We’ll let you find out what secrets they hold by yourself, but we advise that you prepare yourself before venturing forth!



For Hildir’s Quest we’re also looking at some quality of life updates which you might have spotted on social media – namely a way to move items to and from chests in stacks, as well as a way to toggle manual snapping when building, for better precision.

[h3]Build of the Month[/h3]

For this month, we want to show off this seaside town that FiaWorkshop built! If you want your creation to be featured, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. You can view previous builds in this thread on Steam.



May your axes be sharp!
/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Patch 0.214.300 (Public Test)

Time for some hotfixes! Aside from what we address in this patch, we are also looking into an issue related to some worlds being reset when playing on Xbox. Additionally, we have a fix for an issue that could cause worlds to be different on Xbox versus PC, which could cause buildings to break. These two issues have been our highest priority and are working as fast as we can to get them fixed and implemented!

An important note here, is that when this is fixed it means that certain worlds on the Xbox version will have terrain changes in small areas of the world. Worst case, if you’ve built a lot in one of these areas, buildings there may break. Unfortunately there is no better solution for this, as the areas need to match with the PC versions for crossplay and all future world generation, and we truly apologise for the trouble this causes some players. Luckily this is something only a small number of players will notice at all. We try our best to ensure that these issues do not happen, but sometimes it’s unavoidable and we are truly sorry for any inconvenience.

Remember that you can use the “Manage Saves” button in the world selection to recover a world if you’ve run into any world issues. And also, if you are having an unplayable game in the latest patch, you can always run the last stable version by changing to the ‘default_old’ branch on Steam.


[h2]Abbreviated Patch Notes:[/h2]

[h3]Fixes & Improvements[/h3]
* Left handed mouse fixed
* Manual saving bug fixed
* Swap Triggers controller option added
* Text & UI fixes
* Performance & various bug fixes

[h2]Detailed Patch Notes[/h2]

[h3]Fixes & Improvements:[/h3]
* Manual save no longer causes you to respawn where you saved and can be called to a dedicated server if you are on the admin list
* Left handed mouse should now work correctly again
* Added “Swap Triggers” to control options, to be able to fix a potential issue for PlayStation controllers
* Fixed performance issues in main menu
* Fixed some special characters appearing as squares and symbols should look more like they did before
* Hovertext and text input on signs should now be displayed correctly and can use \t and \n symbols
* Text on signs should now be lit correctly and no lower glow
* Various UI & text fixes that were being displayed incorrectly
* Engine updated to unity version 2020.3.41f1

[h3]Console:[/h3]
* Added graphic setting “Balanced Mode” with 40 FPS and 1440p on Series X and 900p on Series S
* Right stick now only controls the character rotation in character screen