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Valheim gets more teasers of The Mistlands

Iron Gate assure us it's coming but they're not quite ready to set a date for The Mistlands update to Valheim.

Read the full article here: https://www.gamingonlinux.com/2022/09/valheim-gets-more-teasers-of-the-mistlands

Changes and Iterations

Greetings!

We’d like to start off with the good news that the patch we mentioned last time, which fixes an issue causing crashes and world resets, is live and working well. A big thank you to everyone who helped test it – if you also want to be part of our Public Test group, you can read more about it here.

Now though, on to those development updates! If you follow us on Twitter, you might have heard the whispers that we’ve been working on boss related stuff. This is still in progress, and while we want the boss to be a surprise for you when you first play, we can safely say that it will be something you haven’t seen in Valheim before!

You might have read that we came to the conclusion that some of the steps in the Mistlands progression weren’t quite in the right order. We have put in a lot of work to create nice (and creepy) dungeons for the biome, but we realised they didn’t serve as much of a progression purpose, nor feel as rewarding, as we wanted them to. So after some discussion we added a special extractor item used for processing and a new Core; the Black Core. We’d love to read your guesses on what they’ll be used for!



Another thing we can show you is something you’ll notice straight away if you decide to make a new character when going into the Mistlands. Vikings were known for their fancy hairstyles, so we wanted to add a couple of more options for you – is there any particular hairstyle you would like to see?



Fancy hair also needs fancy clothes! If you’ve got a lot of feathers lying around you’ll be able to use them to craft a cape luxurious enough to make Hugin jealous. Is this going to be a new favourite garment, perhaps?



We know many of you are looking forward to the Mistlands, and we are grateful for your continued patience. Although we are not quite ready to set a date, we promise it is coming, and that we’re working hard to make sure it’ll be worth the wait!

Build of the Month


As per usual, you players keep being incredibly creative with the building in Valheim. This week we’d like to show off this epic castle that JJTheBuilder89 made! If you’d like a chance to have your building featured here, just use the hashtag #ValheimBotM on Twitter, Facebook or Instagram. You can check out previous winners in this Steam thread.



Skål!

The Iron Gate team


If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Valheim gets patched to prevent the world resetting

Quite an important update has rolled out for the open-world survival game Valheim, with a bunch of changes related to the saving system to prevent some big problems.

Read the full article here: https://www.gamingonlinux.com/2022/08/valheim-gets-patched-to-prevent-the-world-resetting

Patch 0.210.6

This patch consists of an important fix to a bug which would cause the game to crash, often with a reset of the game world in the process. Both the crashing and the resulting reset have now been solved, and we have also added a function to let you automatically backup your saves.

If you have lost a world due to this issue prior to this patch, you can follow this guide to restore your progress.

If you’re playing on a dedicated server, make sure that the server host has updated the game before you play, in order to avoid unforeseen issues.

Fixes & Improvements:


* Autobackup system added that will keep one 2-hour and one 12-hour backup by default and can be customised in misc settings. Default setting on dedicated servers is 4, which can be customised with new parameters (-backups -backupshort -backuplong).
* The game will now save after you sleep, or at 30 minute intervals, and the timer is reset when using the manual save console command. The save interval can be customised on dedicated servers using the new parameter (-saveinterval).
* Using the console save command now also saves the character file
* The dedicated server manual PDF has been updated with the new parameters.
* World save gets disabled if it’s a corrupted world file or if it’s an incompatible world version and the game will return to the main menu. Dedicated servers will shut down if the world is corrupt.
* A change to Steam Cloud saves to avoid a particular crash during saves that could corrupt the world save.
* The game returns to a pause state if a multiplayer host is alone in a multiplayer session if all players leave (like it was previously).
* Players can no longer create a world with the same name when Steam Cloud saves are enabled.
* Characters with duplicate filenames will now be hidden.
* Characters with different names from the filename will be displayed to differentiate between renamed files
* Local and legacy characters will now be deleted properly if Steam Cloud is enabled
* Beehive VFX on-hit fix
* Removed the ability to craft/build the Midsummer items

Patch 0.210.4 (Public Test)

This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.


This patch consists of an important fix to a bug which would cause the game to crash, often with a reset of the game world in the process. Both the crashing and the resulting reset have now been solved, and we have also added a function to let you automatically backup your saves.

If you have lost a world due to this issue prior to this patch, you can follow this guide to restore your progress.

If you’re playing on a dedicated server, make sure that the server host has updated the game before you play, in order to avoid unforeseen issues.

[h2]Fixes & Improvements:[/h2]

* Autobackup system added that will keep one 2-hour and one 12-hour backup by default and can be customised in misc settings. Default setting on dedicated servers is 4, which can be customised with new parameters (-backups -backupshort -backuplong).
* The game will now save after you sleep, or at 30 minute intervals, and the timer is reset when using the manual save console command. The save interval can be customised on dedicated servers using the new parameter (-saveinterval).
* The dedicated server manual PDF has been updated with the new parameters.
* World save gets disabled if it’s a corrupted world file or if it’s an incompatible world version and the game will return to the main menu. Dedicated servers will shut down if the world is corrupt.
* A change to Steam Cloud saves to avoid a particular crash during saves that could corrupt the world save.
* The game returns to a pause state if a multiplayer host is alone in a multiplayer session if all players leave (like it was previously).
* Players can no longer create a world with the same name when Steam Cloud saves are enabled.
* Characters with duplicate filenames will now be hidden.
* Characters with different names from the filename will be displayed to differentiate between renamed files
* Local and legacy characters will now be deleted properly if Steam Cloud is enabled
* Beehive VFX on-hit fix