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Valheim finally gets the long-awaited Ashlands update with new biomes, creatures, crafting materials, mechanics, and more

Iron Gate Studios has released the long-awaited Ashlands update for its Viking survival game, Valheim.

It’s available now for PC, but unfortunately, there are currently issues with the Microsoft and Xbox versions of Valheim, so there will be a slight delay in getting the update for those; however, the current version on Xbox Flight is the same as the version coming to live, so crossplay will still be possible between Xbox Flight and default Steam games.

That said, the Ashlands update is a feature-rich patch that comes with various fixes and improvements along with new mechanics, creatures, crafting materials, craftable items, build pieces and furniture, food and positions, new locations, events, lore, music, terrain changes, a new Forsaken power, and more.

Read more

Valheim: Ashlands is out now with a supremely cool animated trailer

Okay, I'm gonna go ahead and need Iron Gate to make a Valheim anime now. The Valheim: Ashlands update has landed and the trailer is simply awesome.

Read the full article here: https://www.gamingonlinux.com/2024/05/valheim-ashlands-is-out-now-with-a-supremely-cool-animated-trailer

Patch 0.218.15 – Ashlands

The world is heating up and in the south something is stirring... The creatures of the Ashlands come to life as the biome update is here at last!

After three weeks in the Public Test Branch, we believe we have ironed out most of the wrinkles with the update already, but please keep in mind that hotfixes and such are still likely to happen within the near future! Feedback and bugs are best sent in via the support page on our website.

Before you dive into the game, please do take a look at our preparation guide. This guide touches important matters such as world generation and mods.

You will find the abbreviated patch notes further down, and the detailed patch notes (full of spoilers) below those. Please respect those who don't want to see spoilers before they play.

If you have missed out on our gameplay trailer, it's available on our YouTube channel, but right now we want to get your blood pumping with this animated release trailer!

[previewyoutube][/previewyoutube]

[h2]Abbreviated Patch Notes:[/h2]

[h3]New content:[/h3]
New Biome – Ashlands:
* 30+ New weapons
* New bombs and ammunitions
* 3 New armour sets
* 2 New capes
* 10+ New creatures
* 70+ New buildable items
* 5 New crafting station upgrades
* 30+ New crafting materials
* 15+ New food items and potions
* New locations
* New music
* New events
* New mechanics

[h3]Fixes & Improvements:[/h3]
* Fixed Mead materials
* Standardised texts throughout the game
* Various fixes and improvements

[h2]Detailed Patch Notes:[/h2]
[h3]New content:[/h3]
Mechanics:
* Beware the skies! Cinders rain down from above in the Ashlands, causing damage to those who are unprotected
* Wooden build pieces can now catch fire in the Ashlands – and the fire spreads!
* A new world modifier that allows fire to spread outside of the Ashlands as well (part of the immersive preset)
* Deadly lava takes up large parts of the landscape; traverse it with your very own platforms
* Lay claim to Charred Fortresses with two new Siege Machines
* New plantable Ashvines will grow on the walls of your base
* Combine your Flametal weapons with gems (Bloodstone, Iolite & Jade) in order to upgrade them to magical weapons (giving them blood, storm and nature based effects respectively)
* The waters in and around the Ashlands are boiling hot, and only the sturdiest of ships can sail them

Creatures:
* Enemy: Fallen Valkyrie
* Enemy: Charred Warrior
* Enemy: Charred Archer
* Enemy: Charred Warlock
* Enemy: Charred Twitcher
* Enemy Turret: Skugg
* Enemy: Morgen
* Enemy: Bonemaw Serpent
* Enemy/creature: Asksvin (tameable & rideable)
* Creature: Asksvin Calf
* Enemy: Volture
* Enemy: Lava Blob
* NPC/Enemy: Redbeard Dvergr
* Boss: Fader
* Miniboss: Lord Reto
* Spawner: Monument of Torment
* Spawner: Effigy of Malice

Crafting:
* Material: Majestic Carapace (previously Queen Drop)
* Material: Fader Relic (placeholder item)
* Material: Asksvin Hide
* Material: Asksvin Bladder
* Material: Asksvin Tail
* Material: Morgen Heart
* Material: Morgen Sinew
* Material: Celestial Feather
* Material: Bonemaw Meat
* Material: Bonemaw Tooth
* Material: Volture Meat
* Material: Volture Egg
* Material: Charred Skull
* Material: Charred Bone
* Material: Pot Shard
* Material: Bell Shard
* Material: Dyrnwyn Fragments x3
* Material: Bloodstone
* Material: Jade
* Material: Iolite
* Material: Flametal Ore (previous Flametal is now obsolete)
* Material/craftable: Flametal (previous Flametal is now obsolete)
* Material: Sulfur
* Material: Ashwood
* Material: Grausten
* Material: Charcoal Resin
* Material: Proustite Powder
* Material: Asksvin Neck
* Material: Asksvin Skull
* Material: Asksvin Ribcage
* Material: Asksvin Pelvis
* Material: Charred Cogwheel
* Material: Molten Core
* Material/craftable: Ceramic Plate
* Materia/craftable: Shield Core
* Plantable: Ashvine Seeds
* Artisan Table extension: Artisan Press
* Galdr Table extension: Feathery Wreath
* Cauldron extension: Rolling Pins and Cutting Boards
* Black Forge extension: Metal Cutter
* Black Forge extension: Gem Cutter
* Craftable: Bell
* Resource location: Lavaiathans
* Misc: Asksvin Egg

Craftable Items:
* Weapon: Dyrnwyn (sword)
* Weapon: Slayer (greatsword)
* Weapon: Brutal Slayer (greatsword)
* Weapon: Scourging Slayer (greatsword)
* Weapon: Primal Slayer (greatsword)
* Weapon: Nidhögg (sword)
* Weapon: Nidhögg the Bleeding (sword)
* Weapon: Nidhögg the Thundering (sword)
* Weapon: Nidhögg the Primal (sword)
* Weapon: Flametal Mace
* Weapon: Bloodgeon (mace)
* Weapon: Storm Star (mace)
* Weapon: Klossen (mace)
* Weapon: Berserkir Axes
* Weapon: Bleeding Berserkir Axes
* Weapon: Thundering Berserkir Axes
* Weapon: Primal Berserkir Axes
* Weapon: Ash Fang (bow)
* Weapon: Blood Fang (bow)
* Weapon: Storm Fang (bow)
* Weapon: Root Fang (bow)
* Weapon: Ripper (crossbow)
* Weapon: Wound Ripper (crossbow)
* Weapon: Storm Ripper (crossbow)
* Weapon: Root Ripper (crossbow)
* Weapon: Splitnir (spear)
* Weapon: Splitnir the Bleeding (spear)
* Weapon: Splitnir the Storming (spear)
* Weapon: Splitnir the Primal (spear)
* Shield: Flametal Shield (with multiple styles!)
* Shield: Flametal Tower Shield (with multiple styles!)
* Weapon: Trollstav (blood magic)
* Weapon: Staff of the Wild (elemental magic)
* Weapon: Dundr (elemental magic)
* Weapon: Staff of Fracturing (elemental magic)
* Armour Set: Flametal Breastplate, Flametal Greaves, Flametal Helmet
* Armour Set: Robes of Embla, Trousers of Embla, Hood of Embla
* Armour Set: Breastplate of Ask, Trousers of Ask, Hood of Ask
* Cape: Asksvin Cloak
* Cape: Ashen Cape
* Misc: Asksvin Saddle
* Bomb: Basalt Bomb
* Bomb: Smoke Bomb
* Ammunition: Grausten Payload
* Ammunition: Explosive Payload
* Ammunition: Charred Arrow
* Ammunition: Charred Bolt
* Ammunition: Flametal Missile

Build pieces & furniture:
* Building Pieces: 25 Ashwood Pieces (Ashwood Wall, Ashwood Half Wall, Ashwood Quarter Wall, Ashwood Arched Wall, Ashwood Decorative Wall, Ashwood Decorative Window, Ashwood Divider, Ashwood Floor 2x2, Ashwood Floor 1x1, Ashwood Decorative Floor, Ashwood Arch, Ashwood Beam 1m, Ashwood Beam 2m, Ashwood Pole 1m, Ashwood Pole 2m, Ashwood Beam 26°, Ashwood Roof Cross 26°, Ashwood Beam 45°, Ashwood Roof Cross 45°, Ashwood Wall 26°, Ashwood Wall 26° Inverted, Ashwood Wall 45°, Ashwood Wall 45° Inverted, Ashwood Stair, Ashwood Door)
* Building Pieces: 26 Grausten Pieces (Grausten Steep Stairs, Grausten Stairs, Grausten Floor 1x1, Grausten Floor 2x2, Grausten Floor 4x4, Grausten Small Pillar, Grausten Medium Pillar, Grausten Tapered Pillar, Grausten Tapered Pillar Inverted, Grausten Small Beam, Grausten Medium Beam, Grausten Small Arch, Grausten Medium Arch, Grausten Wall Arch, Grausten Wall Arch Inverted, Grausten Wall 1x2, Grausten Wall 2x2, Grausten Wall 4x2, Grausten Window 2x2, Grausten Window 4x2, Grausten Roof, Grausten Roof Corner, Grausten Arched Roof (2), Grausten Arched Roof, Grausten Arched Roof Corner (2))
* Building Piece: Flametal Gate
* Building Piece: Flametal Pillar
* Building Piece: Flametal Beam
* Defence: Ashwood Stakewall
* Stack: Ashwood Stack
* Stack: Grausten Pile
* Stack: Pile of Skulls
* Stack: Bone Stack
* Furniture: Ashwood Bed
* Furniture: Bone Throne
* Furniture: Lava Lantern
* Furniture: Asksvin Rug
* Furniture: Straw
* Furniture: Small Green Pot
* Furniture: Medium Green Pot
* Furniture: Large Green Pot
* Furniture: Ashwood Bench
* Furniture: Asksvin Skeleton
* Siege Machine: Catapult
* Siege Machine: Battering Ram
* Ship: Drakkar
* Misc: Shield Generator
* Misc: Portal – Stone

Food & Potions:
* Food: Cooked Volture Meat
* Food: Cooked Bonemaw Meat
* Food: Cooked Asksvin Tail
* Food: Fiddlehead
* Food: Fiery Svinstew
* Food: Marinated Greens
* Food: Mashed Meat
* Food: Piquant Pie (cooked/uncooked)
* Food: Roasted Crust Pie (cooked/uncooked)
* Food: Scorching Medley
* Food: Sizzling Berry Broth
* Food: Smoke Puff
* Food: Sparkling Shroomshake
* Food: Spicy Marmalade
* Food: Vineberry Cluster
* Mead: Lingering Healing Mead
* Mead: Lingering Eitr Mead

Misc:
* Location: Ruins (multiple)
* Location: Redbeard Dvergr Outposts
* Location: Putrid Hole
* Location: Charred Fortress
* Event: “The undead army marches”
* Event: “The dead have been summoned”
* Lore: New stones
* Lore: New dreams
* Lore: New Munin dialogue
* New music
* New forsaken power
* Terrain changes for Ashlands (Ashlands is now cut off from other biomes, only accessible by sea)



[h3]Fixes & Improvements:[/h3]
* Fixed Major Healing Mead material
* Fixed Minor Eitr Mead Material
* Standardised texts throughout the game
* Updated names for old Flametal items
* The popup for unlocking new things is displayed longer
* Disabled ESRAM usage on Xbox One to work around a Unity bug that caused some particle systems to have corrupt shadowmaps
* Added console command ‘findtp’ to go to nearest found item
* Added console command ‘setfuel’ to fill all nearby lights to specified fuel
* Map is now closed after using debugmode teleport
* There is now a toggle in Gamplay Settings for “Attack towards look direction”, if this is toggled off, attacks will instead be made in the direction the camera is facing
* Modding: IMonoUpdater no longer requires to be inherited from and error messages removed

Once more, please do remember to check out the preparation guide before you set sail towards the Ashlands, it contains important information!

NOTE! Unfortunately there are currently some issues with the Microsoft and Xbox versions of Valheim, which means there will be a slight delay in getting the update properly uploaded there. However, the current version on Xbox Flight is the same as the version coming to live, so crossplay will still be possible between Xbox Flight and Default Steam games.

Patch 0.218.14 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.



Hello vikings, and thank you all for your continued testing!

We've got a really chunky patch of fixes for you today. It contains everything from tweaks to build pieces and food recipes, to enemy spawning and how dangerous the boiling water is. Without further ado, here are the patch notes:

[h3]Detailed Patch Notes:[/h3]
Building:
* Drakkar now only needs 50 Finewood instead of 60
* Updated destruction effects for Drakkar
* Straw floor now visible from underneath
* Grausten arched roof no longer has a gap beneath it when snapped above other build pieces
* Material variation tweaks to Grausten build pieces to decrease repetitiveness
* Grausten pillars can now be build to a correct intended maximum height
* Flametal beam and pillar updated model and texture
* Added rain damage for some Ashwood pieces
* Ashwood door can now be walked through properly without getting stuck
* Following Ashwood build pieces no longer flicker: 26 degree walls, 45 degree walls, 26 degree beams, 45 degree beams, big arch
* The preview no longer shakes when placing stacks of wood, core wood and bones
* Build menu border now matches width of menu window
* Tweaks to Ashwood build pieces to decrease shininess
* Lava lantern no longer floats mid air when support is removed
* Lots of minor tweaks to build pieces

Equipment & Crafting:
* Feather Cape & Asksvin Cape are now frost resistant
* Balance tweaks to enemy spawn rates in Ashlands
* Ask armour set now gives a set bonus
* Ashlands mage armour now has a slightly increased Eitr regeneration rate
* Dundr reload animation should now match with actual reloading with low elemental magic skill
* Changed backstab bonus multiplier on Dundr staff from 3 to 1
* Trollstav and Dundr are no longer oriented backwards on item stands
* Staff of the Wild now makes slightly more damage with spawned thorns
* Spawned roots from Staff of the Wild now has a low chance to root enemies on hit
* Upgrading Dundr staff now increases its lightning damage instead of piercing damage
* Reduced how fast Elemental Magic skill gets raised when using the Staff of Fracturing
* Fixed Flametal Helmet and Berserkir Axes not being automatically picked up
* Minor Dyrnwyn sword recipe tweak
* Eldner mace now provides more blunt damage instead of pierce damage when upgraded
* Summoned trolls will now attack all creatures
* Berzerkir axes and Eldner mace stamina cost increased to 16 from 14 per hit
* Recipes for Fiery Svinstew, Sizzling Berry Broth and Spice Induced Marmalade are now available earlier as they only require a Cauldron of level 5 instead of level 6
* Piquant pie stamina increased to 35 from 24
* Reduced the weight of Ceramic Plate from 4 to 2
* Fixed Catapulted items losing level, durability, etc
* Basalt platforms will no longer spawn duplicates close to zone edges
* Fixed an issue which caused Basalt platforms to not always spawn on Xbox
* Fixed an issue where non-cinder fire damage caused items to convert to coal

Creatures:
* Enemies will no longer spawn close to the Ashlands dvergr ruins
* Charred Melee and Archers can now spawn in biomes with lower level than Ashlands after defeating Fader
* Seekers can now spawn in biomes with lower level than Mistlands after defeating Seeker Queen
* Summoned skeletons and other creatures can now walk closer to the lava before catching fire
* Asksvin no longer sound like wolves when petted
* Changed Lord Reto's name to appear orange
* Starred Ashlands creatures now drops fewer trophies
* Decreased drop chance of Asksvin trophies
* Skugg turret now drops Charred Cogwheel again
* Geirrhafa no longer immune to lava damage

World:
* Location tweaks
* Ruins in Ashlands should no longer catch on fire
* Fixed some locations that spawned a disconnected spiked piece
* Fixed an issue where portals were not connecting when rebuilt
* Tweaks to Flametal spires for easier Flametal mining
* Sinking Flametal spires no longer respawn if unloading the area
* Flametal spires are now immune to lightning damage
* Players no longer take lava damage while riding Asksvin
* Correct icon is now shown when riding Asksvin
* Carrions now has a lower chance of dropping Asksvin skeleton
* Fixed a crash that could cause killed enemies to spawn lots of resources and prevent reloading of that world
* Ashvines require a bit more space to grow and will no longer attach to a wall already occupied by another Ashvine
* It is no longer too hot for Ashvines to grow in Ashlands
* Ashvines are now able to grow on grausten walls
* Fir saplings can now survive in the Mountains again
* Fader Boss Stone emission now lines up with stone carvings
* Fixed storm lightning not being affected by flashing lights setting
* Fixed weird ridge outside world edge
* Changed spawn of vegvisir_placeofmystery so that the next place of mystery is found from the previous one
* Damage from water on beaches in Ashlands is no longer as intense

Misc:
* UI of the rudder of Drakkar is now placed above the rudder
* Tooltips showing total currently equipped special stats now include those from status effects
* Restored standardised and missing strings
* Localization updated
* Fixed status effects being too large on players
* Disabled ESRAM usage on Xbox One to work around a Unity bug that caused some particle systems to have corrupt shadowmaps
* Added console command 'findtp' to go to nearest found item
* Added console command 'setfuel' to fill all nearby lights to specified fuel

Patch 0.218.12 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.



Further tweaks and bug fixes are incoming! For this round we have made some adjustments to enemy spawning, such as giving the shield generator the same anti-spawning properties as a workbench. There are also some tweaks to the new Drakkar ship to make it easier to get back onto should you fall overboard, as well as some terrain changes to make it a bit easier to sail into the Ashlands.

In addition to the fixes, we have also added two new build pieces, and these you will be able to place directly in the lava if you so desire!

[h3]Abbreviated Patch Notes:[/h3]

* Balancing tweaks in Ashlands
* 2 new build pieces
* Minor bug fixes

[h3]Detailed Patch Notes:[/h3]

* New build pieces: Flametal Pillar and Flametal Beam
* Enemies will no longer spawn close to the bigger Ashlands ruins
* Decreased chance of flametal pillars to start to sink and reduced how fast they sink
* Lava rock eruptions will no longer happen close to your base, but can happen close to the players
* Shield generator will now also block enemies and lava rocks from spawning
* Minor balancing tweaks to the new weapons
* Lightning and primal special effect chances increased
* Lightning effect tooltip added
* Basalt platforms will now remain longer before sinking
* Slightly reduced the number of rocks when sailing into the Ashlands (for unexplored areas)
* Drakkar can now take a small amount of damage from fire
* It should now be easier to reach the ladder of a Drakkar from the water
* Enemies are now less likely to spawn where you can see them
* Asksvin bite attack range slightly reduced
* Charred will avoid lava slightly more
* Ashwood beams and poles no longer flicker when placed in a right angle
* Ashwood 26° wall should now line up properly with other Ashwood walls
* Grausten stairs no longer flicker when placed next to each other
* Walls of Charred Fortresses go even further down beneath the ground
* Ashen Cape physics tweaks
* Fixed a bug that could cause FPS to drop after a lot of things have been burning