Update 1.8: Weapons & Workbench Overhaul

[h2]Hello Deadsiders![/h2]
Tomorrow at 11am CET / 4am CST we release update 1.8!
In this update we bring you more realistic and tactical weapons, an expansion to our workbenches, new base objects and lots more! To complement this new content, lots of rebalancing has been done according to your feedback to further improve combat and progression. And as a special treat, you have a new .50 caliber revolver to obliterate people with.
⚠️Store your weapons in your base! ⚠️
This update adds a lot more durability to all weapons, but those stored in your character’s inventory and safezone will not receive this added durability and appear broken. Only weapons in base storage will be adjusted
⚠️If you have a base on Mirny in G4, your base may be deleted ⚠️
This is due to the addition of a new structure on the beach, north west of the sawmill POI. More info can be found in this post below, directly above the patch notes
Our CM Boots made a full video overview on v1.8, check it out!
https://youtu.be/v6sqIRO9c94?si=blvRlDBgFjUIiwK-
Version 1.8 brings a bunch of changes to weapons along with new attachments for them. We have completely rebalanced all weapons in the game to make them more realistic, durable, and specialized. Weapons have 2-3 times more durability, they are generally more accurate, and now deal damage based on range instead of a flat value. In our previous post about the public test we go into much more detail, you can also check our official wiki on release for the full stats if you are interested.

Also coming in this update is the massive .50cal R-12 revolver! It has a slow rate of fire and not the best accuracy, but deals a scary 135 damage with each shot.

One highly requested feature getting added this update are SMG and AR suppressors. These silencers don’t actually silence the weapon, like real life they only reduce the sound signature to make your reports harder to pinpoint. They won’t last forever though, eventually you will burn through your suppressor's durability that can’t be repaired. These attachments are rare, but we have added a bottle suppressor that you can craft. It has very low durability as you would expect, but it works in a pinch.

Along with an overhaul to weapons, we have also changed up the crafting and workbench system. Lots of crafting will now be done at your base at a workbench, with more complex recipes requiring the more expensive advanced workbench. Weapon repair has changed a bit as well, now done at the new repair and dismantling workbench. Each weapon now has its own individual part, ensuring that rare weapons require rare parts for maintenance.
Ammunition crafting is now possible as well using the new Ammo Bench. Using gunpower, scrap metal and other various components you an assemble ammunition of your choice right at your base.

Update 1.8 brings more additions to your base with sloped roofing, wall carpets, and mannequins! Now you can display your armor, mount carpets on walls, all under a traditional looking roof.

Some additions have been made to Mirny as well, with new industrial zone buildings. The sand quarry POI had its industrial zone improved with new assets, and the sawmill at G4 has a new industrial area on the beach. We aren’t doing any sort of wipe with this update, however if your base is close to the new industrial area at G4, it may be deleted to prevent clipping.

Lots more has been added in update 1.8, check the full patch notes below!
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[h2]Changes made after the public test:[/h2]
- Existing workbenches will be converted to the new workbench with crafting recipes
- Patrolling bandit bots do 50% less damage
- Adjusted trader prices
- Adjusted crafting recipes making some more complex
- Bandit bots can now carry pistols again
- Reduced the amount of ammunition carried by bots
- Increased material processing time at woodworking and metalworking stations
Patch Notes:
[h2]Weapon additions and changes:[/h2]
- R-12 revolver
- SMG and AR suppressors
- Extended magazines for IZH-70, TTk, C1911 that can be crafted
- Two new red dot sights
- Two new 6x optics
- New mosin stripper clip animation
- Weapon sway is now applied to vehicle passengers
[h2]Complete weapon rebalance:[/h2]
- Changes to all weapon stats and prices
- New damage distance falloff system
- Increased weapon accuracy and durability
- More realistic ballistics, adjusted projectile velocity and accuracy
- Changed headshot damage calculation that gives a crit multiplier to each weapon
- Weapons are now repaired with individual weapon parts, as well as now requiring machine oil
[h2]Workbench additions and rebalance:[/h2]
- New Painting Bench used to apply skins to items
- New Dismantling Bench used to disassemble items
- New Repair Bench used to repair items
- The Workbench item is now used to gain access to some basic crafting recipes
- New Advanced Workbench used to gain access to advanced crafting recipes
- New Ammo Bench used to craft ammunition
[h2]Other Additions:[/h2]
- Rebalanced loot spawning and crafting recipes
- Added the Roof Slope base structure
- Added mannequins used to display clothing and armor
- Added two new industrial zone POIs to Mirny
- Added the ability to hang carpets on walls
- Added improved UI to campfires, planners and drying racks
[h2]Bug Fixes:[/h2]
- Fixed a bug that caused mission rewards and airdrops to disappear after being rammed by a vehicle
- Fixed an exploit that allowed players to store explosive in their safezones
- Fixed an exploit using ladder animations that allowed for silent shooting
- Fixed a bug that caused ESC to stop working after picking up a construction item and opening inventory
- Fixed an ADS bug as a passenger in a bike on a slope
- Fixed a bike spawn that potentially traps you in a garage
- Fixed a bug that caused sight reticles to become highlighted
- Fixed a bug that caused uninstalled modded items to still appear in the trader list and craft panel
- Muzzle Brakes now correctly appear on the P900
[h2]Thanks for reading, enjoy version 1.8![/h2]
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