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Update 1.5.7 (Australia Day Patch)



Its finally here guys and girls the Aussie day patch has landed. This was a big patch so its best we just jump straight into the patch notes.

Patch Notes

    • In world load screens gone
    • Fixed Bin models
    • Bikey Mike’s Shop new textures
    • Harvest Lag Fixed
    • Textures for all houses changed
    • Render distances greatly increased
    • New method of level Streaming (The map now uses 121 sub-levels, it used to have just 1 for each town)
    • Improvements to performance backend (Things load faster)
    • Increased loading distances
    • New foliage models and textures for outback areas
    • Punching while placing bug fixed
    • All plugins removed (Functionality still there just not using plugins)
    • Upgrade to Unreal 4.24.1 (By removing the plugins the game will now always be on the latest version of the engine)
    • Changed Water Texture
    • Tweaked Day and Night Cycle
    • Fixed weather system bug
    • Fixed bug with lamps
    • Street lights added to towns
    • Reflector poles added to roads
    • AI bullets are slightly faster
    • Speed signs added to roads
    • Sharp curve signs added to roads
    • Post boxes added to towns
    • All wooden craft-able building pieces remodeled and retextured
    • Fixed Ai emitter code
    • Motion Blur gone
    • Auto eye exposure gone
    • Ray tracing implemented correctly
    • Fixed Bug with Map
    • Fixed bug with character select menu
    • Fixed bugs with AI spawner code
    • Fixed bugs in Ai navigation code
    • Fixed LODs for most models
    • Fixed AI animation bug
    • Each sublevel now has its own separate navigation (For faster execution of AI nav code)
    • Workbench Retextured
    • Changed the Cash binding in the inventory (You won’t have to wait for it to update now)
    • Fixed bug with window build part grids
    • Individual Character names added to player select screen
    • Road splines tweaked to be closer to the ground
    • Campfire remodeled
    • Fixed escape button not working
    • Power poles and cables added to towns
    • Crafting Menu GUI changed
    • Inventory GUI changed
    • Loot GUI changed
    • Item Highlight added
    • Poison screen affect added
    • Dehydrate Screen affect added
    • Redneck aggression Highlight added
    • Damage / Health Screen affects added
    • Redneck Health increased
    • Low health alarm affect added
    • Punching animation changed
    • Fixed defaults for tab swapper
    • Fixed redneck ragdoll
    • Trader now uses loot list and not item list
    • Trader GUI changed
    • Inventory, Player screen and Crafting now all have separate key-binds
    • Reduced install size
    • New encryption method
    • Fixed quality settings bug
    • Toon shader added (cell shading)
    • Loot list expanded
    • Fixed bug that was launching VR for people with a VR device plugged in.
    • Two new fence models added to towns.
    • Mailboxes added to towns
    • Cobblestone path added to towns
    • Stone axe added
    • Stone pickaxe added
    • Player screen GUI changed
    • Player screen character now animates
    • Axe recipe changed
    • Fixed game not closing
    • Fixed game not saving and loading properly (Game won’t recognize old saves as a result of the fix)
    • Fixed foundation overlap issue
    • Fixed dropped weapons not displaying attachments
    • Fixed storage component saving wrong attachments
    • Improved item spawner
    • Fixed item duplication exploit
    • Fixed foundation placement angle
    • Fixed weapon movement spread
    • Ranged weapon spread now increases over distance
    • Fixed remove resource trace
    • Fixed split stack weight issue
    • Fixed crouch movement speed
    • Build parts now drop loot bags when destroyed if they contain items
    • Improved cross hair resizing
    • Fixed shotgun spread
    • Melee weapons now use multiple animations
    • Fixed wall offset center delete issues
    • Fixed character rotation issue
    • Fixed unequip weight issue
    • Fixed weapon inventory for death bags
    • Fixed P1911 animation issue
    • Fixed master item collision issue
    • Fixed some issues with building grids
    • Fixed character melee movement animations (Character no longer shrugs when using melee weapons)