1. Valheim
  2. News

Valheim News

Development news 28/05/21

Time flies and summer is just around the corner. Here at Iron Gate, we’re still working from home, and we’re still looking for the perfect office. While those two things remain unchanged, exciting things are still happening within the company. The last couple of weeks we’ve been having interviews with several potential future coworkers, and we’re really excited to grow with more talent! While it may take a couple of weeks before the time comes, we’re really looking forward to introducing our new colleagues to you!

We have in a way already received a new team member, say hello to Valheim the horse! We collaborated with our friends at Skövde ryttarförening (Sköve riding club) to get them a new horse (technically pony) for their riding school. Isn’t she a beauty? You will definitely see more of her in the future. (This does not mean that we’ll introduce horses to the game, but it does mean that Iron Gate will take field trips to the stables to meet our four legged colleague)


Since last time we have as usual made some updates and fixes for the game. We, for example, overhauled the harpoon mechanics, added a pre saving message and updated the looks of the troll and two bosses!

Our work on Hearth and Home is still going well. The update is starting to take shape and the past month has been very productive, with many new items and mechanics being finalized. There are of course many more things we want to make before the update is released, as we don’t want to rush it. In our last devblog we explained how we work, wanting to let things take the time they need, and not setting a release date before we know for certain that the game is in a state that we can proudly present, and the response we got was fantastic! We are eternally grateful for having such a kind and understanding community! We are very proud to get to be on this journey with all of you.

In our last two updates we gave you some sneak peeks, and this time is no different! We all have a great time reading your theories on what the items could be, some are more correct than others, but they are all equally creative. This month we present to you these pictures, what do you think they could be?


We are looking into hosting some sort of Q&A, hopefully in June, where we can answer your questions about the game, development and the team! If this is something you’d be interested in, comment below!

--
Make sure to follow us on social media to not miss any important news!

Discord: https://discord.com/invite/valheim
Twitter: https://twitter.com/Valheimgame
Facebook: https://www.facebook.com/valheimgame
Instagram: https://www.instagram.com/valheim_official/
Reddit: https://www.reddit.com/r/valheim/

Valheim has sold 6.8 million copies now

Back when Valheim had sold 3 million copies, we put together a totally legitimate and expert chart predicting how the survival game's sales would continue.


We predicted that it would have sold 6.8 million copies by around the 4th of March, which means today's announcement that it has now sold that many copies technically puts it behind schedule.


Read more

Valheim gets a small patch with a large creature visual overhaul

While we wait on the first major update to the co-op survival game Valheim, the team at Iron Gate have released a small patch to keep us going.

Read the full article here: https://www.gamingonlinux.com/2021/05/valheim-gets-a-small-patch-with-a-large-creature-visual-overhaul

0.153.2

Good day, today we have a fine selection of fixes and tweaks for you guys to enjoy, including some much needed sparkling visual updates on a few of our older creatures. We also made some changes to the harpoon mechanics to make it less rubberband-y and more rope-y. Enjoy!


* Fixed smelter issue when a very long time has passed since visiting (10000 days)
* 30s Pre world save warning added
* Stone stair physics fix
* Inventory screen gamepad focus fix
* Large-creature visual overhaul (troll, boss-2 & boss-3)
* Troll ragdoll material fix
* Harpoon mechanics overhauled
* Engine updated (some stability improvements)
* Draugr archer visual fixes (1 & 2 star draugrs sometimes got the wrong material)
* Fixed issues when crafting station is destroyed while in use
* Creature group spawning adjusted to avoid spawning over total limit (in some cases)
* Credits updated
* Localization updates