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DeadSide Work In Progress #6 - Deadside inside

Hi all!

This video will spill the beans about our progress on the Deadside game. We will tell you about some modifications we made to the Unreal Engine 4 - about subsystems we developed to make the process of designing the PVE part of the game easier than ever before. And then, finally, you will see the our top-secret all-custom AI Sight subsystem!

https://youtu.be/Ml7NNfnjPCc

Do not forget to support our project with likes and comments in the contest of game developers. We need your support! https://unrealcontest.disgustingmen.com/game/71/

Support us!

Deadside passed the first qualifying round in the competition from Epic Games and Disgusting Men!

The jury selected 50 games out of more than 180 applications.

Fighters, support us and leave your likes and comments on the Deadside page: https://unrealcontest.disgustingmen.com/game/71/

Work work work...

- Who are we?
- We're survivors!!!
- What do we want?
- To survive!!!
- What do we want even more?
- Mmm... Lots of rust and dirt?
- Right!!!

The car park is to create a gaming environment is expanding and this time we had a VAZ 2108. Almost new!

As for the car, which will be able to ride with the wind and a little lie on the side of the road, at the time of early access planned 2 vehicles - UAZ hunter and Niva (VAZ 21213)

DeadSide Work In Progress #5 - Weapons animation

At the final stage of work on the animations of pistols and submachine guns.

P.S. Recharge P90 is still in the process of sounding.
In the video, it is temporarily without sound.

https://youtu.be/G2Hg0z6zYVE

DeadSide Work In Progress #4 - 100 bots test

Friends, in continuation of our previous post, we decided to show the optimization results with live numbers in our small test video.

During testing around the player spawn 100 bots that move in large groups on random points of patrol. The radius of spawn bots is 150 meters.

The test was conducted on Ryzen 5 2600, 16Gb RAM, Radeon RX580

We deliberately test performance not on top hardware, so that the tests are as reliable as possible and close to the recommended requirements of the game.

ATTENTION! IMPORTANT!
This video has a technical nature and does not show the real gameplay. What you will see in this video is an artificially created extreme situation in terms of the number of characters in the frame, to test the maximum possible load on the client. In a real game situation, you will not immediately see such a large number of freely moving bots, as in a "real" game situation it will be impossible to cope with them. A sufficiently large number of bots can be seen only on hard level missions (30-40 bots.)

https://www.youtube.com/watch?v=SU_TO6Kllt4