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October Development Update

[h2]Hello, deadsiders[/h2]

Today we have some bad news and good news for you, so let’s dive right in. First lets rip off the bandaid - we have to move the release of Hoverboats to the end of November. A huge thank you goes to all of you who helped us with a closed testing of this feature. It helped us uncover a major performance issue, that made the boats unplayable with 40-50 live players on the server. The fix requires a significant amount of Unreal Engine’s net driver code to be rewritten, among other things, so we decided to postpone the launch for a month. Fixing stuff in the engine’s core is never easy and we hope for your patience and understanding.

And now for the good news - this fix will bring a significant server performance increase in high player count situations and we expect a lot less issues tied to this. This means less rubberbanding, re-syncs, players and AI movement jitter, etc. Our art team will put the added time to good use as well, adding more islands content in time for Hoverboats release. We will start posting previews of this new region next week so stay tuned!

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