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WIP: Churches, Campfires and More



[h2]Hello Deadsiders![/h2]

We have a lot to share with you today. First off, we have created a video that covers everything in this post in great detail, and shows off some features that we can’t display through text, like the new audio features. So if you have the time, go ahead and give it a watch:

[previewyoutube][/previewyoutube]

Also, Deadside is currently 35% off until March 10th, so if you are looking to grab our game before this big update, now is the time!

We have a few new features to cover, starting with new structures. As you might already know, update 0.5.0 will come with a map expansion, but the already existing areas of the map will be getting some new content as well. We have added many new buildings to the towns in the map, most notably two churches, one with a graveyard. These churches are located in the southern areas of the map, and can be found right outside of the towns they are in.



In our last steam post we covered water wells, and we mentioned that those wells are just the start of an effort to flesh out our survival elements. Now we can begin to show you what that means, first off with these plastic water bottles. These will spawn around the map, and can be filled up at water wells, or at a base water collector.



Not only will water become more accessible, but cooking will be as well. In update 0.5.0, we will be giving you the ability to gather sticks, by using your knives on bushes. You can then use these sticks and a lighter to create a campfire, and cook food. With this system, you no longer depend on a large axe to cook your food, taking up an entire weapon slot. Although, you can still cook with logs if you would like.

Speaking of food, both food and water will be returning to the safezone trader, but at a relatively steep price. So, the option is there for you in case you need some emergency food, but unless you plan on spending a fortune on canned fish, hunting out in the world is probably going to be your best option to keep your character alive and well. Other items will be returning to the traders as well, giving them a much wider selection of weapons and equipment to choose from. Just like the food though, you can expect the prices of higher tier items to be steep. And finally, Roaming Traders will be getting a rebalance as well. Now, these traders will always have the same selection of both weapons and armor, with their prices being more affordable than they previously were. These Roaming Traders will also start purchasing your items for more, giving you the opportunity to make even greater profits.



When it comes to weapons, both their sound design, and recoil will be improved in this coming update. As for the recoil, these are all balance changes, it's clear that some weapons like the AR4 are simply too good, while other weapons aren’t good enough, so changes are being made to address these issues. For weapon sound design, the sounds of bullets have been greatly improved. Now you will hear bullets ricochet off some surfaces, and you can also hear the snap of a supersonic bullet flying past your head. The ambient noises of Deadside have significantly improved as well, and we highly recommend you watch the video that we linked above, to give these new sound effects a listen.

Lastly, we have the Boats. They continue to be a challenge, over these last few months, the boat system has been redesigned many times, weeding out bugs as they pop up. Despite the many challenges and delays, progress is being made. As of right now, update 0.5.0 is entering the closed testing phase, meaning that the update is beginning to be finalized. We don’t have a release date for you just yet, as there is always the chance that a major issue is found during closed testing, but it's still good news nonetheless.

[h3]Thank you for reading, we hope to bring you more good news as soon as we can.[/h3]

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