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Development Blog: Wildlife Wonders

Greetings vikings!

Another month has gone by and it’s time for another peek into the development of Valheim. We’re happy to see that so many of you seemed excited to follow Hervor Bloodtooth on her Deep North journey, and thus we’d like to share Part 2 with you!

[previewyoutube][/previewyoutube]

Like last time, we will of course share a still image of the teaser as well. Beware of spoilers though, as we present to you the first creature from the Deep North:



While we’re busy working on the Deep North, we also want to invite you to another competition: The Favour of Freya! This time it’s more artistic rather than combat-focused, as we want you to send us your very best screenshots! With one category for action and one for scenic photography, we hope you will unleash your creativity and let us glimpse into your own Valheim adventures. Two winners will be awarded with a jumbo neck plushie from Heroic Replicas, so don’t miss out!



[h3]Build of the Month[/h3]

As always, we want to highlight something from the community. This month our attention was caught by a portal hub, built by CapCrumbsGaming. Nicely done!



If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. Please also send us a DM with a link to your post, to make sure that we see it. You can view previous builds in this thread on Steam.

Skål!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Patch 0.220.2 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.


Hello vikings! We've got some tweaks and fixes for the current PTB ready for you, so hopefully everything should be working smoothly now!

[h3]Patch Notes:[/h3]

Fixes & Improvements:
* Changed back an assembly name to match the live version (reducing the reasons for mods breaking when the patch goes live)
* Fixed an exception that could occur if a keybind was set to “None”
* Fire SFX once more has the same priority as other sounds
* Staff of Protection is once again protecting other players in multiplayer

Patch 0.220.1 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.



It's once again time for a patch! Today we have a bunch of bug fixes and optimizations for you, such as fixing memory leaks and improving snap points for certain build pieces, and plenty more. Hopefully this patch will mean a smoother Valheim experience for all!

[h3]Abbreviated Patch Notes:[/h3]
* Various optimizations for memory usage
* Various bug fixes and improvements
* Various fixes to build pieces
* Various Xbox improvements


[h3]Detailed Patch Notes:[/h3]

Fixes & Improvements:
* Optimized Asset Bundles, reducing start-up times by up to 75%, build size by up to 35% and memory usage by 110 MB. Should also reduce the download size of future patches.
* Optimized UI rendering, improving FPS by 5-10% when CPU bound
* Fixed memory leak that occurred when generating subsequent new worlds
* Changed certain sound files to be loaded in background, reducing some specific lag spikes
* Added a fix for movement to behave the same when holding down secondary attack while moving with the gamepad as on keyboard.
* Removed “Detailed particle systems” from Graphics settings and made the “off” setting the default.
* Game now allocates less memory and lower execution time for certain types of input
* Fixed a bug that caused inaccurate collision detection between AoEs and characters in multiplayer scenarios, e.g. sometimes catching on fire even when not walking into the fire.
* Fixed mouse being stuck held down after naming a map pin with virtual keyboard.
* Improved chat message and sign compliance with platform privileges, parental controls and local block list
* In-game player names are now shown in Player List for cross-network users as well
* Reduced memory usage of profile pictures in Player List
* Fixed a bug where tooltips in settings menu did not show up in-game
* Fixed a freeze that could occur when changing the permitted list
* Asksvin trophy icon now matches the colour of the actual trophy
* Cooked Asksvin Tail and Roasted Crust Pie no longer sparkles when attached to an item stand
* Tweaked snap points of Ashwood Stakewalls for better alignment
* Tweaked snap points for Grausten wall 2x2 for better alignment
* Grausten arches are now allowed to be placed in different orientations in the same position
* Grausten Roof Corner no longer change position when damaged
* Black Marble floor triangle and tip are no longer burnable
* Fixed an issue that made some events able to trigger without their conditions being met


Xbox/MS:
* You no longer need to restart to observe profile updates in the game
* Added invite button to pause menu
* Reduced network usage somewhat for functionality related to Xbox network
* Gamepad association UI now reappears if the gamepad is disconnected and a keyboard & mouse is not connected, or if gamepad input when no user is assigned to it
* Reduced risk of crashes
* Chat messages can no longer be sent if text communication is disabled via system. Also shows a system UI popup telling users to change the setting if they want to chat
* On the console, when starting the game for the first time, the game language is now auto-selected based on the console language.
* Character names are now filtered as UGC in received chat messages and player list
* Fixed a bug that could make the “Game Preview” popup appear again after being dismissed
* Reduced reserved space on Xbox console, reducing disk usage by up to 1 GiB
* The game now prevents entering text on signs or renaming animals if UGC privilege is denied, and shows resolve privilege UI in that case.

Development Blog: Hervor Bloodtooth

Greetings Vikings!

We hope you’ve had a good ending to 2024, and that 2025 is treating you well thus far! Here at Iron Gate we’re still fully focused on developing the Deep North biome, and we have our hands full with enemies, weapons and dungeons alike.

This month’s teaser is going to take on a slightly different form than what we’re all used to, however. Starting today, you’ll get to follow the journey of a viking as she travels to the Deep North and explores the new landscape there. Allow us to introduce you to Hervor Bloodtooth:

[previewyoutube]/VIDEO[/previewyoutube]

She has arrived! Her adventure will continue – as will the sneak peeks of the Deep North – in the next blog post, with another short episode. Don’t miss out!

If you’re not a fan of videos, we’ll of course continue to tease with images as well. Landing in the Deep North will offer you a sight of its shoreline, which can look like this:



The northern lights and heavy, snow-covered trees are there to welcome any questing traveller. But is it as peaceful as it appears at first glance?

[h3]Build of the Month[/h3]

The first build we’d like to highlight this year is made by Leiflegends. There’s so much detail in those cabins, well done indeed!



If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. Please also send us a DM with a link to your post, to make sure that we see it. You can view previous builds in this thread on Steam.

Good sailing!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Development Blog: Happy Holidays!

Hello vikings!

It’s getting cold and snowy here in our northern part of the world, which is giving us plenty of inspiration for our work on the Deep North. Like we said last time, we’ve got everyone focused on the biome update now, but a lot of what we’ve got cooking we’d like to keep a bit secret so that you’ll get to properly experience it for the first time once you get to play.

With that said though, we won’t be going completely dark either! This month we have snuck our teaser into a little Yule Card from the Deep North. Can you find the new build piece?



The build piece you see here is of course not going to be the only new build piece in the Deep North either; there will be plenty of options for builders to choose from!

Other than working away on the Deep North it’s been a pretty quiet month here at Iron Gate, so this is gonna be a fairly short blog post. Before we move on to the Build of the Month, we just wanted to give a headsup about our new Bluesky account, in case you missed it! If you use Bluesky, feel free to give us a follow there to stay updated as frequently as on Twitter, Facebook and Instagram.

[h3]Build of the Month[/h3]

This month our attention was caught by not just a building, but by an entire town! Truly impressive work by PiotrGremlin!



If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. Please also send us a DM with a link to your post, to make sure that we see it. You can view previous builds in this thread on Steam.

May your fires warm you!

/The Iron Gate team


If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!