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Eternal Edge News

Eternal Edge + Version 200025 Change Notes

Eternal Edge + Version 200025 Change Notes


- Update Audio system

- Re-enabled Game Settings Screen on the Main Menu

- A new Fast Travel Well has been added to Highest High Tower!

- Fixed an issue where Allies wouldn't warp to you if you were too far away

- Fixed an issue where Allies would target Warp Points that you were hanging on to

- Fixed a positioning issue on Ally Healthbars

- Fixed a rendering issue on Boss Healthbars

- Fixed backside render bug on Dockside walls

- Fixed a dialogue issue on "Bait for a Beast" Quest

- Fixed Quest Markers on "The End" and "Of Fate and Fury"

- Fixed an animation issue where Cross would get stuck in a kneeling position after clearing the Grand Vaults

- Fixed an issue where Cross could appear under the ground when exiting the 14th Vault

- Fixed issue in 1st Grand Vault of the Skeleton King with pool that you couldn't get out of.

- *Other setup fixes

Eternal Edge + Version 200024 Change Notes

Eternal Edge + Version 200024 Change Notes


- The Winter Solstice has arrived in the Woeful Woods!

- Tutorials will now popup after obtaining the Cloak of Void Walking and Hood of Phase Warping.

- Fixed some Terrain seems that were appearing in the Expanse.

- Fixed "Failed Localization" error on Quest Items for "Bait for a Beast"
* "Bait for a Beast" Questline dialogue has been fixed.
* Dialogue and Items will only appear in English currently (awaiting translated files)
* Updated obtainables for Weeping Rose and Feral Fern

- There is a new Fast Travel Well somewhere in the Path of the Forsaken!

- Fixed bug when teleporting out of the Aeveternal Tree that would make you spawn below the ground.

- Fixed missing icon issue with Aeveternal Tree Key and Skeleton Key.

- Swapped incorrect target models in the 'Base of the World Tree.'

- Removed "Can't read from this side." bug from the Black Crow Keep Cemetery.

- Fixed a bug on a special weapon that would cause cutscenes to not trigger properly
* This fixes the issue with the Undercity Boss not being targetable

- Fixed graphical stuttering issue regarding Camera movement.

- Fixed colliders on the World Elevator.

- Fixed progression lock in the 4th Vault of the Skeleton King.

- Edited/Cleaned up lighting in the Black Crow Keep Forge.

- Fixed issue with Deadly Ammo explosion lingering after the effect has faded, which would damage the player if walking through it.

Eternal Edge + Version 200021 Change Notes

Eternal Edge + Version 200021 Change Notes


- Defaulted Localization systems to load English DEBUG when the file system can't be loaded properly (eg., Turkish language operating system issues)
* Long term fix is still in the works

- Fixed Elevators with new Physics updates

- Undercity Dungeon rooms are now being saved properly
* These save changes take place for new play-throughs

- Fixed issue with World Contents being misplaced after collecting all the Cursed Orbs

- Fixed render issue with Final Boss's health bar

- Fixed lock on issue with Final Boss

- Updated quill achievement progress to help with server lag

- Fixed Desert Vehicle with new Physics updates

- Fixed animation issue that would happen if picking up an object while sprinting

- Fixed wall collision issue on some World Map Revolver Doors

- Fixed render issues with Evelyn in some cutscenes

- Fixed animation issue at Final Boss

- Fixed stair collision at North Tower in Tinkertown

- Fixed Campsite Spanish Translation error

- Fixed some chests that were underground

- Fixed issue with South-East Event marker appearing after the event was completed

- Fixed water issue in Forsaken Strand

- Fixed minor rendering issues in Undercity and Machine Pirate Base

Eternal Edge + Version 200018 Change Notes

Eternal Edge + Version 200018 Change Notes


- Major updates to Player Physics
* Fixed physics interaction which would cause Cross to get stuck on objects while running into them
* Fixed jumping physics when jumping while leaning up against a solid object
* Fixed issue where Cross would slide downhill while standing still
* Fixed issue where Cross would get pushed away by chests if opening them on an incline

- Fixed issue with Cross's legs stretching to reach ground that was too far below him

- Fixed Quick-Swap menu cursor bugs

- Fixed issue which could cause the Conversation Response selection to get mixed up

- Fixed instance of UI bug causing multiple selections to appear at once

- Fixed an issue that could get the mouse cursor stuck if interacting with a campsite while the Revolver is active

- Fixed camera zoom out bug

- Minor overall optimizations to help with stuttering

- Fixed a major bug regarding the End Credits

- Fixed issue which would get the player stuck inside the Undercity when re-entering the "Chambers" after having completed the dungeon

- Fixed some Quest NPC Location markers that were incorrect for the Aeviternal Tree quest-chain

- Replaced the "Missing Event" which was leaving players with 58/59 World Events completed on the Achievement

- Fixed issue in Woeful Woods where some of the important Gravesites appeared in the ground

- [Hood of Phase Warping] Fixed an issue that caused Cross to float in mid-air if you shot the target he was currently holding on to

- [Aeviternal Tree Dungeon] Fixed respawn bug which was spawning Cross inside the floor in some locations

- Fixed issue which would cause the Storm Lighting to stay active if quitting to the Main Menu while inside the Woeful Woods Storm zone

PATCH Ver. 200015

This patch fixes the Soft-Lock that could potentially happen to players if they completed the "Legends of the Fallen" Quest Objectives before obtaining the Quest itself.

* Note: If you are a player who was experiencing this issue, once the Game loads, open your Quest screen and deselect "Legends of the Fallen," then select it again. Your Quest Objective count will update to match what you've actually completed.