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Valheim News

0.148.6

Waahaa! This was a long one. Sorry for the delay, but we were waiting for a specific patch to the steam socket API, and it just went live today! (the fix in question is not listed in the steam changelog). I recommend you to make sure steam has updated to the "Mar 22 2021" version (Steam->Menu->Help->About Steam). Steam will of course automatically update itself to this version. Lots of big and small changes in this patch, some gameplay tweaks and some bug fixes.

NOTE: Don't forget to update your server as well.

* Campfire,Bonfire & hearth take damage when dealing damage
* Reinforced chest inventory space increased to 6x4
* All boss drops can now float on water
* Sunken crypt entrance tweaked (to stop tombstones from getting stuck)
* Fixed rotation of Wood tower shield on item stands
* Deathsquito & Drake trophy drop rate increased
* 1 & 2 Star creature HP fix
* Night-spawning wolves should be easier to tame now (should stop trying to run away & despawn after starting to tame)
* Harpoon does not work on bosses anymore
* Ingame console disabled by default (add launch argument "-console" to enable)
* The console command for enabling developer/debug commands has been changed to “devcommands” from “imacheater” and a warning message has been added.
* Improved enemy projectile reaction system
* Battle axe tweaks (hits multiple enemies easier)
* Player knockback force is affected by equipment speed modifiers (IE heavy gear will reduce the knockback from enemies)
* Blackforest stone tower tweaks
* Ward system fixes (You can no longer place a new ward where an enemy ward overlaps)
* Comfort calculation fixed
* "Failed to connect" error message fixed
* Serpent trophy stack fix
* Missing Moder spawn location in some worlds fixed (NOTE: For existing worlds "genloc" command needs to be run manually in a local game with dev commands enabled to generate new locations, this is only needed if your specific world has this issue, this is not very common)
* Megingjord item-collider fix
* Added a slight use-delay on Hammer, Hoe & Cultivator
* Hammer remove auto-repeat added
* Better network bandwidth handling (should work better on low bandwidth connections & also use higher data rate if possible)
* Dolmen location fixes (Stop top stone from falling for no reason)
* Fixed removing item from item-stand not always syncing item stats
* Server list refresh button can be pressed before the entire list has been downloaded
* Better bad connection detection
* Fixed issue causing server to send more data the longer a client was connected
* Localization updates

Valheim mod adds a grappling hook so I can fulfil my Attack On Titan fantasy

I've always struggled with stamina bar management in viking survival game Valheim. Often I'll hoof it away from Trolls, almost immediately run out of puff, then get right-hooked into oblivion. But I will have this problem no longer, as there's a new Attack On Titan-inspired mod which lets me latch onto monsters with a grappling hook and swing at their napes.


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Valheim hits 6 million sales, gets a small teaser for a big update

As things start to calm down a little for Iron Gate AB after a massive Early Access launch of Valheim, they've announced another big sales milestone and more to come.

Read the full article here: https://www.gamingonlinux.com/2021/03/valheim-hits-6-million-sales-gets-a-small-teaser-for-a-big-update

Development news

Vikings! A little over six weeks has passed since the release of Valheim, and a lot has happened since. We have sold 6 million units and our community is steadily growing bigger and stronger, which is absolutely fantastic!

A lot of things are happening within Iron Gate too. We are still working from home, and although we miss our time together at the office, we’re not letting that slow us down! We are very honored to have gotten the opportunity to take part in several interviews, from podcasts and gaming newslets to Swedish television! It has been a hectic time, but worry not! We are of course still working on the game.

Our programmer has since launch worked hard (and still is) on high priority bugs and issues that have been reported by you players, for example networking issues and balance tweaks to our most evil bug, the Deathsquito! If you have any bugs to report, please do so here: https://valheimbugs.featureupvote.com/. There you can see what bugs we have fixed, and are working on!
(We are currently waiting for a Steam update from Valve before we push our next patch, thank you so much for your patience!)

A lot of you have reached out and asked about the road map. How’s “Hearth and Home” coming along? Much of our focus has been on play testing and bug fixing, but as things are calming down since launch, we can spend more time working on our first big update! Our lead artist even graciously provided a sneak peek:

What do you think this could be?
We have a lot of exciting things planned for this update, and we have of course listened to your feedback and suggestions, and can barely wait until we can show you more.

Here is a picture of the team from our last Hearth and Home-meeting, going strong from our home offices. Have a fantastic weekend, and happy Ostara!

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