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Naval Battle Video Contest



[h2]Hello, Deadsiders![/h2]

Today we begin a new type of community event, a video competition! Content creators have always been a big part of the Deadside community, and they have helped a lot to get this game off the ground in its early days. And so, with this competition, we hope to promote some of our talented creators in the community, who are maybe just trying to get started themselves.

The aim of this competition is to create a video that showcases PvP Boat Combat. This can be done in any fashion you choose, it can be anything from a fast paced video filled with tons of PvP, to a slow paced story driven video with cinematic shots, it's up to you!

At the end of this competition in two weeks from today (June 2nd), we will choose our top three videos, with a first, second, and third place ranking. These videos will be promoted on Deadside’s social media platforms, and the winners will also get a unique role in our discord to show off to the rest of the community.

In order to participate, join our discord and have a look in the #video-comp-rules and #video-submissions channels.

In other news, update 0.6.0 is in active development, which will contain some new features that we know a lot of you will be excited about. We will share these new features with you all when they are further along in development and ready to be shown. Until then, it's time to catch some dinner, they will be biting soon :)



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UPDATE 0.5.1



[h2]Hello, Deadsiders![/h2]


On May 18 at 07:00 am PDT /02:00 pm GMT, Update 0.5.1 will be deployed on the servers, featuring changes in the economy and QoL improvements, as well as bug fixes.

Originally posted by author
⚠️Servers will be rebooted and may be temporarily unavailable while the update is being deployed. Game client update is required.


We have analyzed the trading dynamics and updated a number of prices for buying and selling items to better align with our vision of the economy.

The flask from the supporter pack is now not initially filled with water. We understand that this small change may cause mixed feelings among supporter pack owners, but after considering recent addition of multiple new sources of water in the game, we believe this decision is necessary.

We also moved the knife in the starting kit from the weapon slot to the inventory, expanded the respawn marker recipe, and allowed the character to move while viewing the map.

[h3]Bugfixes:[/h3]
  • Fixed a bug when a held weapon would raise if the character's back had contact with an obstacle.
  • Changed compass orientation on camera turn. Compass will now show the direction of the camera instead of the character's body.
  • Fixed a bug where the character's body would sink instead of floating on the surface after dying in a boat.
  • Fixed a bug with the ability to build without the hammer in the inventory.
  • Fixed a bug that caused the binocular mask to be displayed on a screen when the character enters the water.
  • Fixed a bug that caused misplacement of a grenade in the character’s hand during throwing.
  • Fixed a bug with the player having muted sound turned on after server restart if the character had earplugs on or was under water before disconnection.


[h3]Other changes:[/h3]
  • Boat engine’s sound and propeller’s turn speed now depend on the speed of the boat.
  • The loudness of characters' footsteps has been increased.
  • Improved the sound of characters moving through bushes and reeds.
  • Multiple sound effects changes.
  • Multiple graphical content and level design fixes.




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Hotfix 0.5.0.1

[h2]Hello, Deadsiders![/h2]


On April 19 at 06:00am PDT /13:00 GMT, Hotfix 0.5.0.1 will be deployed on the servers, featuring fixes for the errors that had led to crashes:



Originally posted by author
⚠️Servers will be rebooted and may be temporarily unavailable while the update is being deployed. Game client update is required.




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Boats, Map Expansion, Economy Rework, & More | Major Update 0.5.0



[h2]Hello Deadsiders![/h2]

On April 18th, at 04:00PM GMT / 09:00am PDT, we will begin to release version 0.5.0!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.



The release of version 0.5.0 to the live servers will require a wipe. All items, bases, safezone storage and player inventories will need to be reset for the update to function correctly on release.
Version 0.5.0 is one of the largest updates Deadside has seen in its lifetime, not only in sheer volume of content, but in technological complexity as well. For those who haven’t been following our WIP posts leading up to this point, let's take a look into what you will experience in this update:

[h2]Boats[/h2]



This is the largest feature of version 0.5.0, and by far the most complex. These boats will periodically spawn around the map, offering quick transport for players across the water. The boats will spawn with varying amounts of fuel, so extra fuel may be needed for long distance travel. Boats will take damage when shot, or when colliding with objects, so a blowtorch can be used to make repairs. They seat up to 5 people in total, allowing you to move your entire squad around the map at once.

Vehicles have been in demand ever since Deadside first went into Early Access, and we are very happy to finally have a working vehicle in game. We had to re-write parts of Unreal 4’s net driver, and do a bunch of optimization on both the client and server end in order to get these boats working smoothly. But that optimization doesn’t just apply to the boats, the entire game should be a lot smoother, even on a completely full server.

We are not finished working on the boats, we would like to make further improvements. Mainly to their netcode, but possibly other areas as well. In the meantime, enjoy speeding around the water!


[h2]Map Expansion[/h2]



With the addition of boats, we have added two new Islands, one to the north east of the map, and one to the north west. In the north east is a large military base, and a fuel depot. This Island can be accessed by bridge, but it is very dangerous. The island is mostly intended for base building, and completely surrounded by water, for those who wish to stay separated from the rest of the map.


[h2]Food & Water[/h2]



0.5.0 will include water wells, and water bottles. Water wells will be spread out everywhere around the map, providing players an accessible source of water. They are most often found in towns, but they can sometimes be in other locations. You can use these water bottles, or your canteen, to collect water from these wells.

This update will also include branches, a new item that you can collect from bushes by using your knife. You can craft and fuel a campfire with these branches, meaning you will no longer need an axe in your primary slot to make fire. This makes it easier to cook nearly anywhere on the map.


[h2]Economic Changes[/h2]



The last major feature of 0.5.0, is a rework of the in game economy. This includes the return of high tier items in the safezone, while also raising the value of the in game currency. This also includes a rework of every PvE event reward, the zoning and spawning of loot in the world, and the relative prices of every item in the game. With this rework, it will give less skilled players access to high tier items in the safezone, and also provide more ways for you to spend your in-game currency. If you would like more details on this economic re-work, and the reasoning behind the changes, then our recent Insider Preview video should answer your questions.


[h2]Audio[/h2]

The in game audio has been greatly improved in this update, adding completely new ambient noises to give the map more variety. There have been many old sound effects for intractable items, like doors, that have been remade and improved. And finally, the sounds of bullets have been improved, adding varied impacts to different surfaces, as well as the supersonic snap of a bullet as it travels past your character.


[h2]Convoy Event[/h2]



The Convoy Event has been reworked, the Convoy patrol now has its own unique AI, with the amount of AI increased to 15 total in the patrol. One of the patrol members will be a sniper, this will be replacing the Ghillie VSD boss, which will no longer spawn. The machine gun boss has new equipment, now with varying levels of armor, and different rifles. The boss's damage and awareness has been slightly reduced, making the event a little more fair with the increased difficulty of the rest of the patrol. The Case reward has been improved, now dropping 5 items in total


[h2]Other Changes[/h2]



There have been many more improvements and fixes to the game, too much to cover one by one, but there are a few important changes which we will quickly mention here:
  • Added blood decals when hitting a player or AI near a surface. Most commonly seen when shooting a character near a wall, leaving blood on that wall to let you know your shot connected
  • AI Vision has been improved, now their vision will be obstructed by bushes more often, allowing players to use them as concealment
  • You can now store one weapon in an Assault Bag, two in a Typhoon Bag, and three in a Stalker bag
  • Fixed the infamous “item unavailable” bug when looting bodies that have rolled down a hill or fallen from buildings
  • Increased the recoil of the AR4, Fasam, MG36, BB-19, and P900, reduced recoil of Skar, RPK-mod
  • Added an “Earplugs” feature, which allows you to muffle the master audio by pressing Y

There are many more changes and fixes in the full patch notes, if you want all the details you can read those patch notes here.


Work has begun on the next update, we will show some previews when the time is right. Enjoy 0.5.0!

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Update 0.5.0 is live on the Public Test Server!



[h2]Hello, Deadsiders![/h2]

Today marks the beginning of Deadside’s third year in early access, and we here at Bad Pixel would like to thank you for sticking with us on this journey. We appreciate the suggestions and comments you leave us, be it on Nolt, Steam, or any other platform. The Deadside Community has always been very passionate and involved with development, and it keeps the team motivated to make the best possible game for you all.

To celebrate this occasion, we will release version 0.5.0 to the Public Test Server! Anyone can participate in this test, all you need to do is follow the instructions at the bottom of this post

[h3]Version 0.5.0 will include:[/h3]

- The first transport in the game: Swamp Boats
- Expansion of the game's world map: the northern islands with new locations and events
- Redesigned game economy
- New water sources: water wells and plastic bottles
- Redesigned Convoy event

For the detailed patch notes, scroll down to the bottom of this post for the full list of changes

Deadside will be 35% off until the 20th, so if you have been watching our posts and waiting for this major update to get closer to release, now is a great time to pick up and learn the game.

[h3]Feedback[/h3]
Share your impressions and thoughts in the #feedback-pts channel on the official Deadside Discord server

[h3]Survey[/h3]
Please complete this Survey after testing: it helps us improve the game. You can edit your answers at any moment.

[h3]Warning![/h3]
The release of the 0.5.0 update on the live servers will be accompanied by a wipe. All items, bases, safezone storage and player inventories will be reset.



This is a very important test, we are hoping to get as many people on the Public Test Server as possible, so if you have the time to participate, it would be very helpful. If any problems appear during this test, the team will take the time they need to fix them, but if it goes smoothly, you can expect the release of version 0.5.0 to all servers in relatively short order.

The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.


Special thanks to our volunteer staff in the discord, as well as the private test group, you all go above and beyond to improve the community and the game. The entire team at BP thanks you for your time and your contributions.


[h3]Thank you for reading, stay tuned for news on the release of 0.5.0![/h3]



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Version 0.5.0 Patch Notes:


[h2]Boats
[/h2]
  • The first transport added to the game is swamp boats.
  • Boats can be found along the river/sea side and can carry 5 people, including the driver. The total number of boats on the server for simultaneous use is limited to 10 units. Currently it is impossible to keep the boat at the base, it disappears after 30 minutes if there are no players nearby.

  • Boats have durability and can be repaired with a " blowtorch"-a new item in the game that can be found in the world. Boats consume fuel, which you can replenish with fuel canisters found in the world.


[h2]Level Design.[/h2]
  • Map expansion: the islands to the east of the northern tip of the peninsula, with a seaport, oil depot, warehouses, and a military facility, are now accessible.
  • Hard and epic missions as well as encounters are available in the new locations.
  • The island to the west of the northern tip of the peninsula is now accessible and available for base building.
  • New river has been added, connecting the central lake with the east coast of the peninsula.
  • Industrial location in the Beregovoy area was expanded, and a difficult mission has been added there.
  • Destroyed churches and graveyards in Krasnoye in the north of the village and in Krivets in the south-east were added.
  • An event on a small island in the sea between Zalesny and Bochky was added (helicopter crash site).


[h2]Water Sources[/h2]
  • Added water wells in the settlements.
  • Wells can either have water or be empty. Each restart of the server changes the active and inactive wells.
  • Added plastic bottles of different capacity for water intake.
  • Soda replenishes 20 points of hydration, 5 points of food and 3 of health.
  • Changed the capacity of the water collector - 300 points.
  • The water collector filling speed is reduced twice.
  • Water consumption timings increased.


[h2]Economic Changes[/h2]
  • The safe zone trader assortment has been expanded, high level weapons and gear have been returned, as well as provisions.
  • All buy and sell prices of all traders have been changed.
  • The assortment of wandering traders now permanently includes both weapons and equipment.
  • Changed loot in Airdrop - reduced in value.
  • Changed mission rewards.
  • Changed reward for event Helicopter Crash: excluded high-level items, increased chance of keys drop for military crates.
  • Adjusted helicopter guards' gear.


[h2]Convoy[/h2]
  • Machine-gun boss is weakened and not as dangerous as before.
  • Boss Sniper is no longer available in the Convoy.
  • Military convoy bots have been replaced with a unique bot type for this event.
  • Weapons and gear variation for convoy bosses has been expanded.
  • Changed outfit of bots in convoy group.
  • Increased the value and number of items received as a reward for case delivery.


[h2]AI Improvements[/h2]
  • Adjusted the ability of the AI to see through bushes and reeds.


[h2]Building and Crafting[/h2]
  • Workbench and water collector can now be destroyed during a raid by an explosion
  • The number of available workbenches at the base is now limited to one.
  • Stack of logs increased from 4 to 10.
  • Disabled the ability to disassemble walkie-talkies into components.
  • Changed explosives recipe.
  • Explosives, tripwires and respawn beacons can be disassembled into components with pliers.
  • Changed color and translucency level of the placeholder.
  • Added ability to collect bush sticks with knife/axe.
  • Campfire recipe now requires only bush sticks. Logs can be used optionally (burning time of sticks and logs differs a lot).
  • Reduced log burning time.
  • Reduced cooking time
  • Campfire life time in the world is limited to 30 min.


[h2]Inventory[/h2]
  • Changed the stack amount for multiple items.
  • Expanded the capacity of basic outfit from two to three slots.
  • In all backpacks can now be placed the main weapon: Assault-1, Typhoon-2, Stalker-3
  • Removed the crate opening timer, i.e. progress bar no longer appears.


[h2]QoL Improvements.[/h2]
  • Added "Earplugs" feature, this feature allows you to muffle the master sound in the game.
  • Added interface scaling for 2k and 4k monitors.
  • Added Windowed Fullscreen Mode option.
  • Added " Stack All" function for base crates and security zone storages.
  • Reduced the font of the map interface.
  • The character location marker now pulses during map view.
  • Improved logic and interface for player blocking/unblocking in the admin panel of private servers.


[h2]Sound[/h2]
  • Adjusted, replaced or improved sounds: the environment and interaction with it, the handling of weapons, gunshots, and the effects of hitting surfaces.


[h2]Other Changes[/h2]
  • Changed AR4, Fasam, MG36, Skar, RPK-mod, BB-19, and P900 recoil.
  • Fixed some recoil problems on IZH-70, Berta M9, and F-57.
  • Increased grenade launcher damage.
  • In the kill-log, when killed by a grenade or a stretch/explosive, the distance is now calculated from the throwing person or installation site, respectively.
  • The lifetime of a raid token in the world is 10 min.
  • Shovel removed from starter kit and replaced by walkie-talkie.
  • Removed re-spawn points in Lazurny and Yantar.
  • Adjusted the logic of zoning and loot range in the world.
  • Added new points of duck spawning.
  • Changed animation and stab speed.
  • Added blood decals when hitting characters and bots close to the surface.
  • Temporarily turned off music in main menu.


[h2]Optimization[/h2]
  • Various Server and Client Optimization


[h2]Fixes[/h2]
  • Fixed the bug " Item unavailable" when a character falls from a height or a dead body rolls down a hillside.
  • Fixed a bug that caused a respawn on the base marker without a cooldown
  • Fixed corpses falling through the ground on world loading
  • Fixed multiple graphical bugs, animation bugs, interface interaction bugs, and level design bugs.



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