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Deadside News

Work in progress

Friends, we’ve prepared another portion of the new content screenshots for you which our graphic design team is currently working on.
We want to highlight that agrarian industrial zone will be added to the game in the next update which we’ll be released on Hallow’s Eve.

Also, we draw your attention, that in addition to the new visual content for locations we’re developing new useful features for the game mechanics 😉

Follow the news!















Work in progress

Hello Deadsiders, in the upcoming patches there are a number of changes waiting for you, which aimed to enhance the gameplay and different graphical content for locations.
Some of the changes are inextricably linked to each other which means that they will be comprehensively implemented in the game.

The necessity of such approach leads to the increase in both amount of work and timeline.
Also, together with the addition of bunkers to the game, which we mentioned earlier, we are going to change and enhance system of a loot distribution – it will become more complex and interesting. But we will reveal the details later.

And today we present you several screenshots of some locations that we’re currently working on.







Patch 0.1.8.1

Fixes:

- New shooting system was incorrectly detecting body parts and their armor
- Client crash when looting corpse
- Client crash after death
- Client crash after inviting to a squad
- Rare client crash when closing inventory
- Rare client crash when opening in-game menu
- New equipment was not added into the server admin panel
- Barrett wrong tactical light placement
- Airdrop outside the map bounds

Update 0.1.8

Deadsiders,
Today we’re going to install first part of the long-awaited update 0.1.8, it's a first part of previously announced updates in the future that we will continue to add in the upcoming updates.
When we were working on this update, we'd made a huge amount of work, more than we initially planned . We managed to complete not only required tasks of integrating new mechanics and bringing new content, but also solve some of the old problems, for this we would like to give special thanks to our community and everyone actively involved in the testing

You can see the changelog of the future update below.

New system for client-server interaction while shooting/receiving damage by the character which should significantly improve situation with hit registration

[h3]Events[/h3]

AirDrop – an airdrop of a valuable cargo at a point marked on the map so that you will have the opportunity to get there first, ambush someone or be ambushed yourself.



[h3]New firearms and equipment[/h3]

- Anti-material sniper rifle - Barrett M99
- Light machine gun – RPK- Light machine gun - HK MG36
- Tactical assault vest with armor plates
- Tactical helmet











[h3]QoL[/h3]

- Added option to scope by pressing or holding RMB.
- Option “hold” is on by default, like It was before
- Added an ability to craft multiple items at once
- If you have more resources than needed for one item the dialogue will appear with an ability to choose the number of it
- Interaction with objects: moving shift-click/double-click
- Added an option to disable HUD (Settings -> Controls -> Interface. First press will close quickslots and second other HUD elements)

[h3]More server settings[/h3]

- PvE mode. Players can’t damage each other and differed from bots with special mark
- Starting kit – the starting items for every respawning player
- Added an option to set the bases lifetime
- Added an option to forbid ability to login for players with VAC ban
- Added an option to set the number of players in a squad (max 10)
- Added an option to set radius of red zone which prohibits respawning near a dead body
- Added an option to set time of the day
- Added a welcoming message (MOTD) in a window when you enter the server
- Fixed problem with logs saving on the servers with a long title

[h3]Multiple balance and gameplay fixes[/h3]

- Added restrictions for spawning close to your corpse
It works for both random and respawning at certain point. You can see the radius for these restrictions on the map marked with the red circle
- Increased grenades damage and blast radius
- Reduced the flying speed for grenades
- Every grenade now stacks by 1 (You need to put them by one in your inventory and storage so you wouldn’t lose them after the update release!)
- Top-tier weapons and equipment are no longer sold by traders. You can get them only on the missions or find at the airdrop places.
- OTs-14 Groza now has the sight rail which you can use to mount different scopes

[h3]Other fixes[/h3]

- Fixed: Corpse mark disappears after the first interaction with it
- Fixed: head falling through objects (now for sure)
- Fixed: Chat will show the information from which distance the player was killed
- Fixed: an error when the items from device slots were ignored while searching craft components
- Fixed: Removed an ability to reload a gun while colliding with obstacles
- Fixed: When you throw something on the ground the area for it will be highlighted
- Fixed: occasional crashes at certain map points
- AI Changes: fixed players being unable to complete missions because of bots running too far from the center of it

About the update 0.1.8

While we continue our work on the update 0.1.8, we’ve decided to release the finished part of it in advance, because some of the changes included in the update are necessary in the game now. You can check a full list of the content, gameplay and technical changes at the following link:
https://steamcommunity.com/app/895400/discussions/8/2805133852512434562/

WARNING!
Every owner of the storages with pyrotechnics needs to focus especially on the grenade and grenade launcher balance changes.


We’ve increased the effectiveness of all grenades, but restricted the ability to place multiple units in one inventory slot. Till the update release you will need to separate them and place only one unit in one slot, otherwise you are going to lose them.