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DeadSide Work In Progress #4 - 100 bots test

Friends, in continuation of our previous post, we decided to show the optimization results with live numbers in our small test video.

During testing around the player spawn 100 bots that move in large groups on random points of patrol. The radius of spawn bots is 150 meters.

The test was conducted on Ryzen 5 2600, 16Gb RAM, Radeon RX580

We deliberately test performance not on top hardware, so that the tests are as reliable as possible and close to the recommended requirements of the game.

ATTENTION! IMPORTANT!
This video has a technical nature and does not show the real gameplay. What you will see in this video is an artificially created extreme situation in terms of the number of characters in the frame, to test the maximum possible load on the client. In a real game situation, you will not immediately see such a large number of freely moving bots, as in a "real" game situation it will be impossible to cope with them. A sufficiently large number of bots can be seen only on hard level missions (30-40 bots.)

https://www.youtube.com/watch?v=SU_TO6Kllt4