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Hotfix 1.2.1 - Explosive Spawn Adjustment

[h2]Hello Deadsiders![/h2]

At around 10:00AM CET / 1:00AM PST, we will begin deploying hotfix 1.2.1!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required

This is a small technical update based on the feedback received from the community regarding explosive spawns. The changes included are:
  • Increased dynamite and explosive charge crafting costs
  • Airdrops, as well as Hard and Epic missions will provide less dynamite, instead spawning other useful items


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Update 1.2 - Triangular Structures, Assault Ladders, Respawn Changes



[h2]Hello Deadsiders![/h2]

Tomorrow at 9:00AM CET / 12:00AM PST, we will begin the release of version 1.2!

⚠️Warning:
During the patch deployment, servers will be temporarily unavailable for technical maintenance. We expect this maintenance to last around 60-90 minutes. Game client update is required.



The release of this update to the live servers will require a wipe. All items, bases, safezone storage and player inventories will need to be reset for the update to function correctly on release.


Along with the wipe, important changes will be coming to many official servers. Some official servers will be renamed (300 & 400s), while others with low traffic will be closed. All official servers with the exception of scheduled raid servers will no longer have scheduled wipes, using the “no wipe” setting. Scheduled raid servers will still wipe, with scheduled wipes once per month. Lastly, the raid period on scheduled raid servers has been increased to 6 hours.

Thank you for your participation and feedback during public testing! A handful of changes have been made based on the test, the most notable being a change to the half wall model. Half walls previously only covered about a third of the wall area, now they are larger and cover half of the available space. Along with an assortment of bug fixes, Assault Ladders can now be placed in water.

Before we get into the patch notes, we would like to mention that our official moderation team is fully up and running! If you need to report a player, sending a report through the #feedback-and-report channel in our discord is now by far the fastest method. Our moderators are monitoring the report channels, and are able to begin investigating quickly. Cheaters beware!

[h2]Patch Notes:[/h2]
  • Added Triangular Structures and Half Walls
  • Added Assault Ladders
  • Added weapon inspect animations when pressing [G]
  • Added the ability to partially repair weapons in the workbench
  • Rebalanced armor protection - high tier armors are now more resistant to weaker weapons
  • Rebalanced weapon availability
  • Reduced the crafting cost of Dynamite and Explosive Charges
  • Reduced the submersion depth of foundations and made bodies of water deeper for better base balance
  • Nails and Rebar are now required to upgrade structures to higher tiers
  • Added corpses and new vehicle props in various locations
  • Updated map icons, added map icons for Wood & Metal Planners
  • Removed seasonal items

[h3]New Respawn Mechanics:[/h3]
  • Players respawn at 50HP using bags outside of their base claim
  • Players respawn at 75HP using bags inside of their base claim
  • Players respawn at 100HP using a bed inside of their base claim

[h3]New Community Server Settings:[/h3]
  • Admins can now customize the sleeping bag limit
  • Admins can now disable sleeping bag placement in POIs
  • Admins can now add moderators, who get access to only moderation tools in the admin panel
  • Servers now log admin panel actions in a file that can be downloaded through your online dashboard


[h2]Thanks for reading, enjoy the update![/h2]

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PTS 1.2: Triangle Structures, Respawn Rebalance



[h2]Hello Deadsiders![/h2]

Today we begin public testing of version 1.2! This update comes with new base structures, changes to respawn mechanics, assault ladders, and lots of rebalancing. Check out the full patch notes below, and let us know what you think!

How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.

[h2]⚠️Warning:[/h2]



The release of this update to the live servers will require a wipe. All items, bases, safezone storage and player inventories will need to be reset for the update to function correctly on release.


[h2]Patch Notes:[/h2]
  • Added Triangular Structures and Half Walls
  • Added Assault Ladders
  • Rebalanced armor protection - high tier armors are now more resistant to weaker weapons
  • Rebalanced weapon availability
  • Reduced the crafting cost of Dynamite and Explosive Charges
  • Reduced the submersion depth of foundations and made bodies of water deeper for better base balance
  • Nails and Rebar are now required to upgrade structures to higher tiers
  • Added corpses and new vehicle props in various locations
  • Updated map icons, added map icons for Wood & Metal Planners
  • Removed seasonal items

[h3]New Respawn Mechanics:[/h3]
  • Players respawn at 50HP using bags outside of their base claim
  • Players respawn at 75HP using bags inside of their base claim
  • Players respawn at 100HP using a bed inside of their base claim

[h3]New Community Server Settings:[/h3]
  • Admins can now customize the sleeping bag limit
  • Admins can now disable sleeping bag placement in POIs
  • Admins can now add moderators, who get access to only moderation tools in the admin panel
  • Servers now log admin panel actions in a file that can be downloaded through your online dashboard


Thanks for testing, let us know what you think about the update!

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Hotfix 1.1.4

Hello Deadsiders!

Today will be deploying Hotfix 1.1.4 at around 14:30 CET!

Small patch fixing issues related to access to the admin panel

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required



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Update 1.1.3: Official Server Moderation & Anti-Cheat Team

[h2]Hello Deadsiders![/h2]

On Thursday 11:00AM CET / 2:00AM PST, we will begin the release of version 1.1.3!

This update adds more functionality to the admin panel, and technical support for Official server moderation!

We saw a big increase in player count following our release, with unfortunately more cheaters to accompany them. We have been doing our best to address the issue, but based on the recent feedback from the community, a different approach is required. So we have created the tools required for an Official server moderation team.

These moderators will have access to some limited admin tools on official servers, allowing them to hunt down cheaters. Moderators will respond to player submitted reports, drastically reducing report processing time. After finding a cheater in game, moderators will be able to quickly issue a game ban using a separate tool outside of the game itself. With the help of this team, cheaters will be detected and banned faster than what was possible before.

Community server admins will be getting more support in this update as well. Admins will have the option to assign a moderator role to players, giving them limited access to admin tools.


Additionally, the game server now logs any admin tool actions, which can be viewed by requesting the log file from your server host. With these added functions, server owners will be able to keep a closer eye on their admins, ensuring that they are using their powers responsibly.

[h2]Thanks for reading, more news to come tomorrow![/h2]

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