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Spellcaster University at the TinyTeams festival

We are very happy to participate in the TinyTeams festival organized by Yogscas! It's a festival full of indie games developed by very small teams. For the duration of the event the game is at -10%, and it's also a great opportunity to discover a whole bunch of original creations made with passion.

The festival is here: https://bit.ly/TinyTeams20 ːsteamhappyː



I would like to take this opportunity to give you some information about our (tiny) team and the advancement of Spellcaster University. There's two of us on the team.There's my sister, who handles all the artwork, and there's me, the developer who's writing this post. It's very familial. From time to time we get help from family and friends for some tasks (Our artist brother made the music!), but all development and design is done by both of us. We've been on the project for more than two years, full time.



At the moment we are preparing the final release of Spellcaster University. There are still many things to do, and there are still some surprises and features to reveal between now and then. For the moment we still can't give a date.

Part of the engine is being re-written to improve stability and performance. We are also working with partners to bring new languages into the game. And of course we are planning new content! Here's a little preview that I stole from my graphic designer ;)



Thanks for reading !