1. Valheim
  2. News

Valheim News

Development Blog: Hervor Bloodtooth

Greetings Vikings!

We hope you’ve had a good ending to 2024, and that 2025 is treating you well thus far! Here at Iron Gate we’re still fully focused on developing the Deep North biome, and we have our hands full with enemies, weapons and dungeons alike.

This month’s teaser is going to take on a slightly different form than what we’re all used to, however. Starting today, you’ll get to follow the journey of a viking as she travels to the Deep North and explores the new landscape there. Allow us to introduce you to Hervor Bloodtooth:

[previewyoutube]/VIDEO[/previewyoutube]

She has arrived! Her adventure will continue – as will the sneak peeks of the Deep North – in the next blog post, with another short episode. Don’t miss out!

If you’re not a fan of videos, we’ll of course continue to tease with images as well. Landing in the Deep North will offer you a sight of its shoreline, which can look like this:



The northern lights and heavy, snow-covered trees are there to welcome any questing traveller. But is it as peaceful as it appears at first glance?

[h3]Build of the Month[/h3]

The first build we’d like to highlight this year is made by Leiflegends. There’s so much detail in those cabins, well done indeed!



If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. Please also send us a DM with a link to your post, to make sure that we see it. You can view previous builds in this thread on Steam.

Good sailing!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Development Blog: Happy Holidays!

Hello vikings!

It’s getting cold and snowy here in our northern part of the world, which is giving us plenty of inspiration for our work on the Deep North. Like we said last time, we’ve got everyone focused on the biome update now, but a lot of what we’ve got cooking we’d like to keep a bit secret so that you’ll get to properly experience it for the first time once you get to play.

With that said though, we won’t be going completely dark either! This month we have snuck our teaser into a little Yule Card from the Deep North. Can you find the new build piece?



The build piece you see here is of course not going to be the only new build piece in the Deep North either; there will be plenty of options for builders to choose from!

Other than working away on the Deep North it’s been a pretty quiet month here at Iron Gate, so this is gonna be a fairly short blog post. Before we move on to the Build of the Month, we just wanted to give a headsup about our new Bluesky account, in case you missed it! If you use Bluesky, feel free to give us a follow there to stay updated as frequently as on Twitter, Facebook and Instagram.

[h3]Build of the Month[/h3]

This month our attention was caught by not just a building, but by an entire town! Truly impressive work by PiotrGremlin!



If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. Please also send us a DM with a link to your post, to make sure that we see it. You can view previous builds in this thread on Steam.

May your fires warm you!

/The Iron Gate team


If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Development Blog: Lighting the Way

Hello again vikings!

It’s been a while since the last blog post, as we chose to instead just simply post the patch notes for the Bog Witch update last month. Speaking of, we hope you’ve been enjoying the update! If you haven’t checked it out yet, you have some new food and drink, as well as a curious new merchant waiting for you. As per usual, we want to thank everyone who has played so far!

We also hope you enjoyed watching The Spill in October! If you missed it, it was a livestream featuring a whole bunch of games from the Coffee Stain umbrella, with various hangouts and talks. You can watch the VOD on our YouTube channel, with the Valheim segments marked down for your convenience.

During The Spill we of course talked a bit about the Bog Witch, but we also talked about the Deep North and Valheim’s road towards 1.0. As you may have known already, the Deep North will be the final biome update as well as the update that marks Valheim leaving Early Access. We’ve still got a ways to go yet before we’re ready for that, but we’re hoping to make it a proper 1.0 package with new things to discover in early biomes as well.

With the Bog Witch update behind us (save for perhaps some bug fixing), we are now all hands on deck with the Deep North and 1.0, and we would like to finally begin to share some teasers of what’s to come! For example, we want to take a moment to gaze up at the night sky, and the aurora borealis that dance there:



We will continue to share images from the development with you, but we also want to keep some things a surprise for the actual release, so we promise there’s more happening behind the scenes than what we’re showing!

Before we move on to the Build of the Month, we also want to say a heartfelt thanks to everyone who backed the boardgame version of Valheim! We reached our goal in less than an hour, which is incredible! The campaign has closed, but it’s currently open for late pledges. Keep in mind that this will be the very last chance to get some of the Gamefound exclusive items, which won’t be available in retail later.

[h3]Build of the Month[/h3]

As per usual when we have skipped a blog post, we want to highlight two builds instead of one. This time, our eyes were caught by this village by Spac3_Sl0th. Looking cosy!



The other build we want to highlight wasn’t actually tagged and submitted, but we just found the video of it so impressive that we wanted to show it off anyway. Well done, Ready-Cucumber-8922!



If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. If you post anywhere other than Twitter, please also send us a DM with a link to your post, to make sure that we see it. You can view previous builds in this thread on Steam.

Skål!

/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Patch 0.219.16

Hello vikings!

We've got a patch full of fixes for you today, now live for everybody! Most importantly are probably those concerning gamepads, as they were having some significant issues. But with the new fixes in place, everything should be back to normal! Aside from the gamepad issues, this patch also addresses some issues with the new skills, some tweaks to the Asksvin Cape, and more!

[h3]Patch Notes:[/h3]
Fixes & Improvements:
* Gamepad navigation in menus is no longer jittery and too quick to use
* Fixed an issue causing renaming of signs and portal with gamepads to break
* Adjusted gamepad dead zones
* There is no longer movement stuttering when using certain inputs
* There should no longer be a stutter when getting close to the bog witch hut
* Virtual keyboard no longer appears multiple times
* Multiple players can no longer eat the same piece of served food
* Crafting skill no longer provides bonus yield on armour and weapons
* You no longer gain cooking skill by trying to use a full cooking station
* World modifier “No Build Cost” no longer allows food to be placed freely, this is now part of the “No Craft Cost” world modifier
* Resin candles that have been blown out no longer start burning when logging into a server
* Resin candles no longer sink into the surface they are placed on
* Asksvin Cape has been reworked with increased run speed and reduced stamina use for running

Please note: There are some issues with Dedicated server in Steam's anonymous mode for Linux, which might cause some dedicated servers on third party server hosts to not start. This appears to be an issue not specific to Valheim, but we hope to see a solution as soon as possible!

Patch 0.219.16 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.


Hello vikings!

We've got a patch full of fixes for you today! Most importantly are probably those concerning gamepads, as they were having some significant issues. But with the new fixes in place, everything should be back to normal! Aside from the gamepad issues, this patch also addresses some issues with the new skills, some tweaks to the Asksvin Cape, and more!

[h3]Patch Notes:[/h3]
Fixes & Improvements:
* Gamepad navigation in menus is no longer jittery and too quick to use
* Fixed an issue causing renaming of signs and portal with gamepads to break
* Adjusted gamepad dead zones
* There is no longer movement stuttering when using certain inputs
* There should no longer be a stutter when getting close to the bog witch hut
* Virtual keyboard no longer appears multiple times
* Multiple players can no longer eat the same piece of served food
* Crafting skill no longer provides bonus yield on armour and weapons
* You no longer gain cooking skill by trying to use a full cooking station
* World modifier “No Build Cost” no longer allows food to be placed freely, this is now part of the “No Craft Cost” world modifier
* Resin candles that have been blown out no longer start burning when logging into a server
* Resin candles no longer sink into the surface they are placed on
* Asksvin Cape has been reworked with increased run speed and reduced stamina use for running