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Monthly development update - more of what’s cookin’ in Hearth & Home

Vikings!

We can’t believe it’s been over a month since we shared more details on Hearth & Home, and it’s time to share more! We have begun wrapping up our summer break, and wanted to share some new content we’ve been working on.

We’re still on track to deliver the update this very quarter, and as always, thank you for your kindness and patience. Your response to our roadmap post in June was super supportive, and the questions that came through in the reddit AMA gave us lots of inspiration for future updates.

Here’s a small haul of loot related Hearth & Home content:

Coin stack and Coin pile - so you can build a dragon worthy hoard with all your excess wealth (sorry trolls)

Treasure chest - to keep your additional excess wealth and supplies safe


Iron grate - to lock up your treasures, or maybe a captured greydwarf or two

We’re also happy to share that we have three new vikings joining the Iron Gate team next month, a programmer, an animator, and a QA Manager, who we’ll introduce you to soon.

May Frey bless you with a bountiful summer harvest!

The Iron Gate Team

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Patch 0.156.2

Tiny AI tweak patch.
We hear you!! =) , some tweaks to the monster AI to make them behave better when attacking structures etc.


0.156.2
* AI tweaks (Monsters should always target creatures [including players] first if they have a clear path to them & monsters should only attack low priority structures [walls etc.] if they are trying to get to a player)

Valheim gets another small update with the "long forgotten" Blob event hooked up

Amongst other things, Blobs are about to become more menacing in the latest Valheim update that's out now.

Read the full article here: https://www.gamingonlinux.com/2021/06/valheim-gets-another-small-update-with-the-long-forgotten-blob-event-hooked-up

Valheim's midsummer update makes maypoles buildable and bosses bolder


Valheim's big hearth and home update may have gotten pushed back to autumn, but the early access Viking 'em up is still getting other patches in the meantime. A new midsummer update has brought a handful of tweaks to enemy behavior and has made the rare maypole buildable for a limited time. That's me up there, unable to resist the call of the word "temporary", standing next to my hastily erected maypole.


Read more

Patch 0.155.7

Fun with AI patch.
Gameplay wise this patch mostly fixes AI issues, as we tried to make monsters slightly more aggressive and attack your buildings etc. When they are not able to attack you. It’s fun for the whole family! Also it's midsummer here in Sweden, so we celebrate by temporarily making the Maypole buildable.


0.155.7
* Random save bug-fix (Solves a very unusual case of world corruption caused when shutting down)
* Monster AI tweaks (More aggressively attacking structures when unable to attack the player among other things)
* Open container fix (Fixes issue where you had to click a container multiple times to open it in multiplayer)
* Taught Greydwarfs to throw better
* Event trigger tweaks (Wolf event only triggers after Bonemass has been killed, Moder army can trigger in mountains etc.)
* Long forgotten Blob event enabled
* SFX volume setting fix (Used wrong DB conversion)
* Maypole enabled (Happy midsummer!)
* AI flee behaviour tweaks (Bosses don’t run from you anymore)