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The Survivalists News

Patch 1.11 for the Live Version

Hey Survivalists!

We hope you've been enjoying all of the changes on the 1.1 patch, we'd love to hear all of your thoughts on the new difficulty and progression in the game, please leave us a comment below!

If you missed patch 1.1, you can see all the changes here:
https://steamcommunity.com/games/897450/announcements/detail/2957136048936781984

Here's patch 1.11 which fixes a few more issues that lingered from the last patch!

Fixes

  • Added strings (localised/translated text) that were missing for the new monkey combat features
  • Fixed players being unable to sprint whilst item is on their head
  • Fixed issue where players may not have been able to rebind spacebar


Note: There is a known issue where you may drop chests after sprinting which we will be looking to fix soon.

For all the latest news check out these links:

The Survivalists Discord The Survivalists Twitter The Survivalists Facebook Team 17 Twitter Team 17 Facebook Team 17 Discord

May your loot be plentiful and your monkeys well fed!

The Survivalists Patch 1.1 Has Landed!

Hey Survivalists!

The first official update has just splash landed onto the live islands. Thank you all for giving us such amazing feedback, we have taken a lot of your input and worked hard to get these improvements out to you as fast as we could.

We've also put out a bunch of fixes to issues you have all kindly made us aware of too. We hope this vastly improves your continued desert island adventures!

We also recently released a post launch update roadmap to show you where this ship has headed! You can see it here.

https://steamcommunity.com/games/897450/announcements/detail/4691021366620131970

There's lots more exciting things on the horizon and hopefully this update will show how committed we are to making The Survivalists the best it can be!

Patch Notes



[h3]Accessibility Changes[/h3]

  • Added accessibility option to disable dynamic camera zoom. If disabled, camera will stay at max zoomed out level. (This is designed to help those who suffer from motion sickness)
  • Key binding update – exposed more unique options for “Interact” so these can be bound to different keys.

[h3]Difficulty Changes[/h3]

  • Balancing tweaks to make combat more challenging
  • Orcling flee range reduced by 20%
  • Health increased for Orclings and Spectres
  • Increased number of animals that spawn from warrens
  • Increased number of Orclings that spawn at camps
  • Health increased for large nocturnal animals (panthers and devil boar)
  • Monkeys no longer do knockback


[h3]Game Progression Improvement Changes[/h3]

  • Rebalancing for the cost of items from the Mysterious Strangers shop.
  • Tweaks made to food recipes
  • Combat quests have been added
  • Lore quests appear more often in the mysterious stranger’s shop
  • Treasure chests no longer respawn after the blood moon
  • Rebalanced building recipe costs
  • Most cartables and structures have had increase of +1 for main ingredient needed.
  • Some recipes now require additional ingredients
  • Loot pools for structures updated to reflect recipe changes



[h3]Monkey Improvement Changes[/h3]

  • Change giving items to monkeys to be a hold rather than a press so that you don't accidentally swap items with monkeys
  • Monkeys default to being in combat mode if not assigned to another task
  • Change to make it easier to select a single monkey with the mouse when in monkey management mode
  • Icon for item held by monkeys is now displayed constantly and does not fade
  • Monkeys in new saves can only be rescued from vaults, they can no longer be found in the wild
  • Monkeys in existing saves now require higher tier items for them to be tamed
  • WIP changes for monkey balancing to make them less overpowered in combat
  • WIP fix for Monkeys set to follow and combat modes retain these modes after loading a save
  • Monkey combat quest and glossary text updated to reflect monkey combat changes
  • Monkey commands can now be given whilst the player is carrying a chest or chair
  • Monkeys will continue working and will no longer automatically be summoned when entering monkey management mode.
  • Working monkeys can be summoned by pressing ‘S’ whilst in Monkey management mode.
  • Single monkey can now be more easily selected when using a controller
  • Monkey work icons no longer overlap monkey names



[h3]General Changes[/h3]

  • Projectiles no longer auto target non-hostile things in the world (except for cogs)
  • Player’s max stamina slightly increased

[h3]Bug Fixes[/h3]

  • Fix for not being able to complete some in-progress recipes when upgrading from an earlier build
  • Fix for corrupted saves caused by bugged mysterious chest
  • Mysterious chest should no longer disappear
  • Fix for softlock when trying to load a save caused by bugged mysterious chest
  • Fix for monkeys no longer following the player after being knocked out
  • Fix for infinite loading screen when joining an online game with a monkey carrying the mysterious chest
  • Fix for teleporters not being interactable when upgrading from a previous build
  • Fixed an issue where teleporters would stop working if a mouse button was pressed during the teleport animation
  • Fixed not being able to use a teleporter whilst holding a chest
  • Fix for vault icons no longer appearing on the map after loading a save
  • Fix for Journal not opening if mini-map icon is clicked with the mouse
  • Fix for an error that was triggering if 100 quest bottles were collected
  • Fix for an error that would sometimes trigger when buying a quest from the mysterious stranger
  • Fix for monkeys not learning to put items if chest is the item is dragged and dropped into the chest with the mouse
  • Fix for Star/Favouriting monkeys not correctly updating favourite monkey status
  • Monkeys can now correctly repair spike traps
  • Fix to stop players exiting teleporters onto unsafe tiles
  • Both meat kebab recipes now produce the same item
  • Fix for players facing incorrect direction when firing bows
  • Fix for blueprints not being able to be built on rare occasions
  • Fix for monkeys not filling their inventory to max capacity
  • Fix for gears and torches sometimes being invisible in labyrinths and vaults
  • Fix for Wooden Slats and Wooden clubs not being craftable


[h3]Known Issues[/h3]

  • Missing localization for a handful of newly added or edited strings. There will be a hotfix to add these in as soon as possible.
  • Some players may experience an issue where attempting to assign the space bar to some options sometimes reopens the rebinding menu and prevents the key from being assigned. This is currently being investigated.


We hope to have a patch for these two known issues at the start of next week and we'll keep everyone update for when they drop.

That's it for this patch. Please let us know all of your thoughts in the comments below, if you love the update and the game feel free to help us out with a review. We hope that everyone has fun with the game!

For all the latest news check out these links:

The Survivalists Discord The Survivalists Twitter The Survivalists Facebook Team 17 Twitter Team 17 Facebook Team 17 Discord

Experimental Branch Update 1.04 - New Key Rebindings!

Hey Survivalists!

We hope we've not caught you monkeying around, we have another patch for the Experimental branch and the patch for live with these quality of life changes is very close!

Here's all of todays changes based on all of your amazing feedback!

Experimental Branch - Patch Notes 22/10/2020


Changes
  • Key binding update – exposed more unique options for “Interact” so these can be bound to different keys.
  • Rebalanced building recipe costs
  • Monkey commands can now be given whilst the player is carrying a chest or chair
    Monkey combat quest and glossary text updated to reflect monkey combat changes


Fixes

  • Fix for Star/Favouriting monkeys not correctly updating favourite monkey status
  • Monkeys can now correctly repair spike traps
  • Fix to stop players exiting teleporters onto unsafe tiles
  • Both meat kebab recipes now produce the same item
  • Fix for players facing incorrect direction when firing bows
  • Fix for blueprints not being able to be built on rare occasions


Note on keybinding and a workaround for potential issues
There may be some issues with keybinding not working correctly if they were edited before this build has gone live. This will be fixed but to fix this yourself on experimental, first reset your keybindings to default and that should let you then bind your keys correctly.


We hope you like these changes and look forward to hearing what you think about them!

If you don't have access to the Experimental Branch yet for The Survivalists and would like to try upcoming changes to the game you can do some by following the information below...

Installing the Experimental Branch


Warning on save data

If you access the Experimental Branch you risk your save data. We highly recommend backing up your save data before accessing it. Your save data default should be here:



You can just copy this to another folder for safe keeping.

Your current save will be compatible with the new Experimental Branch but likely you will not be able to go back to default with that save. The Experimental Branch will be kept up to date, so you could in theory just play the new branch going forwards. Also you will only be able to play online with other experimental branch players as the default will be incompatible.

Steps to enable Experimental Branch

First right click the game in your Steam Library and select Properties.



Then select the ‘Betas’ tab.



From here select Experimental from the dropdown list.



Once you next try to open The Survivalists on Steam you should automatically download the experimental branch!

Experimental Branch Feedback


Let us know all your thoughts and feedback in the ‘Experimental Branch Feedback’ section on the Steam forums and feel free to report any issues in the ‘Report Experimental Branch Problems’ area.

Thanks again for all your support and feedback so far, we can’t wait for everyone to try out all of the tweaks and new changes!

We'll keep everyone up to date here on Steam when all of the new changes roll onto the new branch and live.

For all the latest news check out these links:

The Survivalists Discord The Survivalists Twitter The Survivalists Facebook Team 17 Twitter Team 17 Facebook Team 17 Discord

May your loot be plentiful and your monkeys well fed!

Experimental Branch Update - Monkeys, projectiles and more!

Hey Survivalists!

We hope island life is treating you kindly and your monkey friends are well fed on banana goodness!

Today we're dropping a new update for our Experimental Branch that focuses on quality of life improvements, including monkeys, projectiles, stamina and more.

These changes are directly driven from your feedback, so we'd like to say a big thank you to everyone taking the time to let us know what they like about The Survivalists, as well as what they'd like to see changed or built upon.

Below you can find the changes in all their glory!


Experimental Branch - Patch Notes 20/10/2020


Changes
  • Monkeys will continue working and will no longer automatically be summoned when entering monkey management mode.
  • Working monkeys can be summoned by pressing ‘E’ whilst in Monkey management mode.
  • Single monkey can now be more easily selected when using a controller
  • Player’s max stamina slightly increased
  • Projectiles no longer auto target non-hostile things in the world (except for cogs)
  • Loot pools for structures updated to reflect recipe changes


Fixes
  • Fix for monkeys not filling their inventory to max capacity
  • Fix for gears and torches sometimes being invisible in labyrinths and vaults
  • Fix for Wooden Slats and Wooden clubs not being craftable
  • Fix for not being able to complete some in-progress recipes when upgrading from an earlier build
  • Monkey work icons no longer overlap monkey names


We hope you like these changes and look forward to hearing what you think about them!

If you don't have access to the Experimental Branch yet for The Survivalists and would like to try upcoming changes to the game you can do some by following the information below...


Installing the Experimental Branch


Warning on save data

If you access the Experimental Branch you risk your save data. We highly recommend backing up your save data before accessing it. Your save data default should be here:



You can just copy this to another folder for safe keeping.

Your current save will be compatible with the new Experimental Branch but likely you will not be able to go back to default with that save. The Experimental Branch will be kept up to date, so you could in theory just play the new branch going forwards. Also you will only be able to play online with other experimental branch players as the default will be incompatible.

Steps to enable Experimental Branch

First right click the game in your Steam Library and select Properties.



Then select the ‘Betas’ tab.



From here select Experimental from the dropdown list.



Once you next try to open The Survivalists on Steam you should automatically download the experimental branch!

Experimental Branch Feedback


Let us know all your thoughts and feedback in the ‘Experimental Branch Feedback’ section on the Steam forums and feel free to report any issues in the ‘Report Experimental Branch Problems’ area.

Thanks again for all your support and feedback so far, we can’t wait for everyone to try out all of the tweaks and new changes!

We'll keep everyone up to date here on Steam when all of the new changes roll onto the new branch and live.

For all the latest news check out these links:

The Survivalists Discord The Survivalists Twitter The Survivalists Facebook Team 17 Twitter Team 17 Facebook Team 17 Discord

May your loot be plentiful and your monkeys well fed!

The Survivalists Post Launch Update Roadmap + Experimental Branch Update

Hey Survivalists!

We invite you to join us in a trip to the future of The Survivalists.

Post Launch Update Roadmap


Feast your eyes on our upcoming content roadmap!



Whilst nothing on this roadmap is set in stone, these are the broad changes and additions we're looking to add in future free content updates. Things may slightly change and these will come at different times but we are genuinely excited for the future of the game!

Some of the things on this roadmap have been worked on and planned by us but also we've taken on board some of the most requested features from you the community. Thanks for all of your amazing feedback so far!

Experimental Branch Patch 1.03


We've also just dropped a patch to the Experimental Branch where we've made public some of the changes and fixes we're currently testing.

Read the first change log and how to install the Experimental Branch here:
https://steamcommunity.com/games/897450/announcements/detail/4691021366605126614

[h3]Changes[/h3]

  • Balancing tweaks for structures and crafting.
  • Most craftables and structures have had increase of +1 for main ingredient needed.
  • Some recipes now require additional ingredients


[h3]Bug Fixes[/h3]

  • Fix for teleporters not being interactable when upgrading from a previous build
  • Fixed an issue where teleporters would stop working if a mouse button was pressed during the teleport animation


That's it for this news post, again a hotfix is coming to live very soon, but we're listening to your feedback on what is good/bad so please leave comments below this news post with your suggestions! :)

For all the latest news check out these links:

The Survivalists Discord The Survivalists Twitter The Survivalists Facebook Team 17 Twitter Team 17 Facebook Team 17 Discord