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Deadside and all DLC are 60% off!

https://store.steampowered.com/app/895400/Deadside/

https://store.steampowered.com/bundle/13993/Deadside__Supporter_Pack/

[h2]Hello Deadsiders![/h2]

As part of the tinyBuild winter sale, Deadside and all DLC are now 60% off! This is the biggest sale of the year, so if you have been looking at our game and its recent updates, now is the perfect time to try it out!

We would also like to take this opportunity to thank you all for a wonderful year. This year had its fair share of both technical and real world challenges, and despite that, we were able to implement many new and important features. This year saw the introduction of our first vehicles, our first large land animals, an entire fishing system, a huge city, new guns, and the list goes on. All of this is possible because of the support of our community, and we really do appreciate the opportunity you have given us to create a wonderful game. There is lots to be done still, so we hope you are just as excited as us for 2024!

Special thanks to the private test group, for all of the effort you put in to hunt down bugs in your freetime, as well as everyone who has participated in our public tests this year, it really does help. And of course, a huge thanks to our volunteer staff in the Official Deadside Discord, you guys do so much to make this community a better place, so a huge thanks to all of you from the team at Bad Pixel.

[h3]Stay tuned for more news coming soon![/h3]

Bad Pixel


https://store.steampowered.com/app/2060120/Deadside_Hooligan_Skin_Set/

https://store.steampowered.com/app/2060140/Deadside_Tribal_Skin_Set/

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Update 0.10.1 - Seasonal Update, New Interactive Map, & Bug Fixes



[h2]Hello Deadsiders! [/h2]

On December 20th, at 12:00PM GMT / 4:00AM PDT, we will begin the release of version 0.10.1!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.

Update 0.10.1 begins our annual Christmas/New Years event, as well as some changes and improvements to the game. First, let's talk about this holiday event;

This year's Christmas/New Years event is going to be a little different from years past, you can now find two Christmas trees in the new city of Kamensk. Under these trees, you may even find some loot presents left for you, of course, if you aren’t careful, you may become the loot present yourself


We have also added new seasonal holiday skins for you to hunt down during this event, some of these skins are completely new, and others are improved skins from older weapon models.

Here is a list of weapons which have received either new or revised skins in this version:
  • Skar
  • VSD
  • AK-SM
  • AK-mod
  • AR4
  • NK417
  • PP-3000

Version 0.10.1 also comes with some other changes not related to the holiday event, most notably, a new game map! This version of the game map was actually created automatically using the in game terrain, as opposed to our artists. This means the world map is now a lot more detailed, down to the individual buildings and trees.


And finally, this version comes with many minor bug fixes and improvements, many related to the new city Kamensk. For example, there may now be more loot spawning in the large city, as there was a bug that could cause less loot to spawn than intended. We have also increased the amount of base building items that spawn in the large city. If you want to know all the details about this update, here are the patch notes:

[h3]New features:[/h3]
  • Redesigned interactive map in the game
  • New Years and Christmas event: Added New Years spirit and new seasonal items in the game

[h3]Other changes and fixes:[/h3]

  • Revised balance:
    • Weapons in the world (not from bots) now appear with at least 70% durability
    • Water bottles and flasks now spawn with at least one sip.
  • Fixed a bug that, in some cases, caused less loot to spawn than it should have.
  • Fixed a bug that caused the client to crash if the extended mag was moved from one weapon to another in the character's inventory
  • Fixed a bug causing the convoy case to not drop out of an outfit that was thrown on the ground
  • Fixed a bug causing the wolf's howl to be cut off.
  • The spawn of items needed for base building and crafting (axes, hammers, nails, sheet metal, etc.) has been increased in Kamensk.


[h2]Thanks for reading, and enjoy the seasonal event![/h2]

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Update 0.10.0 - “Kamensk” City Map Expansion



[h2]Hello Deadsiders! [/h2]

On December 13th, at 4:00PM GMT / 8:00AM PDT, we will begin the release of version 0.10.0!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.



The release of version 0.10.0 to the live servers will require a base wipe. All bases will need to be deleted for the update to function correctly on release.

In update 0.10.0, we introduce the largest POI in Deadside so far; Kamensk. This huge city is filled with new interesting buildings, good loot, and even unique “urban bandit” AI which can be found at a new epic mission. With the introduction of this city, we now have the possibility for true urban PvP. There are sure to be snipers hiding in windows, and people watching every long street for an easy kill.


This update also comes with a large map expansion in the southwest, however, the vast majority of this map expansion is open fields and forests at the moment. We plan to populate this area with POIs in the future, as the artists have been completely focused on getting Kamensk finished and playable. So in the meantime, this expanded area will provide tons of building space for players, especially for those who prefer to be far away from any potential respawn points, improving their chances of a successful raid defense.

Outside of the new city, this update comes with a handful of useful changes and improvements, one being optimization of the game’s graphical content. This was done mainly to improve performance in Kamensk, as we haven’t had an area this densely populated with objects before. However, these improvements should be felt in all of the POIs across the map, and will hopefully improve performance for everyone across the board.

Version 0.10.0 also comes with a minor change to AI, which will make a major difference in the actual gameplay. In this version, enemy AI will no longer fire their weapons, while strafing side to side. This will make combat against our hostile bots feel much more fair, as they are now forced to play by the same gunplay rules as the player. No longer will you see a bot strafing sideways at full speed, somehow getting hits on you a couple hundred meters away with a Mosin.

[h3]Other changes and fixes:[/h3]
  • Improved level design of the southern safe zone and Sosnovka area
  • The respawn beacon, tripwires, and C4 must now be placed in the hotbar slot to use (by the F key)
  • Added a requirement to set the base flag - the hammer must be in the in the character's inventory
  • Fixed the lack of reaction of roe deer and wolf to grenade and C4 explosions
  • Multiple fixes of graphical bugs and level design
  • Fixed an issue that caused the server list to not be displayed for some players.

[h3]SFX:[/h3]
  • Added growl sounds for wolf in an idle state
  • Improved reload sounds for all weapons
  • Fixed a problem with the sound level inside the bunker
  • Fixed incorrect or missing SFX for interactions with physical materials
  • Improved the sound of sniper rifles firing

[h2]Thank you for reading, enjoy update 0.10.0![/h2]

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PTS 0.10.0 - “Kamensk” City Map Expansion



[h2]Hello Deadsiders! [/h2]

Today we begin public testing of version 0.10.0!

The main focus of this update is the highly anticipated map expansion in the southwest, which adds the largest city in Deadside so far, Kamensk. This city was so large that we needed to make some serious optimizations to the game overall, so that players will have optimal performance in these dense areas. These improvements will be felt all over the map, not just in Kamensk.

This map expansion is a two part process; first we added the large city, which is in this update, and in a future update, the rest of the expanded area outside of Kamensk will be populated with more structures and POIs. For now though, enjoy the new city, the art team worked very hard on it.

Outside of the expanded map, this update has a handful of changes, improvements, and bug fixes. More details on these features, and the complete patch notes, are at the bottom of this post.

⚠️Warning:



The release of version 0.10.0 to the live servers will require a base wipe. All bases will need to be deleted for the update to function correctly on release.

[h2]Feedback:[/h2]
Share your impressions and thoughts in the #feedback-pts channel on the Official Deadside Discord server

The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.

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[h2]Version 0.10.0 Patch Notes:
[/h2]
[h3]Main Features:[/h3]
  • Expansion of the map to the south-west
  • New location - large city of Kamensk in the south-west of the map
  • New type of bots in the city - "urban bandits".

[h3]Other changes and fixes:[/h3]
  • Improved level design of the southern safe zone and Sosnovka area
  • The respawn beacon, and tripwires must now be placed in the hotbar slot to use
  • Added a requirement to set the base flag - the hammer must be in the hot bar
  • AI will no longer strafe and shoot at the same time, and their movement is generally less erratic and more fair
  • Fixed the lack of reaction of roe deer and wolf to grenade and C4 explosions
  • Multiple fixes of graphical bugs and level design
  • Optimisation of the game's graphical content
  • Fixed an issue that caused the server list to not be displayed for some players.

[h3]SFX:[/h3]
  • Added growl sounds for wolf in an idle state
  • Improved reload sounds for all weapons
  • Fixed a problem with the sound level inside the bunker
  • Fixed incorrect or missing SFX for interactions with physical materials
  • Improved the sound of sniper rifles firing


[h3]Thank you for reading, stay tuned for news on the release of 0.10.0![/h3]

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Hotfix 0.9.0.2

[h2]Hello Deadsiders![/h2]

On Nov 28th at 08:00am PDT /15:00 GMT, Hotfix 0.9.0.2 will be deployed

Originally posted by author
⚠️Servers will be rebooted and may be temporarily unavailable while the update is being deployed. Game client update is required.

[h2]This hotfix will include:[/h2]
  • Fixed a problem that caused helmets and armor to not provide the proper protection
  • Fixed a bug that caused items to disappear when split into two stacks, while the inventory was completely full
  • Weapon reload was causing input issues if the weapon has been picked up with empty hands before


We have made the decision to provide 18 slots of safe zone storage for free, instead of 15. This should make the game a bit more fair to players who don't own the supporter pack.

[h2]Enjoy this improved version of update 0.9.0![/h2]

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