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The tenth Norse world sure is busy as Valheim hits 5 million sold

Fully expected of course, Valheim continues pulling in masses of new users with the announcement that it's now sold 5 million copies over the first month.

Read the full article here: https://www.gamingonlinux.com/2021/03/the-tenth-norse-world-sure-is-busy-as-valheim-hits-5-million-sold

Five Million Vikings!

Vikings!

You’ve done it again! As you are reading this, the Valkyries have ferried more than FIVE MILLION souls to Valheim to uncover ancient treasures, sail savage seas and secure the tenth norse world.

During the little time you’ve spent in Valheim, all five million of you managed to:
  • Spend more than 15,000 years playing Valheim
  • Watch more than 35 million hours of gameplay Twitch
  • Pushed us to number 39 in the best user reviewed games on Steam of all time
  • Made our five-person strong team excited to come to work (virtually) each and every single day (that’s one person per million sales, by the way!)


We watch with pride and excitement, and struggle to find the right words to express our gratitude to you, the community. Exciting new milestones lie ahead, and we for one cannot wait to show you more of the game as we journey through our 2021 Roadmap.

May Frey bless you with a plentiful harvest, and may Heimdall watch over your settlement. Oh, and if you see an oversized mosquito, run.

Praise Odin!

The Iron Gate Team

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0.147.3

Good day Valheimers!
Todays patch has some huge changes to dedicated servers. Dedicated servers now always use direct connections instead of using Steam Datagram Relay (SDR). This should result in much lower latency for most players. Private dedicated servers are enabled by adding "-public 0" to the server command line (See server manual PDF). You can only connect to private dedicated servers using the "Join IP"-button. I really hope this patch solves a lot of connection issues introduced in last weeks patches ( due to switching socket backend ). In addition to these dedicated-server fixes valve are also working on fixes to the SDR system (used when connecting to non-dedicated servers) and i believe there is already a beta-steam-client available that fixes some of these issues. Thanks everyone!!


* Localization updates
* Made Haldor head-turn smoother
* Object network interpolation is skipped if object was far away, solved issue with network players flying through the air when entering dungeons & exiting portals etc
* Added -public 1/0 flag to dedicated server again, Allows players to host local lan only servers
* Join IP-button updated to allow for lan-connections (dedicated servers only) & added DNS support
* Dedicated servers use directIP connection instead of SDR, solves issues with slow steam relays in some areas of the world
* Bonemass puke-effect network fix
* Updated Dedicated-server PDF manual
* Prevent pickup items when entering portals
* Lowered wolf procreation slightly
* Lowered chance of boss trophy talking