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Valheim News

Patch 0.209.8

This patch features a couple of new things, but most importantly it fixes some issues regarding Steam Cloud saves. You as a player should not need to do anything, and the saves should be moved automatically. However, for this patch we do advise people to make backups of your saves, just in case.

The bug with Steam Cloud saves would cause players to lose progress if they were playing on multiple accounts on the same PC. To solve this, we have done some changes to how the game saves:

From now on cloud saves are saved under the Steam userdata folder. Local save files for dedicated servers and multi account machines will be stored in a new “_local” folder next to the old save file location, and the old save file location will still be there but nothing new will be saved there. You will be able to see which characters and worlds are located on the Cloud and which ones are locally stored or not yet moved out of the old folders. When starting a local save with Cloud saves enabled in Steam, the file will be moved to the Steam Cloud and a local backup will be kept. Dedicated servers will still only use the local folder though, as this can be started outside of your steam login.

If you have any issues or questions regarding this change, please see our FAQ on the topic, and don't hesitate to contact us on Discord.

Since it’s almost Midsummer, we’ve also added some festive new content for you!


[h2] Patch Notes[/h2]

New Content:
* Maypole now enabled in the building menu
* Flower crowns!
* New banner colours (Orange, white, yellow and purple)

Fixes & Improvements:
* Unity updated to version 2020.3.33 (should reduce crashes!)
* Tamed animals now follow the player into Haldor’s forcefield
* Tweaks to Yagluth’s hair so it no longer flies around in the air
* Console command exclusivefullscreen is now toggleable
* Mods can now set an isModded flag to let players and our support know the game is modded
* Inventory keyboard UI hint fixed
* Console server command 'recall’ added (teleports other players to your position)

Steam Cloud:
* Cloud save files will now be stored in Steam/[YourIDNumber]/892970 instead of AppData
* Local files will now be stored in “worlds_local” and “characters_local” under AppData and no longer be synced to cloud to avoid sync conflicts and dataloss when using multiple accounts on the same machine, and when using dedicated servers.
* Files still in the old file structure will be moved to the Steam Cloud or new local folder when used and a backup will be kept
* Worlds’ save files can now be renamed and will load correctly
* Large worlds (300mb or bigger) should now sync correctly
* Maximum Cloud storage for Valheim has increased greatly, thanks Valve!

Valheim is coming to PC Game Pass this autumn

Microsoft followed up this weekend's not-E3 Xbox showcase tonight with an extended look at a handful of the games shown. That mostly involved middle aged men in jeans talking through their marketing bulletpoints, but there were also a couple of new announcements in between. One of them was that co-op survival-me-do Valheim is heading to PC Game Pass this autumn.


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Viking survival game Valheim is coming to Xbox One and Xbox Series X/S in spring 2023

Coffee Stain and Iron Gate have announced Viking survival game Valheim will be arriving on Xbox One and Xbox Series X/S in spring 2023. It will also be coming to Xbox Game Pass.

The game will also come to Xbox’s PC Game Pass catalog, alongside a launch on the Microsoft Store this fall.

The news was announced during the Xbox Games Showcase Extended showcase.

Read more

Patch 0.209.5 (Public Test)

This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum here on Steam.
As always, remember to be considerate towards players not partaking in the Public Test, in case they want to avoid spoilers.
As the password indicates, please make sure to make backups of your save files before playing.


This patch features a couple of new things, but most importantly it fixes some issues regarding Steam Cloud saves. You as a player should not need to do anything, and the saves should be moved automatically. However, for this patch we do advise people to make backups of your saves, just in case.

The bug with Steam Cloud saves would cause players to lose progress if they were playing on multiple accounts on the same PC. To solve this, we have done some changes to how the game saves:

From now on cloud saves are saved under the Steam userdata folder. Local save files for dedicated servers and multi account machines will be stored in a new “_local” folder next to the old save file location, and the old save file location will still be there but nothing new will be saved there. You will be able to see which characters and worlds are located on the Cloud and which ones are locally stored or not yet moved out of the old folders. When starting a local save with Cloud saves enabled in Steam, the file will be moved to the Steam Cloud and a local backup will be kept. Dedicated servers will still only use the local folder though, as this can be started outside of your steam login.

If you have any issues or questions regarding this change, please see our FAQ on the topic, and don't hesitate to contact us on Discord.

Since it’s almost Midsummer, we’ve also added some festive new content for you!


[h2] Patch Notes[/h2]

New Content:
* Maypole now enabled in the building menu
* Flower crowns!
* New banner colours (Orange, white, yellow and purple)

Fixes & Improvements:
* Unity updated to version 2020.3.33 (should reduce crashes!)
* Tamed animals now follow the player into Haldor’s forcefield
* Tweaks to Yagluth’s hair so it no longer flies around in the air
* Console command exclusivefullscreen is now toggleable
* Mods can now set an isModded flag to let players and our support know the game is modded

Steam Cloud:
* Cloud save files will now be stored in Steam/[YourIDNumber]/892970 instead of AppData
* Local files will now be stored in “worlds_local” and “characters_local” under AppData and no longer be synced to cloud to avoid sync conflicts and dataloss when using multiple accounts on the same machine, and when using dedicated servers.
* Files still in the old file structure will be moved to the Steam Cloud or new local folder when used and a backup will be kept
* Worlds’ save files can now be renamed and will load correctly
* Large worlds (300mb or bigger) should now sync correctly
* Maximum Cloud storage for Valheim has increased greatly, thanks Valve!

Lighting the Forge

Hello vikings!

It was a lot of fun to see your response to the constructions we showed off last time – it seems many of you are looking forward to seeing them in the game! If you’ve been paying attention to Twitter in the past few weeks you might have also seen a couple of additional teasers, some more revealing than others, as individual developers have hinted at what they’re working with. Something you definitely don’t want to miss is the big trap that Jonathan showed some work-in-progress footage of last week, which will also feature in the Mistlands update. It’ll be great for catching enemies, but you’d best be careful and watch where you’re stepping too!



Meanwhile in the office, we have acquired some weapon and shield props (the shields being the real deal, but the weapons not so much) to have both as general inspiration but also to help us with making even cooler attack animations in the future. And most importantly, they make Valheim creator Richard feel like a badass:



But on to the teasers we know you are all waiting for! This month we’d like to share with you a piece of concept art of a new crafting station which you will need to craft many of the Mistlands tier weapons. After all, a regular forge can only get you so far, and to battle what you’ll find in the Mistlands you’ll need something with…a little extra.



It has also been far too long since there were any new fungi for you to discover! Other than the regular red mushrooms in the Meadows and the glowing Yellow mushrooms found in the Black Forest, you will soon be able to cook with a couple of Mistlands variants as well. Exactly what recipes they will be used for we’ll keep to ourselves for a bit longer, but here you have a first look at what shape and colours the mushrooms themselves might have:



Last time we mentioned a patch which will resolve some issues with the cloud sync. This is still in the works, though we also want to include an update of the game engine before we invite you all to test it. We feel this is an important thing to get done before releasing the Mistlands, as it should result in a smoother experience for everyone. Rest assured though, that this technical patch is not taking any significant development time away from the biome!

Build of the Month

This month it was exceptionally hard to select a build to share here, as there were just so many good ones! Finally we managed to settle on this longhouse that Eriandhor posted, and we hope that you can agree that it was a worthy choice! If you would like your own building to be shared in the next blog post, simply use the hashtag #ValheimBotM when posting on Twitter, Facebook or Instagram.



May your axes stay sharp!

The Iron Gate team


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