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Valheim developer update details new biome, enemies, clothing, and more

Iron Gate Studio has unveiled its future plans for Valheim, and they’re looking very exciting. As part of a new developer update blog, the team details a major update coming to Valheim, which will introduce the Ashlands biome.

Following a heartfelt thanks to its fans after the launch of the Mistlands update, Iron Gate jumps straight into what’s next for the game. The Ashlands biome is currently in pre-production, and “will be quite different from what we’re all used to, given that the Ashlands is a large chunk of land at the far south of the map.”

Iron Gate then goes on to detail how secretive it was regarding previous update, Mistlands, and says that it wishes to be more transparent with the next update. More of the process of developing this update will be shown off, to help players have a better understanding of how far development has come.

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The next Valheim biome will be Ashlands, a land of the dead

Valheim developer Iron Gate AB has begun teasing the next biome update, and they're doing things a little bit differently with Ashlands.

Read the full article here: https://www.gamingonlinux.com/2023/01/the-next-valheim-biome-will-be-ashlands-a-land-of-the-dead

Valheim's next biome update will be the Ashlands, a volcanic land of the dead

The mists of the Mistlands have settled, so viking survive 'em up Valheim developers Iron Gate have decided it's time to start cracking on their next biome update. They're now chiselling away at the Ashlands, a volcanic "land of the dead" packed with skeletal horrors.


It'll be a while before all the horrors are ready, but a smaller update with clothes and haircuts is on the way soon.


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Development Blog: Quests and Concepts

Happy new year, vikings!

We opted out of writing these regular development blogs for the last part of 2022, figuring there wasn’t much more we could tell you that wasn’t about announcing the Mistlands update itself! But now we have passed that particular milestone, and it’s time to look towards the future.

First though, we want to say a most heartfelt thank you to all of you who played the Mistlands during the Public Test phase, and to all of you who have played the update since it was released properly. Thank you for your feedback, for your thoughts and for your time! With Mistlands being such a large and long-expected update, it was quite scary to finally reveal it to all of you, and it was such a relief to see how much you liked it!

But now to the future, for real.

Our next big biome update is going to be the Ashlands, and we have begun with the pre-production of that biome by creating some concept art and trying to work out the feeling we want the biome to have. It will be quite different from what we’re all used to, given that the Ashlands is a large chunk of land at the far south of the map, rather than small islands spread out over the world.

When it comes to development itself, there is something we would like to do very differently this time. With the Mistlands, we were very secretive. This is great for those who want to discover as much as possible for themselves (which is the main reason why we kept so much hidden), but it’s also not very transparent. Therefore, our ambition with the development of the Ashlands is to show you a lot more of the process. This will mean you will see things in their early stages, and maybe even things that won’t end up making it into the game at all, but you will also hopefully have a better understanding of how far along the development has gotten. We’ll be trying this out for the Ashlands development period and see how it goes, and we’d like to start off right away by showing you some enemy concepts:





As you might be able to guess from these images, our current design vision for the Ashlands is that it’s a land of the dead, as well as a place with quite a volcanic nature. We’re really looking forward to exploring the concept and finding out where it will lead us, and we’re excited to have you along for this journey!

If you’re concerned about the Ashlands taking a long time to develop, you can rest assured that we have some fun things planned for you between then and now. Something you already know is that Valheim will get an Xbox release early this year, and with the crossplay support you will be able to play with your console-bound friends. We have also talked about adding some new difficulty settings, and we are working on something which we’re currently calling Hildir’s Quest! While the programming and QA folks were busy working out the final bugs of the Mistlands, our artists got creative and designed some brand new clothes for your characters, which became the start of this little update. The clothes might still get further changes, but we think they’re looking pretty nice so far!



Hildir’s Quest will also have some other fun things, like an additional NPC (the eponymous Hildir herself) and a way for you to re-style your existing characters’ hair! Don’t worry though, an update like this won’t be taking any significant time away from the development of the Ashlands. Due to the nature of game development, not everyone can work on the same thing at the same time, and working on something like Hildir’s Quest will ensure that the Ashlands pre-production can proceed while the team works as efficiently as possible.

Another thing we want to do in the future is to improve the accessibility of the game. This is long overdue, but we want to finally add some options so that more people can enjoy Valheim. If you have a disability or any other factor that affects your gaming, you are more than welcome to send us an email and tell us a bit about it and about any solutions you can think of that would improve your experience.

Build of the month

Since it’s been a while without announcing a Build of the Month, we want to highlight more than one creation this time! Check out the cosy cottage by HelloHellie, MythicBuildV’s epic dragon temple, and the proud Mistlands keep by TBasicBuilder. If you want your creation to be featured, use the hashtag #ValheimBotM on Twitter, Instagram or Facebook. You can view previous builds in this thread on Steam.







Thank you for joining us on the Valheim journey thus far, and let’s head into 2023 together!
/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Patch 0.212.9

Before the holiday season truly kicks off we have a few more bugs that we wanted to address! In this patch you can expect some adjustments to various crafting recipes, further fishing fixes, as well as tweaks to several Mistlands enemies. We also found a way to optimise the game to make your RAM a whole lot happier!

[h2]Abbreviated Patch Notes:[/h2]
* Tweaked mistlands gear recipes and stats
* Ballista behaviour and recipe tweaks
* Mistlands events, spawning and ai tweaks
* Various balancing tweaks for comfort and fish
* Fixed various animation, effect and gameplay issues
* Music will fade out correctly for locations when continuous music is turned off
* Optimised game assets to decrease RAM usage and game download size

[h2]Detailed Patch Notes:[/h2]
[h3]Balancing & Tweaks:[/h3]
* Mistlands armour and shield recipes rebalanced and durability increased
* Staffs have rebalanced recipes and stats
* Ballista tweaks (Increased fire rate, sound effects added when shooting and losing sight of targets, tweaked targeting behaviour)
* Ballista ammo recipes made cheaper
* Mistlands Seeker event tweaked (It will no longer trigger in Meadows, Swamps, Mountains or Ocean. It will no longer spawn Seeker Soldiers and the amount of Seekers & Broods has been rebalanced)
* Seeker AI tweaks (They should now circulate a bit and not be on the player constantly to give them some time to catch their breath)
* Seeker Soldier and Gjall spawn rate tweaked (Was spawning quite frequently earlier. It’s now much similar to Troll spawns in Black Forest)
* Comfort from different carpets no longer stacks
* Gjall will now only shoot 1 projectile at a time instead of 2
* Hare running speed slightly decreased
* Tetra bait uses Fenring trophy instead of Ulv trophy
* Fish in mountain caves will respawn correctly, and small additional lake added
* Tuna also always takes ocean bait since it is in ocean as well

[h3]Fixes & Improvements:[/h3]
* Stutter fix when walking left with hoe or hammer equipped
* Fixed animation issues on dual knives idle and block idle
* Fixed a lighting issue with fog in black forest
* Fixed an error while viewing a character in the main menu that has a fish in its inventory
* Fixed an issue that could cause the Mistlands boss to escape (Sorry, Your Grace)
* Spawned skeletons will unsummon correctly after rejoining a network game
* Find console command shows absolute position rather than offset
* Mating hens no longer sound like boars
* Correct effects will now be shown when placing marble bench and table
* Music will fade out correctly for dungeons and locations when continuous music is turned off
* Some locations that had looping music will now only be played once
* Various networking changes to solve connectivity issues when using crossplay
* Sounds, music, animations and textures have been optimised to save around 485 Mb of RAM and to decrease the download size of Valheim by approximately 420 Mb