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  3. Update 0.5.0 is live on the Public Test Server!

Update 0.5.0 is live on the Public Test Server!



[h2]Hello, Deadsiders![/h2]

Today marks the beginning of Deadside’s third year in early access, and we here at Bad Pixel would like to thank you for sticking with us on this journey. We appreciate the suggestions and comments you leave us, be it on Nolt, Steam, or any other platform. The Deadside Community has always been very passionate and involved with development, and it keeps the team motivated to make the best possible game for you all.

To celebrate this occasion, we will release version 0.5.0 to the Public Test Server! Anyone can participate in this test, all you need to do is follow the instructions at the bottom of this post

[h3]Version 0.5.0 will include:[/h3]

- The first transport in the game: Swamp Boats
- Expansion of the game's world map: the northern islands with new locations and events
- Redesigned game economy
- New water sources: water wells and plastic bottles
- Redesigned Convoy event

For the detailed patch notes, scroll down to the bottom of this post for the full list of changes

Deadside will be 35% off until the 20th, so if you have been watching our posts and waiting for this major update to get closer to release, now is a great time to pick up and learn the game.

[h3]Feedback[/h3]
Share your impressions and thoughts in the #feedback-pts channel on the official Deadside Discord server

[h3]Survey[/h3]
Please complete this Survey after testing: it helps us improve the game. You can edit your answers at any moment.

[h3]Warning![/h3]
The release of the 0.5.0 update on the live servers will be accompanied by a wipe. All items, bases, safezone storage and player inventories will be reset.



This is a very important test, we are hoping to get as many people on the Public Test Server as possible, so if you have the time to participate, it would be very helpful. If any problems appear during this test, the team will take the time they need to fix them, but if it goes smoothly, you can expect the release of version 0.5.0 to all servers in relatively short order.

The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.


Special thanks to our volunteer staff in the discord, as well as the private test group, you all go above and beyond to improve the community and the game. The entire team at BP thanks you for your time and your contributions.


[h3]Thank you for reading, stay tuned for news on the release of 0.5.0![/h3]



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Version 0.5.0 Patch Notes:


[h2]Boats
[/h2]
  • The first transport added to the game is swamp boats.
  • Boats can be found along the river/sea side and can carry 5 people, including the driver. The total number of boats on the server for simultaneous use is limited to 10 units. Currently it is impossible to keep the boat at the base, it disappears after 30 minutes if there are no players nearby.

  • Boats have durability and can be repaired with a " blowtorch"-a new item in the game that can be found in the world. Boats consume fuel, which you can replenish with fuel canisters found in the world.


[h2]Level Design.[/h2]
  • Map expansion: the islands to the east of the northern tip of the peninsula, with a seaport, oil depot, warehouses, and a military facility, are now accessible.
  • Hard and epic missions as well as encounters are available in the new locations.
  • The island to the west of the northern tip of the peninsula is now accessible and available for base building.
  • New river has been added, connecting the central lake with the east coast of the peninsula.
  • Industrial location in the Beregovoy area was expanded, and a difficult mission has been added there.
  • Destroyed churches and graveyards in Krasnoye in the north of the village and in Krivets in the south-east were added.
  • An event on a small island in the sea between Zalesny and Bochky was added (helicopter crash site).


[h2]Water Sources[/h2]
  • Added water wells in the settlements.
  • Wells can either have water or be empty. Each restart of the server changes the active and inactive wells.
  • Added plastic bottles of different capacity for water intake.
  • Soda replenishes 20 points of hydration, 5 points of food and 3 of health.
  • Changed the capacity of the water collector - 300 points.
  • The water collector filling speed is reduced twice.
  • Water consumption timings increased.


[h2]Economic Changes[/h2]
  • The safe zone trader assortment has been expanded, high level weapons and gear have been returned, as well as provisions.
  • All buy and sell prices of all traders have been changed.
  • The assortment of wandering traders now permanently includes both weapons and equipment.
  • Changed loot in Airdrop - reduced in value.
  • Changed mission rewards.
  • Changed reward for event Helicopter Crash: excluded high-level items, increased chance of keys drop for military crates.
  • Adjusted helicopter guards' gear.


[h2]Convoy[/h2]
  • Machine-gun boss is weakened and not as dangerous as before.
  • Boss Sniper is no longer available in the Convoy.
  • Military convoy bots have been replaced with a unique bot type for this event.
  • Weapons and gear variation for convoy bosses has been expanded.
  • Changed outfit of bots in convoy group.
  • Increased the value and number of items received as a reward for case delivery.


[h2]AI Improvements[/h2]
  • Adjusted the ability of the AI to see through bushes and reeds.


[h2]Building and Crafting[/h2]
  • Workbench and water collector can now be destroyed during a raid by an explosion
  • The number of available workbenches at the base is now limited to one.
  • Stack of logs increased from 4 to 10.
  • Disabled the ability to disassemble walkie-talkies into components.
  • Changed explosives recipe.
  • Explosives, tripwires and respawn beacons can be disassembled into components with pliers.
  • Changed color and translucency level of the placeholder.
  • Added ability to collect bush sticks with knife/axe.
  • Campfire recipe now requires only bush sticks. Logs can be used optionally (burning time of sticks and logs differs a lot).
  • Reduced log burning time.
  • Reduced cooking time
  • Campfire life time in the world is limited to 30 min.


[h2]Inventory[/h2]
  • Changed the stack amount for multiple items.
  • Expanded the capacity of basic outfit from two to three slots.
  • In all backpacks can now be placed the main weapon: Assault-1, Typhoon-2, Stalker-3
  • Removed the crate opening timer, i.e. progress bar no longer appears.


[h2]QoL Improvements.[/h2]
  • Added "Earplugs" feature, this feature allows you to muffle the master sound in the game.
  • Added interface scaling for 2k and 4k monitors.
  • Added Windowed Fullscreen Mode option.
  • Added " Stack All" function for base crates and security zone storages.
  • Reduced the font of the map interface.
  • The character location marker now pulses during map view.
  • Improved logic and interface for player blocking/unblocking in the admin panel of private servers.


[h2]Sound[/h2]
  • Adjusted, replaced or improved sounds: the environment and interaction with it, the handling of weapons, gunshots, and the effects of hitting surfaces.


[h2]Other Changes[/h2]
  • Changed AR4, Fasam, MG36, Skar, RPK-mod, BB-19, and P900 recoil.
  • Fixed some recoil problems on IZH-70, Berta M9, and F-57.
  • Increased grenade launcher damage.
  • In the kill-log, when killed by a grenade or a stretch/explosive, the distance is now calculated from the throwing person or installation site, respectively.
  • The lifetime of a raid token in the world is 10 min.
  • Shovel removed from starter kit and replaced by walkie-talkie.
  • Removed re-spawn points in Lazurny and Yantar.
  • Adjusted the logic of zoning and loot range in the world.
  • Added new points of duck spawning.
  • Changed animation and stab speed.
  • Added blood decals when hitting characters and bots close to the surface.
  • Temporarily turned off music in main menu.


[h2]Optimization[/h2]
  • Various Server and Client Optimization


[h2]Fixes[/h2]
  • Fixed the bug " Item unavailable" when a character falls from a height or a dead body rolls down a hillside.
  • Fixed a bug that caused a respawn on the base marker without a cooldown
  • Fixed corpses falling through the ground on world loading
  • Fixed multiple graphical bugs, animation bugs, interface interaction bugs, and level design bugs.



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