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Deadside Version 1.0 is Live!



[h2]Hello Deadsiders![/h2]

Deadside has launched into version 1.0!


[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

Here are the summarized patch notes of this massive update;
  • New Vehicles: Cars and Motorbikes - All vehicles can now be stored at bases long term
  • Base Building 2.0 - Upgradable structures with tier progression and improved logic
  • Raiding 2.0 - Added auto-turrets, cameras, and a discord bot to notify you when your base is being raided
  • Progression 2.0 - Added trader reputation leveling, rebalanced item spawns for better map progression
  • Huge Map Expansion - Added the airfield, our largest POI ever. All areas of the map have been improved, rebalanced loot spawn on the map
  • Added lots of comfort items for your base that provide useful buffs to your character, while looking nice
  • New endgame locked bunkers - guarded by tough auto-turrets and traps
  • New foraging system with powerful craftable tinctures
  • Added fast travel stations across the map - fast travel consumes money based on distance
  • Added bleed damage
  • Rebalanced Respawns - Removed town respawns, added a “newbie zone” respawn area
  • New admin panel tab that allows community servers to schedule wipes and restarts
  • Community servers hosted through GGHost can now go up to 70 players - may lower performance
  • Money is now stored virtually, added ATMs to the safezones to allow players to exchange money
  • Many weapon models have been improved
  • Moved and remodeled the crafting UI to a new crafting tab
  • Improved the visuals of the skybox and day night cycle
  • Rebalanced the crafting recipes for many items
  • Increased the stack size for most items, most notably ammo, consumables, and materials
  • Added the ability to saw off the barrel of the IZH-43, the IZH-43S can now be stored in the pistol slot
  • Removed the limit on the amount of weapons that can be stored in backpacks, excluding the M99
  • DirectX12 will now be enabled by default
  • Tons of rebalancing, optimization, and bug fixes


If you want to see these features in action, or if you are just waiting for the patch to install, you can watch an overview video put together by our Lead CM Loaf:

https://youtu.be/04HQnWLnfV8

[h2]What's next after version 1.0?[/h2]

Immediately following release, we are going to begin working on a smaller patch to further refine version 1.0 according to player feedback. Even though we have done lots of testing to get ready for release, it's always possible that new issues are found, and we are prepared for that.

Outside of short term plans, we will continue to improve and update Deadside for as long as we have a community to support. Leaving early access won’t be changing that. So let us know what you would like to see in future updates! While the focus might be on the release now, we are always looking to the community for ideas on future content.

[h2]Thanks for reading, enjoy version 1.0![/h2]

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Pre-Release Server Maintenance

[h2]Hello Deadsiders![/h2]

Some server maintenance is required to prepare for our 1.0 launch later today. Here is what you can expect:
  • At 1pm CET / 4am Pacific, all servers will be temporarily closed for maintenance to prepare for the release
  • Private servers may be unavailable until the update is released, you may experience “version mismatch”
  • At 6pm CET / 9am Pacific, the official release begins!
[h2]⚠️Warning:[/h2]
During the patch deployment, servers may be temporarily unavailable. Game client update is required.



The release of version 1.0 to the live servers will require a wipe. All items, bases, safezone storage and player inventories will need to be reset for the update to function correctly on release.

[h2]See you at launch![/h2]

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PTS: Technical patch

[h2]Hello Deadsiders![/h2]

We will be deploying a technical patch to the Public Test Servers at around 15:00-16:00 CET!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.



Thanks a ton for all of the feedback sent during this public test, it has been extremely helpful. We aren’t done improving this update yet though! If you have more feedback for us, one of the best ways to send it would be through the #pts-feedback channel in the Official Deadside Discord.

Thanks for reading as always, get ready for launch day!

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PTS Hotfix - Trader Reputation & New Raid Icons

[h2]Hello Deadsiders![/h2]

We will be deploying a hotfix to the Public Test Servers at around 14:00-15:00 CET!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.


[h2]Patch Notes:[/h2]

  • Reduced the reputation requirements at the trader, making leveling cheaper
  • Added new raid icons
  • Added new character spawn points, expanding the “newbie zone” to the north
  • Tripwires can be installed anywhere except inside of safe zones
  • Campfires can be installed anywhere
  • Added more cigarette spawns into the map
  • Added machine oil and spark plug spawns in many garages across the map
  • The refueling timer has been reduced to two seconds
  • Added additional slots (total) for the small box (15), motorcycles (15), and cars (36).
  • On PvE servers, you can no longer open someone else’s storage, or remove their decor, but only if storage has been installed at the base. Small boxes placed across the world will still be accessible
  • Fixed base lock behavior
  • Made some landscape adjustments

  • Added construction material spawns to the following areas:


    • Construction site in Khimmash (Map Square C7)
    • Industrial building in Dubovo
    • Industrial building in Kamensk
    • Various towns with industrial buildings


We are just two days away from release now! Thanks a ton for all of the feedback sent during this public test, it has been extremely helpful. We aren’t done improving this update yet though! If you have more feedback for us, one of the best ways to send it would be through the #pts-feedback channel in the Official Deadside Discord.

Thanks for reading as always, get ready for launch day!

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Deadside 1.0 Release Date!



[h2]Hello Deadsiders![/h2]

[h3]We are excited to announce that Deadside will be leaving Early Access on December 5th, 9am Pacific Time![/h3]

Thank you to everyone who has been participating in our ongoing public test, and to our dedicated community who has stuck with us throughout early access. Your feedback has played a huge part in crafting the awesome game we have today.

This is a huge milestone for us at Bad Pixel, and the path to get here has not been easy. Building a game of this scale has its challenges, and that's not considering some of the tough real world problems that the team has had to overcome during this journey. So much work has been put into our game over the past 5+ years, and with the coming 1.0 update, we are ready to bring all the pieces together to share an awesome experience with the world!

[h3]So what does this mean going forward?[/h3]

In the short term, continuing public testing is very important. For those who are unaware, we are currently running a large public test of our 1.0 update that you can participate in right now! You can find out how to participate in this post, while also getting to look at some of the exciting features included in this gigantic update. Public testing has already been very productive so far, thanks to our community, we have been able to identify important issues to fix.

In the long term, we will continue to improve and update Deadside for as long as we have a community to support. Leaving early access won’t be changing that. So let us know what you would like to see in future updates! While the focus might be on the release now, we are always looking to the community for ideas on future content.

If you haven’t seen it yet, here is what you can expect from Deadside version 1.0:
  • New Vehicles: Cars and Motorbikes - All vehicles can now be stored at bases long term
  • Base Building 2.0 - Upgradable structures with tier progression and improved logic
  • Raiding 2.0 - Added auto-turrets, cameras, and a discord bot to notify you when your base is being raided
  • Progression 2.0 - Added trader reputation leveling, rebalanced item spawns for better map progression
  • Huge Map Expansion - Added the airfield, our largest POI ever. All areas of the map have been improved
  • Added lots of comfort items for your base that provide useful buffs to your character, while looking nice
  • New endgame locked bunkers - guarded by tough auto-turrets and traps
  • New foraging system with powerful craftable tinctures
  • Added fast travel stations across the map - fast travel consumes money based on distance
  • Added bleed damage
  • Tons of other minor features, including optimization, QoL changes, bug fixes and rebalancing


[h2]Thanks for reading, stay tuned for more news![/h2]

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