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Patch 0.218.21 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.


We have a very short list of patch notes today, but it does fix a very important issue!

This patch should also be the final one before we can move the whole set of fixes and tweaks from the PTB to the live branch, provided that there are no new issues.

[h3]Patch Notes:[/h3]
* Fixed an issue that could cause world loading error on relogging

Patch 0.218.20 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.


Hello vikings!

We've got a set of Ashlands tweaks for you today, mainly concerning Flametal spires and enemy spawning. Aside from that there are of course a bunch of bug fixes as well.

As always, if you play with your friends, please remember to make sure that you're all on the same version of Valheim!

[h3]Abbreviated Patch Notes:[/h3]
* Multiple bug fixes
* Balancing tweaks in Ashlands

[h3]Detailed Patch Notes:[/h3]
* Flametal spires now have a low chance to start sinking
* Players no longer get stuck in falling animation on flametal spires
* Flametal spires drop rate changed from 3-4 pieces per chunk to 2-4
* Flametal ore now makes correct sound when mined
* Fixed an issue where network objects could become permanently corrupt, root cause of multiple issues (Player bases loading much slower over time in a multiplayer scenario; player bases being more prone to structural stability issues over time; random non-tamable enemies becoming tamed; random tamed animals dying)
* Reduced spawn amount for Asksvin
* Tweaked spawn chance for Twitchers
* Tweaked spawn chance for Charred Archers
* Tweaked spawn chance for Charred Melees
* Tweaks to amount of damage players take from lava depending how deep into lava they are
* Slightly higher threshold before taking damage from lava
* Hare meat can now be cooked on the wooden cooking station
* Asksvin & Volture meat now require the iron cooking station
* Chicken meat will now be correctly attached to the hook on cooking stations
* Hot tub refuel effect now match other fire VFX
* Tweak to the small marble column hitbox
* Fixed an issue where the Player List was not able to be closed.
* Fixed bug where button rebind could be initiated with a controller but not cancelled
* Fixed an issue with being able to switch tabs with keyboard while unified popup is displayed
* Mac: Ping icon is now correct on non-singleplayer servers on Mac
* Xbox: Fixed a crash issue that could happen when suspending the game
* Xbox: Pins on the minimap on Xbox is now a reasonable size on 4K displays

Patch 0.218.19

Hello vikings!

Today we have a hotfix for you, to solve some critical crashes. Please do keep in mind that this hotfix applies to the previous Live build (0.218.15), and that it does not contain any of the changes from the current PTB (0.218.17). The PTB changes will continue to be worked on, and they will be released to the Live game eventually!

[h3]Detailed Patch Notes:[/h3]

Fixes & Improvements:
* Fixed a rare case where the server list could permanently break if adding an IPv6 dedicated server, making players unable to join multiplayer games via the server list.
* Prefer IPv4 over IPv6, fixing some issues with connecting to dedicated servers.
* Fixed a number of issues related to deleting the user's PlayFab account.
* Block navigation of tab menus with keyboard when a popup is shown.
* Update game icon on Mac App Store and Microsoft Store.

Mac:
* Fixed some issues that broke privilege checks against, muting and chat messages from Mac App Store players.
* Reverse piece placement rotation on MacOS so it matches the other versions of the game.
* Use windowed fullscreen on MacOS.
* Fixed an issue where quality settings were reset every time the game was restarted on MacOS.
* Fixed map pinging when typing "p" in a pin name on MacOS.
* Fix stuttery mouse input on older Intel Macs.

Development Blog: In Case You Missed It

Hello vikings!

It’s been a little while since the last blogpost, since we wanted all the focus to be on the Ashlands update, which was released for PTB in April and went live for everybody in May. If you’ve been playing it, we hope you’ve had a good time!

These past few weeks have also brought some other announcements, in case you’ve missed them. First of all, Valheim is now compatible with Mac! It’s something that people have been asking for pretty much since we released Valheim into Early Access, and now we’re finally happy to say that players can get their copy of Valheim from both the Steam store and the Mac App Store. Of course the Mac version supports full crossplay with other platforms.

And just as exciting is the announcement of our very own Valheim board game! Our friends at MOOD Publishing – who have also developed board games such as Deep Rock Galactic and Battle of Gods – have done an incredible job with this, and we really couldn’t have left the task in more capable hands. You can find out more about the board game by signing up to its Gamefound page, and there might even be something extra in it for you if you do…



We’ve also released more songs for the Valheim soundtrack! The tracks from the Mistlands and Ashlands updates are now available as a part of the original soundtrack, available right now on Steam, and soon on your streaming platform of choice.

Although the Ashlands update has been released, that doesn’t mean we’re quite finished with it. We’re still looking into bug reports and the feedback you’ve sent us, and in the near future we will be working on improving and polishing the biome into the best version it can be. Because of this, there aren’t really any sneak peeks we can show you this time around, but we promise to share stuff when we’re able! We liked the approach of being more transparent during the Ashlands update as compared to the Mistlands update, and we want to continue in a similar vein in the future as well.

[h3]Build of the Month[/h3]

Since we didn’t have a blog post the past two months, we wanted to make sure to share two additional builds this time around. First out is a dark tower by GenesOnValheim, looking majestic!



We also want to highlight this temple by AstridSinjesdo, look at all of those new Ashwood and Grausten pieces being utilised!



And finally we want to show off this mansion that Versaugh1 has built, both creative and impressive! If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. If you post anywhere other than Twitter, please also send us a DM with a link to your post, to make sure that we see it. You can view previous builds in this thread on Steam.



Fight well!
/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Patch 0.218.17 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.



This patch offers a number of balancing tweaks to the Ashlands! If you want, you can view the numbers for yourself, but the gist of it is that several enemies have had a decreased spawn chance. There has also been a significant change to Flametal spires, so that they no longer sink into the lava once you start to mine them.

Aside from this, there are also some more technical fixes for both Xbox and Mac.

[h3]Abbreviated Patch Notes:[/h3]

* Balancing tweaks for the Ashlands
* Multiple bug fixes for Xbox and Mac

[h3]Detailed Patch Notes:[/h3]

Fixes & Improvements:
* Decreased random spawn chance of multiple enemies in the Ashlands:
** Voltures: reduced spawn chance from 30% to 20%
** Twitchers [DAY]: Spawn interval increased from 110 to 200, reduced spawn chance from 55% to 25%, maxSpawn decreased from 4 to 3
** Twitchers [NIGHT]: Spawn interval increased from 100 to 160, spawn chance reduced from 60% to 30%, maxSpawn decreased from 5 to 4
** Charred Archer: Spawn interval increased from 240 to 320, reduced spawn chance from 40% to 20%
** Charred Melee: Spawn interval increased from 240 to 320, reduced spawn chance from 50% to 20%
** LavaBlob: Spawn interval increased from 200 to 260
* Flametal spires will no longer submerge when mined
* Voltures no longer make walking sounds when flying
* Fixed a bug in the block list that made it possible to block yourself

Xbox:
* Fixed a bug that made the game think that every player in the player list was the local player. This bug was the root cause of multiple issues since privilege checks became completely broken. This impacted Managing Player Communication, Display Name and GamerPic, and Maintaining Multiplayer Session State.
* Fixed a bug concerning Joinable Game Sessions and Online Play
* Fixed an error on Xbox One caused by Mouse.current returning null if if no mouse is plugged in

Mac:
* Instead of polling to check for availability of precise scrolling deltas, which is inefficient, especially on slower Macs, cache the value and only update it when the input layout changes.
* The scroll modifier native plugin is now only applied when actually scrolling, and the scroll value is now set in Update() instead of reading it every time the scroll wheel function is called. This makes it less resource intensive, noticeable on weaker systems.
* Fixed an issue to make sure to register the Game Center platform id without the "A:_" prefix, since that would later break the parsing of the platform ID when adding players to the player list since it expects only one underscore to be present in the string. This would've caused issues with muting players via the player list, but with this fix, muting works as expected with MAS players.